All units
- Vehicles
- Russia
- APC / armored car
BMO-T
60Points
- Armor
- 53 / 100
- Firepower
- 12 / 100
- Range
- 40 / 100
- Speed
- 46 / 100
- Stealth
- 33 / 100
- Survivability
- 89 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Additional ERA + Upgraded engine75Upgrade: Additional ERA · Upgrade: Upgraded enginepicked in 64% of deployments · 54,986 times
- Default + Upgraded engine70Upgrade: Default · Upgrade: Upgraded enginepicked in 16% of deployments · 13,983 times
- Default + Stock engine60Upgrade: Default · Upgrade: Stock enginepicked in 13% of deployments · 10,795 times
- Additional ERA + Stock engine65Upgrade: Additional ERA · Upgrade: Stock enginepicked in 7% of deployments · 5,723 times
On the platform · 14 days
30,438 appearances- Win rate
- 51%
- Pick rate
- 9%
- avg D/R
- 0.07
- Average lifetime
- 04:52
- Survives to the end
- 22%
Lifetime is the median of 77,356 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront500/700
Sides100/300
16Health
Sides100/300
Rear100/100
Top60/60
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 500/700 | 100/300 | 100/100 | 60/60 | 16 |
|---|
| Additional ERA | 500/700 | 100/400 | 100/100 | 60/60 | 17 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 60 km/h
- Off road
- 45 km/h
- Reverse
- 15 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: Upgraded engine
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 8
- Dimensions
- 6.5 × 3.3 × 2 m
- Weight
- 44 t
- Repurchase time
- -90 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Armor package
DefaultdefaultFront armor 500 / 700no extra cost
Additional ERAFront armor 500 / 700+5
Engine package
Stock enginedefaultSpeed 60 km/hno extra cost
Upgraded engineSpeed 70 km/h+10
Abilities
- Smoke grenades · Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).