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Unit armory

All units
BMO-T — in-game image
  • Vehicles
  • Russia
  • APC / armored car

BMO-T

60Points

Armor
53 / 100
Firepower
12 / 100
Range
40 / 100
Speed
46 / 100
Stealth
33 / 100
Survivability
89 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Additional ERA + Upgraded engine75Upgrade: Additional ERA · Upgrade: Upgraded enginepicked in 64% of deployments · 54,986 times
  • Default + Upgraded engine70Upgrade: Default · Upgrade: Upgraded enginepicked in 16% of deployments · 13,983 times
  • Default + Stock engine60Upgrade: Default · Upgrade: Stock enginepicked in 13% of deployments · 10,795 times
  • Additional ERA + Stock engine65Upgrade: Additional ERA · Upgrade: Stock enginepicked in 7% of deployments · 5,723 times

On the platform · 14 days

30,438 appearances
Win rate
51%
Pick rate
9%
avg D/R
0.07
Average lifetime
04:52
Survives to the end
22%

Lifetime is the median of 77,356 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default500700100300100100606016
Additional ERA500700100400100100606017

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
60 km/h
Off road
45 km/h
Reverse
15 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

With option: Upgraded engine

On road
70 km/h
Off road
55 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
8
Dimensions
6.5 × 3.3 × 2 m
Weight
44 t
Repurchase time
-90 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Armor package

  • DefaultdefaultFront armor 500 / 700no extra cost
  • Additional ERAFront armor 500 / 700+5

Engine package

  • Stock enginedefaultSpeed 60 km/hno extra cost
  • Upgraded engineSpeed 70 km/h+10

Specializations

Abilities

  • Smoke grenades · Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).