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Unit armory

All units
T-72A — in-game image
  • Vehicles
  • Russia
  • Tank
  • DLC: Russian guard

T-72A

110Points

Armor
40 / 100
Firepower
58 / 100
Range
60 / 100
Speed
46 / 100
Stealth
33 / 100
Survivability
89 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Object 787 Gadyuka + K-1 reactive armor140Weapon: Object 787 Gadyuka · Upgrade: K-1 reactive armorpicked in 64% of deployments · 133,682 times
  • T-72A + K-1 reactive armor120Weapon: T-72A · Upgrade: K-1 reactive armorpicked in 23% of deployments · 48,072 times
  • Object 787 Gadyuka + Default130Weapon: Object 787 Gadyuka · Upgrade: Defaultpicked in 7% of deployments · 14,966 times
  • T-72A + Default110Weapon: T-72A · Upgrade: Defaultpicked in 5% of deployments · 10,984 times

On the platform · 14 days

75,619 appearances
Win rate
51%
Pick rate
22%
avg D/R
12.57
Average lifetime
05:24
Survives to the end
23%

Lifetime is the median of 206,443 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default400500100150100100606016
K-1 reactive armor450600100250100100608016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
60 km/h
Off road
45 km/h
Reverse
15 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.3 × 3.4 × 2.1 m
Weight
45 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: T-72A · 360° traverse · 75 °/s

2A46 125mmMain gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Mango×14Kinetic
    Damage
    10
    Penetration
    520 → 325
    Range vs ground
    600 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×9HEAT
    Damage
    11
    Penetration
    550
    Range vs ground
    600 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    600 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: Object 787 Gadyuka · 360° traverse · 75 °/s

2А72 30mmAutocannon/Chain gun
  • magazine 50
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×50Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×100HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
2А72 30mmAutocannon/Chain gun
  • magazine 50
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×50Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×100HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
S-8Rocket pod
  • magazine 6
  • aim 1–2 s
  • Fires on the move
  • 80mm S-8KOM×6HEAT
    Damage
    4
    Penetration
    400
    Range vs ground
    500 m
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
S-8Rocket pod
  • magazine 6
  • aim 1–2 s
  • Fires on the move
  • 80mm S-8KOM×6HEAT
    Damage
    4
    Penetration
    400
    Range vs ground
    500 m
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • T-72AdefaultArmament: 2A46 125mm, PKT · Name: T-72Ano extra cost
  • Object 787 GadyukaArmament: 2А72 30mm, 2А72 30mm, S-8, S-8 · Name: Gadyuka Object 787 · Own silhouette+20

Armor package

  • DefaultdefaultFront armor 400 / 500no extra cost
  • K-1 reactive armorFront armor 450 / 600 · Name suffix: V+10

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).