All units
- Vehicles
- Russia
- Tank
- DLC: Russian guard
T-72A
110Points
- Armor
- 40 / 100
- Firepower
- 58 / 100
- Range
- 60 / 100
- Speed
- 46 / 100
- Stealth
- 33 / 100
- Survivability
- 89 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Object 787 Gadyuka + K-1 reactive armor140Weapon: Object 787 Gadyuka · Upgrade: K-1 reactive armorpicked in 64% of deployments · 133,682 times
- T-72A + K-1 reactive armor120Weapon: T-72A · Upgrade: K-1 reactive armorpicked in 23% of deployments · 48,072 times
- Object 787 Gadyuka + Default130Weapon: Object 787 Gadyuka · Upgrade: Defaultpicked in 7% of deployments · 14,966 times
- T-72A + Default110Weapon: T-72A · Upgrade: Defaultpicked in 5% of deployments · 10,984 times
On the platform · 14 days
75,619 appearances- Win rate
- 51%
- Pick rate
- 22%
- avg D/R
- 12.57
- Average lifetime
- 05:24
- Survives to the end
- 23%
Lifetime is the median of 206,443 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront400/500
Sides100/150
16Health
Sides100/150
Rear100/100
Top60/60
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 400/500 | 100/150 | 100/100 | 60/60 | 16 |
|---|
| K-1 reactive armor | 450/600 | 100/250 | 100/100 | 60/80 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 60 km/h
- Off road
- 45 km/h
- Reverse
- 15 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.3 × 3.4 × 2.1 m
- Weight
- 45 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: T-72A · 360° traverse · 75 °/s
2A46 125mmMain gun
125mm AP Mango×14Kinetic- Damage
- 10
- Penetration
- 520 → 325
- Range vs ground
- 600 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×9HEAT- Damage
- 11
- Penetration
- 550
- Range vs ground
- 600 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 600 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: Object 787 Gadyuka · 360° traverse · 75 °/s
2А72 30mmAutocannon/Chain gun
30x165mm AP×50Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×100HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
2А72 30mmAutocannon/Chain gun
30x165mm AP×50Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×100HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
S-8Rocket pod
80mm S-8KOM×6HEAT- Damage
- 4
- Penetration
- 400
- Range vs ground
- 500 m
- Suppression
- 160
- Blast radius
- 16 m
- Speed
- 450 m/s
- Supply per shot
- 15
S-8Rocket pod
80mm S-8KOM×6HEAT- Damage
- 4
- Penetration
- 400
- Range vs ground
- 500 m
- Suppression
- 160
- Blast radius
- 16 m
- Speed
- 450 m/s
- Supply per shot
- 15
Modifications
Weapon package
T-72AdefaultArmament: 2A46 125mm, PKT · Name: T-72Ano extra cost
Object 787 GadyukaArmament: 2А72 30mm, 2А72 30mm, S-8, S-8 · Name: Gadyuka Object 787 · Own silhouette+20
Armor package
DefaultdefaultFront armor 400 / 500no extra cost
K-1 reactive armorFront armor 450 / 600 · Name suffix: V+10
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).