All units
- Support
- Russia
- Long-range SAM
S-350 Vityaz
230Points
- Armor
- 1 / 100
- Firepower
- 23 / 100
- Range
- 20 / 100
- Speed
- 61 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 9M96M missiles270Weapon: 9M96M missilespicked in 69% of deployments · 43,444 times
- 9M96 missiles230Weapon: 9M96 missilespicked in 31% of deployments · 19,248 times
On the platform · 14 days
34,646 appearances- Win rate
- 50%
- Pick rate
- 10%
- avg D/R
- 0.32
- Average lifetime
- 09:47
- Survives to the end
- 39%
Lifetime is the median of 60,900 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront15/15
Sides15/15
10Health
Sides15/15
Rear15/15
Top15/15
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 35 km/h
- Reverse
- 15 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 2 km
- Optics: high altitude
- 2 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 13 × 3 × 3.3 m
- Weight
- 30 t
- Repurchase time
- -240 s
Armament
Turret 1With option: 9M96 missiles · arc 0…0°
S-350Surface-to-Air missile
9M96×12HEAT- Damage
- 16
- Penetration
- 175
- Range vs air
- 975 m
- Suppression
- 480
- Blast radius
- 30 m
- Speed
- 800 m/s
- Supply per shot
- 150
Turret 2With option: 9M96M missiles · arc 0…0°
S-350Surface-to-Air missile
9M96M×12HEAT- Damage
- 17
- Penetration
- 175
- Range vs air
- 1.1 km
- Suppression
- 480
- Blast radius
- 30 m
- Speed
- 800 m/s
- Supply per shot
- 150
Modifications
Weapon package
9M96 missilesdefaultArmament: S-350no extra cost
9M96M missilesArmament: S-350+40
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).