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Unit armory

All units
S-350 Vityaz — in-game image
  • Support
  • Russia
  • Long-range SAM

S-350 Vityaz

230Points

Armor
1 / 100
Firepower
23 / 100
Range
20 / 100
Speed
61 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 9M96M missiles270Weapon: 9M96M missilespicked in 69% of deployments · 43,444 times
  • 9M96 missiles230Weapon: 9M96 missilespicked in 31% of deployments · 19,248 times

On the platform · 14 days

34,646 appearances
Win rate
50%
Pick rate
10%
avg D/R
0.32
Average lifetime
09:47
Survives to the end
39%

Lifetime is the median of 60,900 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
35 km/h
Reverse
15 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
2 km
Optics: high altitude
2 km
Stealth
1
Suppression threshold
1,000
Dimensions
13 × 3 × 3.3 m
Weight
30 t
Repurchase time
-240 s

Armament

Turret 1With option: 9M96 missiles · arc 0…0°

S-350Surface-to-Air missile
  • magazine 12
  • aim 1 s
  • targets at once: 3
  • Vertical launch
  • 9M96×12HEAT
    Damage
    16
    Penetration
    175
    Range vs air
    975 m
    Suppression
    480
    Blast radius
    30 m
    Speed
    800 m/s
    Supply per shot
    150
    • Missile
    • Terminal Guidance
    • aircraft
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles

Turret 2With option: 9M96M missiles · arc 0…0°

S-350Surface-to-Air missile
  • magazine 12
  • aim 1 s
  • targets at once: 3
  • Vertical launch
  • 9M96M×12HEAT
    Damage
    17
    Penetration
    175
    Range vs air
    1.1 km
    Suppression
    480
    Blast radius
    30 m
    Speed
    800 m/s
    Supply per shot
    150
    • Missile
    • Terminal Guidance
    • aircraft
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles

Modifications

Weapon package

  • 9M96 missilesdefaultArmament: S-350no extra cost
  • 9M96M missilesArmament: S-350+40

Specializations

Abilities

  • Radaralways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).