All unitsAircraft Russia Ground attack aircraft Su-25T 65 Points
Armor —
Firepower 19 / 100
Range 30 / 100
Speed 43 / 100
Stealth 33 / 100
Survivability 67 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category. Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Aircraft category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts 2x Fuel tanks + 80x S-8 rockets + Empty + Empty + Default 135 Weapon: 2x Fuel tanks · Weapon: 80x S-8 rockets · Weapon: Empty · Weapon: Empty · Upgrade: Default picked in 4% of deployments · 1,598 times 2x Kh-31P anti-radiation + Empty + Empty + Default + 16x Vikhr ATGM 235 Weapon: 2x Kh-31P anti-radiation · Weapon: Empty · Weapon: Empty · Upgrade: Default · Weapon: 16x Vikhr ATGM picked in 4% of deployments · 1,596 times 2x Kh-31P anti-radiation + 4x Kh-25M air-to-ground + Empty + Empty + Default 195 Weapon: 2x Kh-31P anti-radiation · Weapon: 4x Kh-25M air-to-ground · Weapon: Empty · Weapon: Empty · Upgrade: Default picked in 3% of deployments · 1,213 times 2x Kh-31P anti-radiation + 80x S-8 rockets + Empty + Empty + Default 185 Weapon: 2x Kh-31P anti-radiation · Weapon: 80x S-8 rockets · Weapon: Empty · Weapon: Empty · Upgrade: Default picked in 3% of deployments · 1,146 times 2x Kh-29TD air-to-ground + 2x R-73 short range AA + 2x R-73 short range AA + Default + 16x Vikhr ATGM 295 Weapon: 2x Kh-29TD air-to-ground · Weapon: 2x R-73 short range AA · Weapon: 2x R-73 short range AA · Upgrade: Default · Weapon: 16x Vikhr ATGM picked in 3% of deployments · 1,136 times
On the platform · 14 days 19,837 appearances
Win rate 50%
Pick rate 6%
avg D/R 0.62
Average lifetime 00:46
Survives to the end 6% Lifetime is the median of 37,059 deployments; refunded units are not counted.
Mobility and detection Default mobility
Speed 540 km/h
Turn rate 100 °/s
Time on station 270 s
On afterburner 60 s With option: 2x Fuel tanks
Speed 540 km/h
Turn rate 100 °/s
Time on station 450 s
On afterburner 150 s Flight
Minimum speed 378 km/h
Corner speed 406.8 km/h
Maximum speed 540 km/h
On afterburner 540 km/h
Max roll 80° Detection and survivability
Optics: low altitude 2 km
Optics: high altitude 3 km
Stealth 1
Suppression threshold 1,000
Dimensions 14 × 3.5 × 3.2 m
Weight 14 t Armament Turret 1always fitted · arc -10…10° · 999 °/s GSh-2-30 Plane gun 30x165mm ×25 HEAT
Damage 4
Penetration 80 → 40
Range vs ground 1 km
Range vs air 700 m
Suppression 30
Blast radius 17 m
Speed 640 m/s
Supply per shot 1.2 Turret 2always fitted · arc 0…0° KAB-500 Smart bomb KAB-500 500kg ×1 HEAT
Damage 38
Penetration 70
Range vs ground 1.5 km
Suppression 668
Blast radius 65 m
Supply per shot 1,125 Turret 3With option: 2x Kh-29TD air-to-ground, 2x Kh-29TD air-to-ground · arc 0…0° Kh-29TD Air-to-Ground missile Kh-29TD ×1 HEAT
Damage 26
Penetration 50
Range vs ground 1.3 km
Suppression 450
Blast radius 48 m
Speed 600 m/s
Supply per shot 750 Turret 4With option: 2x R-73 short range AA, 2x R-73 short range AA, 2x R-73 short range AA, 2x R-73 short range AA · arc 0…0° R-73 Air-to-Air missile R-73 ×1 HEAT
Damage 12
Penetration 55
Range vs air 1 km
Suppression 200
Blast radius 15 m
Speed 600 m/s
Supply per shot 250 Turret 5With option: 16x Vikhr, 10x S-13, 16x Vikhr, 10x S-13, 16x Vikhr, 2x S-25, 16x Vikhr, 2x S-25, 16x Vikhr, 40x S-8, 16x Vikhr, 40x S-8, 16x Vikhr ATGM, 16x Vikhr ATGM · arc 0…0° Vikhr Anti-tank missile Vikhr ×8 HEAT
Damage 11
Penetration 950
Range vs ground 1.3 km
Suppression 260
Speed 600 m/s
Supply per shot 250 Turret 6With option: 2x Kh-31P anti-radiation, 2x Kh-31P anti-radiation · arc 0…0° Kh-31 Anti-radiation missile Kh-31P ×1 HEAT
Damage 15
Penetration 300
Range vs ground 3.5 km
Suppression 500
Blast radius 18 m
Speed 650 m/s
Supply per shot 750 Turret 7With option: 40x S-8 rockets, 40x S-8 rockets, 80x S-8 rockets, 80x S-8 rockets, 80x S-8 rockets, 80x S-8 rockets, 16x Vikhr, 40x S-8, 16x Vikhr, 40x S-8, 40x S-8 rockets, 40x S-8 rockets · arc 0…0° S-8 Rocket pod 80mm S-8 ×20 HEAT
Damage 4
Penetration 80
Range vs ground 1.3 km
Suppression 160
Blast radius 16 m
Speed 450 m/s
Supply per shot 15 Turret 8With option: 10x S-13 rockets, 10x S-13 rockets, 20x S-13 rockets, 20x S-13 rockets, 20x S-13 rockets, 20x S-13 rockets, 16x Vikhr, 10x S-13, 16x Vikhr, 10x S-13, 10x S-13 rockets, 10x S-13 rockets · arc 0…0° S-13 Rocket pod 130mm S-13 ×5 HEAT
Damage 6.5
Penetration 130
Range vs ground 1.3 km
Suppression 244
Blast radius 24 m
Speed 450 m/s
Supply per shot 25 Turret 9With option: 2x S-25 rockets, 2x S-25 rockets, 16x Vikhr, 2x S-25, 16x Vikhr, 2x S-25, 2x S-25 rockets, 2x S-25 rockets, 4x S-25 rockets, 4x S-25 rockets, 4x S-25 rockets, 4x S-25 rockets · arc 0…0° S-25 Rocket pod 340mm S-25 ×1 HEAT
Damage 17
Penetration 340
Range vs ground 1.3 km
Suppression 668
Blast radius 49 m
Speed 450 m/s
Supply per shot 125 Turret 10With option: 4x Kh-25M air-to-ground, 4x Kh-25M air-to-ground, 4x Kh-25M air-to-ground, 4x Kh-25M air-to-ground · arc 0…0° Kh-25M Air-to-Ground missile Kh-25M ×1 HEAT
Damage 20
Penetration 800
Range vs ground 1.3 km
Suppression 550
Blast radius 10 m
Speed 600 m/s
Supply per shot 625 Turret 11With option: 2x R-77 medium range AA, 2x R-77 medium range AA · arc 0…0° R-77-1 Air-to-Air missile R-77-1 ×1 HEAT
Damage 17
Penetration 85
Range vs air 3.5 km
Suppression 200
Blast radius 15 m
Speed 1,150 m/s
Supply per shot 375 Turret 12With option: 2x R-60 short range AA, 2x R-60 short range AA · arc 0…0° R-60 Air-to-Air missile R-60 ×1 HEAT
Damage 8
Penetration 40
Range vs air 1 km
Suppression 200
Blast radius 15 m
Speed 600 m/s
Supply per shot 200 Turret 13With option: 4x R-60 short range AA, 4x R-60 short range AA · arc 0…0° R-60 Air-to-Air missile R-60 ×2 HEAT
Damage 8
Penetration 40
Range vs air 1 km
Suppression 200
Blast radius 15 m
Speed 600 m/s
Supply per shot 200 Modifications Inner pylons 2x Fuel tanks No weapon on this mount · No weapon on this mount · Speed 540 km/h +20 2x Kh-29TD air-to-grounddefault Armament: Kh-29TD · Armament: Kh-29TD · Speed 540 km/h +80 2x Kh-31P anti-radiation Armament: Kh-31 · Armament: Kh-31 · Speed 540 km/h +70 40x S-8 rockets Armament: S-8 · Armament: S-8 · Speed 540 km/h +30 10x S-13 rockets Armament: S-13 · Armament: S-13 · Speed 540 km/h +40 2x S-25 rockets Armament: S-25 · Armament: S-25 · Speed 540 km/h +45 Middle pylons 16x Vikhr ATGMdefault Armament: Vikhr · Armament: Vikhr · No weapon on this mount · No weapon on this mount +100 16x Vikhr, 40x S-8 Armament: Vikhr · Armament: Vikhr · Armament: S-8 · Armament: S-8 +130 16x Vikhr, 10x S-13 Armament: Vikhr · Armament: Vikhr · Armament: S-13 · Armament: S-13 +140 16x Vikhr, 2x S-25 Armament: Vikhr · Armament: Vikhr · Armament: S-25 · Armament: S-25 +145 4x Kh-25M air-to-ground Armament: Kh-25M · Armament: Kh-25M · Armament: Kh-25M · Armament: Kh-25M +60 80x S-8 rockets Armament: S-8 · Armament: S-8 · Armament: S-8 · Armament: S-8 +50 20x S-13 rockets Armament: S-13 · Armament: S-13 · Armament: S-13 · Armament: S-13 +60 4x S-25 rockets Armament: S-25 · Armament: S-25 · Armament: S-25 · Armament: S-25 +70 Outer pylons Empty No weapon on this mount · No weapon on this mount no extra cost 40x S-8 rockets Armament: S-8 · Armament: S-8 +30 10x S-13 rockets Armament: S-13 · Armament: S-13 +40 2x S-25 rockets Armament: S-25 · Armament: S-25 +45 2x R-73 short range AAdefault Armament: R-73 · Armament: R-73 +25 2x R-77 medium range AA Armament: R-77-1 · Armament: R-77-1 +35 Wingtips Empty No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. · Ability: Laser designation no extra cost 2x R-60 short range AA Armament: R-60 · Armament: R-60 · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. · Ability: Laser designation +30 4x R-60 short range AA Armament: R-60 · Armament: R-60 · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. · Ability: Laser designation +55 2x R-73 short range AAdefault Armament: R-73 · Armament: R-73 · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. · Ability: Laser designation +25 ECM pods No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. · Ability: Laser designation +25 Sensors Defaultdefault No weapon on this mount no extra cost Kopyo-25 radar No weapon on this mount +20 Abilities Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Laser designation always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).