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Unit armory

All units
Su-25T — in-game image
  • Aircraft
  • Russia
  • Ground attack aircraft

Su-25T

65Points

Armor
—
Firepower
19 / 100
Range
30 / 100
Speed
43 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2x Fuel tanks + 80x S-8 rockets + Empty + Empty + Default135Weapon: 2x Fuel tanks · Weapon: 80x S-8 rockets · Weapon: Empty · Weapon: Empty · Upgrade: Defaultpicked in 4% of deployments · 1,598 times
  • 2x Kh-31P anti-radiation + Empty + Empty + Default + 16x Vikhr ATGM235Weapon: 2x Kh-31P anti-radiation · Weapon: Empty · Weapon: Empty · Upgrade: Default · Weapon: 16x Vikhr ATGMpicked in 4% of deployments · 1,596 times
  • 2x Kh-31P anti-radiation + 4x Kh-25M air-to-ground + Empty + Empty + Default195Weapon: 2x Kh-31P anti-radiation · Weapon: 4x Kh-25M air-to-ground · Weapon: Empty · Weapon: Empty · Upgrade: Defaultpicked in 3% of deployments · 1,213 times
  • 2x Kh-31P anti-radiation + 80x S-8 rockets + Empty + Empty + Default185Weapon: 2x Kh-31P anti-radiation · Weapon: 80x S-8 rockets · Weapon: Empty · Weapon: Empty · Upgrade: Defaultpicked in 3% of deployments · 1,146 times
  • 2x Kh-29TD air-to-ground + 2x R-73 short range AA + 2x R-73 short range AA + Default + 16x Vikhr ATGM295Weapon: 2x Kh-29TD air-to-ground · Weapon: 2x R-73 short range AA · Weapon: 2x R-73 short range AA · Upgrade: Default · Weapon: 16x Vikhr ATGMpicked in 3% of deployments · 1,136 times

On the platform · 14 days

19,837 appearances
Win rate
50%
Pick rate
6%
avg D/R
0.62
Average lifetime
00:46
Survives to the end
6%

Lifetime is the median of 37,059 deployments; refunded units are not counted.

Mobility and detection

Default mobility

Speed
540 km/h
Turn rate
100 °/s
Time on station
270 s
On afterburner
60 s

With option: 2x Fuel tanks

Speed
540 km/h
Turn rate
100 °/s
Time on station
450 s
On afterburner
150 s

Flight

Minimum speed
378 km/h
Corner speed
406.8 km/h
Maximum speed
540 km/h
On afterburner
540 km/h
Max roll
80°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Dimensions
14 × 3.5 × 3.2 m
Weight
14 t

Armament

Turret 1always fitted · arc -10…10° · 999 °/s

GSh-2-30Plane gun
  • magazine 25
  • aim 0.2 s
  • burst 25
  • Fires on the move
  • 30x165mm×25HEAT
    Damage
    4
    Penetration
    80 → 40
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    30
    Blast radius
    17 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • Top attack
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 2always fitted · arc 0…0°

KAB-500Smart bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • KAB-500 500kg×1HEAT
    Damage
    38
    Penetration
    70
    Range vs ground
    1.5 km
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    1,125
    • Bomb
    • Laser guided
    • ground targets

Turret 3With option: 2x Kh-29TD air-to-ground, 2x Kh-29TD air-to-ground · arc 0…0°

Kh-29TDAir-to-Ground missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • Kh-29TD×1HEAT
    Damage
    26
    Penetration
    50
    Range vs ground
    1.3 km
    Suppression
    450
    Blast radius
    48 m
    Speed
    600 m/s
    Supply per shot
    750
    • Missile
    • Fire-and-Forget
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: 2x R-73 short range AA, 2x R-73 short range AA, 2x R-73 short range AA, 2x R-73 short range AA · arc 0…0°

R-73Air-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-73×1HEAT
    Damage
    12
    Penetration
    55
    Range vs air
    1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 5With option: 16x Vikhr, 10x S-13, 16x Vikhr, 10x S-13, 16x Vikhr, 2x S-25, 16x Vikhr, 2x S-25, 16x Vikhr, 40x S-8, 16x Vikhr, 40x S-8, 16x Vikhr ATGM, 16x Vikhr ATGM · arc 0…0°

VikhrAnti-tank missile
  • magazine 8
  • aim 1 s
  • targets at once: 2
  • Fires on the move
  • Vikhr×8HEAT
    Damage
    11
    Penetration
    950
    Range vs ground
    1.3 km
    Suppression
    260
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • Laser guided
    • vehicles
    • ships

Turret 6With option: 2x Kh-31P anti-radiation, 2x Kh-31P anti-radiation · arc 0…0°

Kh-31Anti-radiation missile
  • magazine 1
  • reload 5 s
  • aim 1 s
  • Fires on the move
  • Kh-31P×1HEAT
    Damage
    15
    Penetration
    300
    Range vs ground
    3.5 km
    Suppression
    500
    Blast radius
    18 m
    Speed
    650 m/s
    Supply per shot
    750
    • Missile
    • Anti-Radiation
    • Top attack
    • ground targets
    • vehicles
    • ships

Turret 7With option: 40x S-8 rockets, 40x S-8 rockets, 80x S-8 rockets, 80x S-8 rockets, 80x S-8 rockets, 80x S-8 rockets, 16x Vikhr, 40x S-8, 16x Vikhr, 40x S-8, 40x S-8 rockets, 40x S-8 rockets · arc 0…0°

S-8Rocket pod
  • magazine 20
  • aim 0.2 s
  • burst 20
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    1.3 km
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 8With option: 10x S-13 rockets, 10x S-13 rockets, 20x S-13 rockets, 20x S-13 rockets, 20x S-13 rockets, 20x S-13 rockets, 16x Vikhr, 10x S-13, 16x Vikhr, 10x S-13, 10x S-13 rockets, 10x S-13 rockets · arc 0…0°

S-13Rocket pod
  • magazine 5
  • aim 0.2 s
  • burst 5
  • Fires on the move
  • 130mm S-13×5HEAT
    Damage
    6.5
    Penetration
    130
    Range vs ground
    1.3 km
    Suppression
    244
    Blast radius
    24 m
    Speed
    450 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 9With option: 2x S-25 rockets, 2x S-25 rockets, 16x Vikhr, 2x S-25, 16x Vikhr, 2x S-25, 2x S-25 rockets, 2x S-25 rockets, 4x S-25 rockets, 4x S-25 rockets, 4x S-25 rockets, 4x S-25 rockets · arc 0…0°

S-25Rocket pod
  • magazine 1
  • aim 1 s
  • Fires on the move
  • 340mm S-25×1HEAT
    Damage
    17
    Penetration
    340
    Range vs ground
    1.3 km
    Suppression
    668
    Blast radius
    49 m
    Speed
    450 m/s
    Supply per shot
    125
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 10With option: 4x Kh-25M air-to-ground, 4x Kh-25M air-to-ground, 4x Kh-25M air-to-ground, 4x Kh-25M air-to-ground · arc 0…0°

Kh-25MAir-to-Ground missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • Kh-25M×1HEAT
    Damage
    20
    Penetration
    800
    Range vs ground
    1.3 km
    Suppression
    550
    Blast radius
    10 m
    Speed
    600 m/s
    Supply per shot
    625
    • Missile
    • Semi-Active
    • Laser guided
    • ground targets
    • vehicles
    • ships

Turret 11With option: 2x R-77 medium range AA, 2x R-77 medium range AA · arc 0…0°

R-77-1Air-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • targets at once: 20
  • Fires on the move
  • R-77-1×1HEAT
    Damage
    17
    Penetration
    85
    Range vs air
    3.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    1,150 m/s
    Supply per shot
    375
    • Missile
    • Terminal Guidance
    • aircraft

Turret 12With option: 2x R-60 short range AA, 2x R-60 short range AA · arc 0…0°

R-60Air-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-60×1HEAT
    Damage
    8
    Penetration
    40
    Range vs air
    1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    200
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 13With option: 4x R-60 short range AA, 4x R-60 short range AA · arc 0…0°

R-60Air-to-Air missile
  • magazine 2
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-60×2HEAT
    Damage
    8
    Penetration
    40
    Range vs air
    1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    200
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Modifications

Inner pylons

  • 2x Fuel tanksNo weapon on this mount · No weapon on this mount · Speed 540 km/h+20
  • 2x Kh-29TD air-to-grounddefaultArmament: Kh-29TD · Armament: Kh-29TD · Speed 540 km/h+80
  • 2x Kh-31P anti-radiationArmament: Kh-31 · Armament: Kh-31 · Speed 540 km/h+70
  • 40x S-8 rocketsArmament: S-8 · Armament: S-8 · Speed 540 km/h+30
  • 10x S-13 rocketsArmament: S-13 · Armament: S-13 · Speed 540 km/h+40
  • 2x S-25 rocketsArmament: S-25 · Armament: S-25 · Speed 540 km/h+45

Middle pylons

  • 16x Vikhr ATGMdefaultArmament: Vikhr · Armament: Vikhr · No weapon on this mount · No weapon on this mount+100
  • 16x Vikhr, 40x S-8Armament: Vikhr · Armament: Vikhr · Armament: S-8 · Armament: S-8+130
  • 16x Vikhr, 10x S-13Armament: Vikhr · Armament: Vikhr · Armament: S-13 · Armament: S-13+140
  • 16x Vikhr, 2x S-25Armament: Vikhr · Armament: Vikhr · Armament: S-25 · Armament: S-25+145
  • 4x Kh-25M air-to-groundArmament: Kh-25M · Armament: Kh-25M · Armament: Kh-25M · Armament: Kh-25M+60
  • 80x S-8 rocketsArmament: S-8 · Armament: S-8 · Armament: S-8 · Armament: S-8+50
  • 20x S-13 rocketsArmament: S-13 · Armament: S-13 · Armament: S-13 · Armament: S-13+60
  • 4x S-25 rocketsArmament: S-25 · Armament: S-25 · Armament: S-25 · Armament: S-25+70

Outer pylons

  • EmptyNo weapon on this mount · No weapon on this mountno extra cost
  • 40x S-8 rocketsArmament: S-8 · Armament: S-8+30
  • 10x S-13 rocketsArmament: S-13 · Armament: S-13+40
  • 2x S-25 rocketsArmament: S-25 · Armament: S-25+45
  • 2x R-73 short range AAdefaultArmament: R-73 · Armament: R-73+25
  • 2x R-77 medium range AAArmament: R-77-1 · Armament: R-77-1+35

Wingtips

  • EmptyNo weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy. · Ability: Laser designationno extra cost
  • 2x R-60 short range AAArmament: R-60 · Armament: R-60 · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy. · Ability: Laser designation+30
  • 4x R-60 short range AAArmament: R-60 · Armament: R-60 · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy. · Ability: Laser designation+55
  • 2x R-73 short range AAdefaultArmament: R-73 · Armament: R-73 · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy. · Ability: Laser designation+25
  • ECM podsNo weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy. · Ability: Laser designation+25

Sensors

  • DefaultdefaultNo weapon on this mountno extra cost
  • Kopyo-25 radarNo weapon on this mount+20

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Laser designationalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).