All units
- Helicopters
- Russia
- Scout helicopter
Mi-24K
70Points
- Armor
- —
- Firepower
- 15 / 100
- Range
- 57 / 100
- Speed
- 53 / 100
- Stealth
- 42 / 100
- Survivability
- 75 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Helicopters category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 40x S-8 rockets + 40x S-8 rockets130Weapon: 40x S-8 rockets · Weapon: 40x S-8 rocketspicked in 46% of deployments · 10,496 times
- 40x S-8 rockets + Empty100Weapon: 40x S-8 rockets · Weapon: Emptypicked in 18% of deployments · 4,223 times
- Empty + Empty70Weapon: Empty · Weapon: Emptypicked in 16% of deployments · 3,647 times
- 40x S-8 rockets + 2x GSh-23L gun pods125Weapon: 40x S-8 rockets · Weapon: 2x GSh-23L gun podspicked in 15% of deployments · 3,510 times
- Empty + 2x GSh-23L gun pods95Weapon: Empty · Weapon: 2x GSh-23L gun podspicked in 3% of deployments · 786 times
On the platform · 14 days
12,270 appearances- Win rate
- 50%
- Pick rate
- 4%
- avg D/R
- 1.06
- Average lifetime
- 01:52
- Survives to the end
- 15%
Lifetime is the median of 22,065 deployments; refunded units are not counted.
Mobility and detection
- On road
- 265 km/h
- Off road
- 265 km/h
- Turn rate
- 60 °/s
- Acceleration
- 16
Detection and survivability
- Optics: ground
- 1 km
- Optics: low altitude
- 1.3 km
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Dimensions
- 17.5 × 6.4 × 3.9 m
- Weight
- 11 t
- Refund time
- +240 s
- Repurchase time
- -90 s
Armament
Turret 1always fitted · arc -60…60° · 90 °/s
YakBMinigun
12.7x108mm×147Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Blast radius
- 2 m
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: 40x S-8 rockets, 40x S-8 rockets · arc 0…0°
S-8Rocket pod
80mm S-8×20HEAT- Damage
- 4
- Penetration
- 80
- Range vs ground
- 600 m
- Suppression
- 160
- Blast radius
- 16 m
- Speed
- 450 m/s
- Supply per shot
- 15
Turret 3With option: 40x S-8 rockets, 40x S-8 rockets · arc 0…0°
S-8Rocket pod
80mm S-8×20HEAT- Damage
- 4
- Penetration
- 80
- Range vs ground
- 600 m
- Suppression
- 160
- Blast radius
- 16 m
- Speed
- 450 m/s
- Supply per shot
- 15
Turret 4With option: 2x GSh-23L gun pods, 2x GSh-23L gun pods · arc -10…10° · 999 °/s
GSh-23LGun pod
23x115mm×25Kinetic- Damage
- 1.8
- Penetration
- 40 → 20
- Range vs ground
- 450 m
- Range vs air
- 450 m
- Suppression
- 23
- Blast radius
- 2 m
- Speed
- 805 m/s
- Supply per shot
- 0.8
Modifications
Inner pylons
EmptyNo weapon on this mount · No weapon on this mountno extra cost
40x S-8 rocketsdefaultArmament: S-8 · Armament: S-8+30
Outer pylons
EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
2x GSh-23L gun podsArmament: GSh-23L · Armament: GSh-23L+25
40x S-8 rocketsArmament: S-8 · Armament: S-8+30
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Laser designation · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).