All units
- Vehicles
- Russia
- APC / armored car
BTR-80
45Points
- Armor
- 3 / 100
- Firepower
- 24 / 100
- Range
- 40 / 100
- Speed
- 62 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- KPVT Heavy machine gun + Default45Weapon: KPVT Heavy machine gun · Upgrade: Defaultpicked in 40% of deployments · 33,997 times
- Up-Armored + AG-17 grenade launcher65Upgrade: Up-Armored · Weapon: AG-17 grenade launcherpicked in 25% of deployments · 20,806 times
- 2A72 autocannon + Up-Armored60Weapon: 2A72 autocannon · Upgrade: Up-Armoredpicked in 19% of deployments · 16,139 times
- KPVT Heavy machine gun + Up-Armored50Weapon: KPVT Heavy machine gun · Upgrade: Up-Armoredpicked in 7% of deployments · 5,876 times
- 2A72 autocannon + Default55Weapon: 2A72 autocannon · Upgrade: Defaultpicked in 5% of deployments · 4,111 times
On the platform · 14 days
18,302 appearances- Win rate
- 48%
- Pick rate
- 5%
- avg D/R
- 0.19
- Average lifetime
- 03:54
- Survives to the end
- 17%
Lifetime is the median of 67,516 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 30/30 | 20/20 | 20/20 | 20/20 | 14 |
|---|
| Up-Armored | 60/150 | 40/120 | 30/120 | 20/20 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 80 km/h
- Off road
- 40 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
With option: Up-Armored
- On road
- 80 km/h
- Off road
- 40 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 8
- Dimensions
- 7 × 2.8 × 2.5 m
- Weight
- 14 t
- Repurchase time
- -180 s
Armament
Turret 1With option: KPVT Heavy machine gun · 360° traverse · 90 °/s
KPVTHeavy machine gun
14.5x114mm×100Kinetic- Damage
- 1.3
- Penetration
- 60 → 30
- Range vs ground
- 400 m
- Suppression
- 30
- Speed
- 600 m/s
- Supply per shot
- 0.1
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: 2A72 autocannon · 360° traverse · 90 °/s
2А72 30mmAutocannon/Chain gun
30x165mm AP×30Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×70HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: AG-17 grenade launcher · 360° traverse · 90 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×25Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×50HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
AG-17Grenade launcher
30×29mm×200HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
Modifications
Weapon package
KPVT Heavy machine gundefaultArmament: KPVT, PKT · Ability: Resupply · Own silhouetteno extra cost
2A72 autocannonArmament: 2А72 30mm, PKT · Ability: Resupply · Name suffix: A · Own silhouette+10
AG-17 grenade launcherArmament: 2А42-30mm, PKT, AG-17 · Ability: Resupply · Name suffix: AM · Own silhouette+15
Armor package
DefaultdefaultFront armor 30 / 30 · Speed 80 km/hno extra cost
Up-ArmoredFront armor 60 / 150 · Speed 80 km/h+5
Abilities
- Smoke grenadesalways available
- Resupplyalways available
- Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).