All units
- Support
- Russia
- Short-range air defense
MT-LB Strela
In-game label: MT-LB
80Points
- Armor
- 2 / 100
- Firepower
- 22 / 100
- Range
- 18 / 100
- Speed
- 57 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Sosna160Weapon: Sosnapicked in 54% of deployments · 15,440 times
- Luchnik-E100Weapon: Luchnik-Epicked in 24% of deployments · 6,886 times
- Strela-10MN80Weapon: Strela-10MNpicked in 22% of deployments · 6,212 times
On the platform · 14 days
14,048 appearances- Win rate
- 47%
- Pick rate
- 4%
- avg D/R
- 0.21
- Average lifetime
- 08:01
- Survives to the end
- 36%
Lifetime is the median of 28,208 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront20/20
Sides15/15
14Health
Sides15/15
Rear15/15
Top15/15
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 1.6 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.4 × 2.8 × 2 m
- Weight
- 12 t
- Repurchase time
- -180 s
Armament
Turret 1With option: Luchnik-E, Strela-10MN, Sosna · arc -45…45° · 90 °/s
PKPMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: Strela-10MN · 360° traverse · 360 °/s
Strela-10MNSurface-to-Air missile
9M333×8HEAT- Damage
- 11
- Penetration
- 110
- Range vs air
- 900 m
- Suppression
- 240
- Blast radius
- 23 m
- Speed
- 600 m/s
- Supply per shot
- 75
Turret 3With option: Luchnik-E · 360° traverse · 360 °/s
Igla-SSurface-to-Air missile
Igla-S×16HEAT- Damage
- 7
- Penetration
- 70
- Range vs air
- 1 km
- Suppression
- 210
- Blast radius
- 15 m
- Speed
- 500 m/s
- Supply per shot
- 50
Turret 4With option: Sosna · 360° traverse · 360 °/s
SosnaSurface-to-Air missile
9M340×12HEAT- Damage
- 12.5
- Penetration
- 125
- Range vs air
- 1.2 km
- Suppression
- 144
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 100
Modifications
Weapon package
Strela-10MNdefaultArmament: Strela-10MN · Armament: PKP · Name: Strela-10MNno extra cost
Luchnik-EArmament: Igla-S · Armament: PKP · Optics 500 m · Name: Luchnik-E · Own silhouette+20
SosnaArmament: Sosna · Armament: PKP · Optics 600 m · Name: Sosna · Own silhouette+80
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).