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Unit armory

All units
BTR-90 — in-game image
  • Recon
  • Russia
  • IFV

BTR-90

70Points

Armor
5 / 100
Firepower
47 / 100
Range
23 / 100
Speed
19 / 100
Stealth
33 / 100
Survivability
35 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Bakhcha-U turret + Up-Armored95Weapon: Bakhcha-U turret · Upgrade: Up-Armoredpicked in 52% of deployments · 35,735 times
  • Berezhok turret + Up-Armored100Weapon: Berezhok turret · Upgrade: Up-Armoredpicked in 19% of deployments · 12,938 times
  • Rostok turret + Up-Armored85Weapon: Rostok turret · Upgrade: Up-Armoredpicked in 16% of deployments · 10,629 times
  • Default + Default70Weapon: Default · Upgrade: Defaultpicked in 7% of deployments · 4,564 times
  • Bakhcha-U turret + Default85Weapon: Bakhcha-U turret · Upgrade: Defaultpicked in 3% of deployments · 1,889 times

On the platform · 14 days

17,759 appearances
Win rate
48%
Pick rate
5%
avg D/R
0.14
Average lifetime
03:55
Survives to the end
16%

Lifetime is the median of 65,734 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default606040403030303014
Up-Armored801806016030130303016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
25 km/h
Turn rate
80 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
7
Dimensions
7 × 3.1 × 3 m
Weight
22 t
Repurchase time
-120 s

Armament

Turret 1With option: Default · 360° traverse · 90 °/s

2А42-30mmAutocannon/Chain gun
  • magazine 34
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×40Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×85HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Konkurs-MAnti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • 9M113M×4HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    280
    Speed
    200 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 2With option: Rostok turret · 360° traverse · 90 °/s

2А42-30mmAutocannon/Chain gun
  • magazine 34
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×40Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×85HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
AG-17Grenade launcher
  • magazine 29
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 30×29mm×200HEAT
    Damage
    1.5
    Penetration
    30
    Range vs ground
    400 m
    Suppression
    60
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    1.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
Konkurs-MAnti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • 9M113M×4HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    280
    Speed
    200 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 3With option: Berezhok turret · 360° traverse · 90 °/s

2А42-30mmAutocannon/Chain gun
  • magazine 34
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×40Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×85HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
AG-30Grenade launcher
  • magazine 30
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 30×29mm×200HEAT
    Damage
    1.5
    Penetration
    30
    Range vs ground
    400 m
    Suppression
    60
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    1.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
KornetAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • burst 2
  • 9M133×4HEAT
    Damage
    12
    Penetration
    1,000
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 4With option: Bakhcha-U turret · 360° traverse · 90 °/s

2А70 100 mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 100mm Vishnya×34HEAT
    Damage
    10
    Penetration
    100
    Range vs ground
    650 m
    Suppression
    100
    Blast radius
    15 m
    Speed
    350 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Arkan 9M117×4HEAT
    Damage
    7.5
    Penetration
    600
    Range vs ground
    750 m
    Suppression
    200
    Speed
    210 m/s
    Supply per shot
    50
    • Missile
    • Semi-Active
    • vehicles
    • ships
2А72 30mmAutocannon/Chain gun
  • magazine 50
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×55Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×110HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • DefaultdefaultArmament: 2А42-30mm, PKT, Konkurs-M · Optics 600 mno extra cost
  • Rostok turretArmament: 2А42-30mm, PKT, AG-17, Konkurs-M · Optics 600 m · Name suffix: Rostok+5
  • Bakhcha-U turretArmament: 2А70 100 mm, 2А72 30mm, PKT · Optics 700 m · Name suffix: M · Own silhouette+15
  • Berezhok turretArmament: 2А42-30mm, PKT, AG-30, Kornet · Optics 700 m · Name suffix: Berezhok · Own silhouette+20

Armor package

  • DefaultdefaultFront armor 60 / 60no extra cost
  • Up-ArmoredFront armor 80 / 180+10

Specializations

Abilities

  • Smoke grenades · Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).