All units
70Points
- Armor
- 5 / 100
- Firepower
- 47 / 100
- Range
- 23 / 100
- Speed
- 19 / 100
- Stealth
- 33 / 100
- Survivability
- 35 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Bakhcha-U turret + Up-Armored95Weapon: Bakhcha-U turret · Upgrade: Up-Armoredpicked in 52% of deployments · 35,735 times
- Berezhok turret + Up-Armored100Weapon: Berezhok turret · Upgrade: Up-Armoredpicked in 19% of deployments · 12,938 times
- Rostok turret + Up-Armored85Weapon: Rostok turret · Upgrade: Up-Armoredpicked in 16% of deployments · 10,629 times
- Default + Default70Weapon: Default · Upgrade: Defaultpicked in 7% of deployments · 4,564 times
- Bakhcha-U turret + Default85Weapon: Bakhcha-U turret · Upgrade: Defaultpicked in 3% of deployments · 1,889 times
On the platform · 14 days
17,759 appearances- Win rate
- 48%
- Pick rate
- 5%
- avg D/R
- 0.14
- Average lifetime
- 03:55
- Survives to the end
- 16%
Lifetime is the median of 65,734 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront60/60
Sides40/40
14Health
Sides40/40
Rear30/30
Top30/30
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 60/60 | 40/40 | 30/30 | 30/30 | 14 |
|---|
| Up-Armored | 80/180 | 60/160 | 30/130 | 30/30 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 25 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 7
- Dimensions
- 7 × 3.1 × 3 m
- Weight
- 22 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Default · 360° traverse · 90 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×40Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×85HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Konkurs-MAnti-tank missile
9M113M×4HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 280
- Speed
- 200 m/s
- Supply per shot
- 100
Turret 2With option: Rostok turret · 360° traverse · 90 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×40Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×85HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
AG-17Grenade launcher
30×29mm×200HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
Konkurs-MAnti-tank missile
9M113M×4HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 280
- Speed
- 200 m/s
- Supply per shot
- 100
Turret 3With option: Berezhok turret · 360° traverse · 90 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×40Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×85HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
AG-30Grenade launcher
30×29mm×200HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
KornetAnti-tank missile
9M133×4HEAT- Damage
- 12
- Penetration
- 1,000
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 4With option: Bakhcha-U turret · 360° traverse · 90 °/s
2А70 100 mmMain gun
100mm Vishnya×34HEAT- Damage
- 10
- Penetration
- 100
- Range vs ground
- 650 m
- Suppression
- 100
- Blast radius
- 15 m
- Speed
- 350 m/s
- Supply per shot
- 16
Arkan 9M117×4HEAT- Damage
- 7.5
- Penetration
- 600
- Range vs ground
- 750 m
- Suppression
- 200
- Speed
- 210 m/s
- Supply per shot
- 50
2А72 30mmAutocannon/Chain gun
30x165mm AP×55Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×110HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
DefaultdefaultArmament: 2А42-30mm, PKT, Konkurs-M · Optics 600 mno extra cost
Rostok turretArmament: 2А42-30mm, PKT, AG-17, Konkurs-M · Optics 600 m · Name suffix: Rostok+5
Bakhcha-U turretArmament: 2А70 100 mm, 2А72 30mm, PKT · Optics 700 m · Name suffix: M · Own silhouette+15
Berezhok turretArmament: 2А42-30mm, PKT, AG-30, Kornet · Optics 700 m · Name suffix: Berezhok · Own silhouette+20
Armor package
DefaultdefaultFront armor 60 / 60no extra cost
Up-ArmoredFront armor 80 / 180+10
Abilities
- Smoke grenades · Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).