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Unit armory

All units
Su-24MP — in-game image
  • Aircraft
  • Russia
  • Fighter

Su-24MP

185Points

Armor
—
Firepower
5 / 100
Range
70 / 100
Speed
64 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Empty + 2x Kh-31P anti-radiation255Weapon: Empty · Weapon: 2x Kh-31P anti-radiationpicked in 67% of deployments · 56,038 times
  • 2x R-60 short range AA + 2x Kh-31P anti-radiation285Weapon: 2x R-60 short range AA · Weapon: 2x Kh-31P anti-radiationpicked in 16% of deployments · 13,080 times
  • 2x Kh-25M air-to-ground + 2x Kh-31P anti-radiation295Weapon: 2x Kh-25M air-to-ground · Weapon: 2x Kh-31P anti-radiationpicked in 6% of deployments · 5,151 times
  • 4x R-60 short range AA + 2x Kh-31P anti-radiation310Weapon: 4x R-60 short range AA · Weapon: 2x Kh-31P anti-radiationpicked in 5% of deployments · 4,270 times
  • 2x Kh-25M air-to-ground + 2x Kh-25M air-to-ground265Weapon: 2x Kh-25M air-to-ground · Weapon: 2x Kh-25M air-to-groundpicked in 3% of deployments · 2,140 times

On the platform · 14 days

30,364 appearances
Win rate
49%
Pick rate
9%
avg D/R
0.10
Average lifetime
00:29
Survives to the end
8%

Lifetime is the median of 38,462 deployments; refunded units are not counted.

Mobility and detection

Default mobility

Speed
810 km/h
Turn rate
100 °/s
Time on station
270 s
On afterburner
60 s
  • Afterburner

With option: 2x Fuel tanks

Speed
810 km/h
Turn rate
100 °/s
Time on station
450 s
On afterburner
150 s
  • Afterburner

Flight

Minimum speed
576 km/h
Corner speed
720 km/h
Maximum speed
810 km/h
On afterburner
1,134 km/h
Max roll
90°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Dimensions
20 × 4 × 3.5 m
Weight
33.5 t

Armament

Turret 1always fitted · arc -10…10° · 999 °/s

GSh-6-23MPlane gun
  • magazine 17
  • aim 0.5 s
  • burst 2–5
  • Fires on the move
  • 23x115mm×33HEAT
    Damage
    1.3
    Penetration
    40 → 20
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    23
    Blast radius
    23 m
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • helicopters
    • aircraft

Turret 2With option: 2x Fuel tanks, 2x Kh-31P anti-radiation, 2x Kh-31P anti-radiation, 2x Kh-31P anti-radiation, 2x Kh-25M air-to-ground, 40x S-8 rockets, 10x S-13 rockets, 2x S-25 rockets · arc 0…0°

Kh-31Anti-radiation missile
  • magazine 1
  • reload 5 s
  • aim 1 s
  • Fires on the move
  • Kh-31P×1HEAT
    Damage
    15
    Penetration
    300
    Range vs ground
    3.5 km
    Suppression
    500
    Blast radius
    18 m
    Speed
    650 m/s
    Supply per shot
    750
    • Missile
    • Anti-Radiation
    • Top attack
    • ground targets
    • vehicles
    • ships

Turret 3With option: 2x R-60 short range AA, 2x R-60 short range AA · arc 0…0°

R-60Air-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-60×1HEAT
    Damage
    8
    Penetration
    40
    Range vs air
    1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    200
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 4With option: 2x Kh-25M air-to-ground, 2x Kh-25M air-to-ground, 2x Kh-25M air-to-ground, 2x Kh-25M air-to-ground · arc 0…0°

Kh-25MAir-to-Ground missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • Kh-25M×1HEAT
    Damage
    20
    Penetration
    800
    Range vs ground
    1.3 km
    Suppression
    550
    Blast radius
    10 m
    Speed
    600 m/s
    Supply per shot
    625
    • Missile
    • Semi-Active
    • Laser guided
    • ground targets
    • vehicles
    • ships

Turret 5With option: 40x S-8 rockets, 40x S-8 rockets, 40x S-8 rockets, 40x S-8 rockets · arc 0…0°

S-8Rocket pod
  • magazine 20
  • aim 0.2 s
  • burst 20
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    1.3 km
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 6With option: 10x S-13 rockets, 10x S-13 rockets, 10x S-13 rockets, 10x S-13 rockets · arc 0…0°

S-13Rocket pod
  • magazine 5
  • aim 0.2 s
  • burst 5
  • Fires on the move
  • 130mm S-13×5HEAT
    Damage
    6.5
    Penetration
    130
    Range vs ground
    1.3 km
    Suppression
    244
    Blast radius
    24 m
    Speed
    450 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 7With option: 2x S-25 rockets, 2x S-25 rockets, 2x S-25 rockets, 2x S-25 rockets · arc 0…0°

S-25Rocket pod
  • magazine 1
  • aim 1 s
  • Fires on the move
  • 340mm S-25×1HEAT
    Damage
    17
    Penetration
    340
    Range vs ground
    1.3 km
    Suppression
    668
    Blast radius
    49 m
    Speed
    450 m/s
    Supply per shot
    125
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 8With option: 4x R-60 short range AA, 4x R-60 short range AA · arc 0…0°

R-60Air-to-Air missile
  • magazine 2
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-60×2HEAT
    Damage
    8
    Penetration
    40
    Range vs air
    1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    200
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Modifications

Inner pylons

  • 2x Fuel tanksNo weapon on this mount · No weapon on this mount · Armament: Kh-31 · Speed 810 km/h+20
  • 2x Kh-31P anti-radiationdefaultArmament: Kh-31 · Armament: Kh-31 · Armament: Kh-31 · Speed 810 km/h+70
  • 2x Kh-25M air-to-groundArmament: Kh-25M · Armament: Kh-25M · Armament: Kh-31 · Speed 810 km/h+40
  • 40x S-8 rocketsArmament: S-8 · Armament: S-8 · Armament: Kh-31 · Speed 810 km/h+30
  • 10x S-13 rocketsArmament: S-13 · Armament: S-13 · Armament: Kh-31 · Speed 810 km/h+40
  • 2x S-25 rocketsArmament: S-25 · Armament: S-25 · Armament: Kh-31 · Speed 810 km/h+45

Outer pylons

  • EmptyNo weapon on this mount · No weapon on this mountno extra cost
  • 2x R-60 short range AAdefaultArmament: R-60 · Armament: R-60+30
  • 4x R-60 short range AAArmament: R-60 · Armament: R-60+55
  • 2x Kh-25M air-to-groundArmament: Kh-25M · Armament: Kh-25M+40
  • 40x S-8 rocketsArmament: S-8 · Armament: S-8+30
  • 10x S-13 rocketsArmament: S-13 · Armament: S-13+40
  • 2x S-25 rocketsArmament: S-25 · Armament: S-25+45

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).