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Unit armory

All units
PDSS — in-game image
  • Recon
  • Russia
  • Recon team

PDSS

65Points

Armor
—
Firepower
33 / 100
Range
7 / 100
Speed
3 / 100
Stealth
100 / 100
Survivability
50 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • ADS rifles80Upgrade: ADS riflespicked in 100% of deployments · 11,608 times

On the platform · 14 days

6,134 appearances
Win rate
52%
Pick rate
2%
avg D/R
0.26
Average lifetime
11:34
Survives to the end
43%

Lifetime is the median of 11,567 deployments; refunded units are not counted.

The figures above are for PDSS only. With all variants: 11,349 appearances, 51% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
18 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious
  • Air-droppable

Detection and survivability

Optics: ground
1 km
Optics: low altitude
1.3 km
Optics: high altitude
1 km
Stealth
0.33
Suppression threshold
1,000
Dimensions
2 × 2 × 2 m
Weight
1 kg

Armament

Squad4 soldiers

ADSAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.45x39mm×80Kinetic
    Damage
    1.8
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
40mm UGLGrenade launcher
  • magazine 1
  • reload 6–8 s
  • aim 2–3 s
  • Fires on the move
  • Underbarrel
  • 40×102mm×24HEAT
    Damage
    2
    Penetration
    20
    Range vs ground
    200 m
    Suppression
    20
    Blast radius
    6 m
    Speed
    250 m/s
    Supply per shot
    0.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
DP-64Grenade launcher
  • magazine 2
  • reload 8–12 s
  • aim 2–3 s
  • burst 2
  • Fires on the move
  • 45mm×40HEAT
    Damage
    5
    Penetration
    25
    Range vs ground
    200 m
    Suppression
    100
    Blast radius
    6 m
    Speed
    350 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
RPG-28Rocket launcher
  • magazine 1
  • reload 10–12 s
  • aim 1–2 s
  • Fires on the move
  • 125mm HEAT×2HEAT
    Damage
    10
    Penetration
    900
    Range vs ground
    200 m
    Range vs air
    75 m
    Suppression
    420
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • vehicles
    • helicopters
    • ships

Modifications

Squad loadout

  • ADS riflesAnother version: PDSS+15
  • DP-64 grenade launchersdefaultAnother version: PDSS 2no extra cost

Specializations

Abilities

  • Smoke grenades · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).