All units
- Infantry
- Russia
- Special forces
- DLC: Russian guard
Spetsnaz Alpha
115Points
- Armor
- —
- Firepower
- 96 / 100
- Range
- 27 / 100
- Speed
- 100 / 100
- Stealth
- 58 / 100
- Survivability
- 100 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Infantry category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Close-quarters115Upgrade: Close-quarterspicked in 100% of deployments · 73,318 times
On the platform · 14 days
39,919 appearances- Win rate
- 52%
- Pick rate
- 12%
- avg D/R
- 0.45
- Average lifetime
- 07:11
- Survives to the end
- 35%
Lifetime is the median of 72,905 deployments; refunded units are not counted.
Mobility and detection
- On road
- 18 km/h
- Off road
- 18 km/h
- On water
- 9 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 0.57
- Suppression threshold
- 1,000
- Dimensions
- 7 × 7 × 2 m
- Weight
- 1 kg
Armament
Squad14 soldiers
RG-6 MGLGrenade launcher
40×102mm×60HEAT- Damage
- 2
- Penetration
- 20
- Range vs ground
- 200 m
- Suppression
- 20
- Blast radius
- 6 m
- Speed
- 250 m/s
- Supply per shot
- 0.5
KS-KShotgun
12ga SLUG×21Kinetic- Damage
- 4.8
- Penetration
- 15 → 7
- Range vs ground
- 100 m
- Suppression
- 14
- Speed
- 600 m/s
- Supply per shot
- 0.1
RPG-26Rocket launcher
73mm HEAT×1HEAT- Damage
- 7.5
- Penetration
- 450
- Range vs ground
- 200 m
- Range vs air
- 75 m
- Suppression
- 292
- Speed
- 350 m/s
- Supply per shot
- 25
ASM VALAssault rifle
9x39mm×80Kinetic- Damage
- 3.1
- Penetration
- 15 → 7
- Range vs ground
- 200 m
- Suppression
- 18
- Speed
- 600 m/s
- Supply per shot
- 0.1
RPL-7Light machine gun
7.62x54mm×250Kinetic- Damage
- 2.7
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 45
- Speed
- 600 m/s
- Supply per shot
- 0.1
AK-15Assault rifle
7.62x39mm×90Kinetic- Damage
- 3.1
- Penetration
- 15 → 7
- Range vs ground
- 200 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
AK-15SKAssault rifle
7.62x39mm×90Kinetic- Damage
- 3.1
- Penetration
- 15 → 7
- Range vs ground
- 200 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
ShAK-12Assault rifle
12.7x55mm×40Kinetic- Damage
- 4.5
- Penetration
- 30 → 15
- Range vs ground
- 200 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
TKB-0257Grenade launcher
25mm×36HEAT- Damage
- 2.5
- Penetration
- 15
- Range vs ground
- 200 m
- Suppression
- 50
- Blast radius
- 4 m
- Speed
- 350 m/s
- Supply per shot
- 0.5
FlashbangHand grenade
Flashbang×1HEAT- Damage
- 0.5
- Range vs ground
- 1 m
- Suppression
- 1,000
- Speed
- 355 m/s
- Supply per shot
- 16
Modifications
Squad loadout
Close-quartersdefaultAnother version: Spetsnaz Alphano extra cost
Stand-offAnother version: Spetsnaz Alpha 2 · Own silhouette+25
Abilities
- Smoke grenades · Sprintalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).