All unitsHelicopters Russia Attack helicopter Mi-35M 75 Points
Armor —
Firepower 34 / 100
Range 95 / 100
Speed 53 / 100
Stealth 42 / 100
Survivability 75 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category. Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Helicopters category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts 40x S-8 rockets + 8x Ataka ATGM + 4x Verba anti-aircraft + Vitebsk ECM system 235 Weapon: 40x S-8 rockets · Weapon: 8x Ataka ATGM · Weapon: 4x Verba anti-aircraft · Upgrade: Vitebsk ECM system picked in 14% of deployments · 7,952 times 40x S-8 rockets + 20x S-8 rockets + Vitebsk ECM system + 20x S-8 rockets 175 Weapon: 40x S-8 rockets · Weapon: 20x S-8 rockets · Upgrade: Vitebsk ECM system · Weapon: 20x S-8 rockets picked in 5% of deployments · 3,077 times 40x S-8 rockets + 20x S-8 rockets + 8x Ataka ATGM + Vitebsk ECM system 205 Weapon: 40x S-8 rockets · Weapon: 20x S-8 rockets · Weapon: 8x Ataka ATGM · Upgrade: Vitebsk ECM system picked in 4% of deployments · 2,477 times 40x S-8 rockets + 20x S-8 rockets + None + 4x Ataka ATGM 160 Weapon: 40x S-8 rockets · Weapon: 20x S-8 rockets · Upgrade: None · Weapon: 4x Ataka ATGM picked in 4% of deployments · 2,449 times 40x S-8 rockets + 4x Verba anti-aircraft + Vitebsk ECM system + 4x Ataka ATGM 220 Weapon: 40x S-8 rockets · Weapon: 4x Verba anti-aircraft · Upgrade: Vitebsk ECM system · Weapon: 4x Ataka ATGM picked in 4% of deployments · 2,389 times
On the platform · 14 days 23,064 appearances
Win rate 50%
Pick rate 7%
avg D/R 0.39
Average lifetime 01:50
Survives to the end 15% Lifetime is the median of 51,807 deployments; refunded units are not counted.
Mobility and detection
On road 265 km/h
Off road 265 km/h
Turn rate 60 °/s
Acceleration 16 Detection and survivability
Optics: ground 875 m
Optics: low altitude 1.1 km
Optics: high altitude 1 km
Stealth 0.8
Suppression threshold 1,000
Infantry seats 8
Dimensions 11.6 × 2.7 × 3.6 m
Weight 11 t
Refund time +300 s
Repurchase time -60 s Armament Turret 1always fitted · arc -85…85° · 90 °/s GSh-23L Autocannon/Chain gun 23x115mm ×47 Kinetic
Damage 1.8
Penetration 40 → 20
Range vs ground 450 m
Range vs air 450 m
Suppression 23
Blast radius 2 m
Speed 805 m/s
Supply per shot 0.8 Turret 2always fitted · arc 0…0° Igla-S Air-to-Air missile Igla-S ×4 HEAT
Damage 7
Penetration 70
Range vs air 1 km
Suppression 210
Blast radius 15 m
Speed 500 m/s
Supply per shot 50 Turret 3always fitted · arc 0…0° Igla-S Air-to-Air missile Igla-S ×2 HEAT
Damage 7
Penetration 70
Range vs air 1 km
Suppression 210
Blast radius 15 m
Speed 500 m/s
Supply per shot 50 Turret 4With option: 40x S-8 rockets, 20x S-8 rockets · arc 0…0° S-8 Rocket pod 80mm S-8 ×20 HEAT
Damage 4
Penetration 80
Range vs ground 600 m
Suppression 160
Blast radius 16 m
Speed 450 m/s
Supply per shot 15 Turret 5With option: 40x S-8 rockets, 20x S-8 rockets · arc 0…0° S-8 Rocket pod 80mm S-8 ×20 HEAT
Damage 4
Penetration 80
Range vs ground 600 m
Suppression 160
Blast radius 16 m
Speed 450 m/s
Supply per shot 15 Turret 6With option: 4x Ataka ATGM · arc 0…0° Ataka Anti-tank missile 9M120M ×4 HEAT
Damage 11
Penetration 950
Range vs ground 900 m
Suppression 260
Speed 330 m/s
Supply per shot 150 Turret 7With option: 2x GSh-23L gun pods, 2x GSh-23L gun pods · arc -10…10° · 999 °/s GSh-23L Gun pod 23x115mm ×25 Kinetic
Damage 1.8
Penetration 40 → 20
Range vs ground 450 m
Range vs air 450 m
Suppression 23
Blast radius 2 m
Speed 805 m/s
Supply per shot 0.8 Turret 8With option: 10x S-13 rockets, 5x S-13 rockets · arc 0…0° S-13 Rocket pod 130mm S-13 ×5 HEAT
Damage 6.5
Penetration 130
Range vs ground 650 m
Suppression 244
Blast radius 24 m
Speed 450 m/s
Supply per shot 25 Turret 9With option: 10x S-13 rockets, 5x S-13 rockets · arc 0…0° S-13 Rocket pod 130mm S-13 ×5 HEAT
Damage 6.5
Penetration 130
Range vs ground 650 m
Suppression 244
Blast radius 24 m
Speed 450 m/s
Supply per shot 25 Turret 10With option: 8x Ataka ATGM · arc 0…0° Ataka Anti-tank missile 9M120M ×8 HEAT
Damage 11
Penetration 950
Range vs ground 900 m
Suppression 260
Speed 330 m/s
Supply per shot 150 Turret 11With option: 2x Verba anti-aircraft · arc 0…0° Verba Air-to-Air missile Verba ×2 HEAT
Damage 8
Penetration 80
Range vs air 1.1 km
Suppression 240
Blast radius 15 m
Speed 500 m/s
Supply per shot 50 Turret 12With option: 4x Verba anti-aircraft · arc 0…0° Verba Air-to-Air missile Verba ×4 HEAT
Damage 8
Penetration 80
Range vs air 1.1 km
Suppression 240
Blast radius 15 m
Speed 500 m/s
Supply per shot 50 Modifications Inner pylons 10x S-13 rockets Armament: S-13 · Armament: S-13 +30 2x GSh-23L gun pods Armament: GSh-23L · Armament: GSh-23L +25 40x S-8 rocketsdefault Armament: S-8 · Armament: S-8 +30 Port side pylon Empty No weapon on this mount no extra cost 5x S-13 rockets Armament: S-13 +20 20x S-8 rocketsdefault Armament: S-8 +20 2x Verba anti-aircraft Armament: Verba +30 4x Verba anti-aircraftdefault Armament: Verba +50 Starboard pylon Empty No weapon on this mount no extra cost 5x S-13 rockets Armament: S-13 +20 20x S-8 rockets Armament: S-8 +20 4x Ataka ATGMdefault Armament: Ataka +35 8x Ataka ATGM Armament: Ataka +50 Protection system Nonedefault Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. no extra cost Vitebsk ECM system Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +30 Abilities Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).