Skip to content

Unit armory

All units
2S40 Floks — in-game image
  • Support
  • Russia
  • Mortar
  • DLC: Russian guard

2S40 Floks

90Points

Armor
3 / 100
Firepower
21 / 100
Range
21 / 100
Speed
87 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • High Explosive rounds90Weapon: High Explosive roundspicked in 80% of deployments · 53,588 times
  • Extended range140Weapon: Extended rangepicked in 21% of deployments · 13,858 times

On the platform · 14 days

30,489 appearances
Win rate
54%
Pick rate
9%
avg D/R
1.09
Average lifetime
10:57
Survives to the end
45%

Lifetime is the median of 65,284 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
8 × 2.5 × 3 m
Weight
20 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: High Explosive rounds · arc -15…15° · 60 °/s

2A80-2 120mmMortar
  • magazine 1
  • reload 4–5 s
  • aim 4–6 s
  • 120mm HE×45HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1.1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets
  • 120mm smoke×15HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    1.1 km
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • Smoke, radius 50 m
    • ground targets

Turret 3With option: Extended range · arc -15…15° · 60 °/s

2A80-2 120mmMortar
  • magazine 1
  • reload 4–5 s
  • aim 4–6 s
  • 120mm Kitolov-2×60HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1.2 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    40
    • Mortar
    • Laser guided
    • ground targets

Modifications

Ammunition

  • High Explosive roundsdefaultArmament: 2A80-2 120mmno extra cost
  • Extended rangeArmament: 2A80-2 120mm+50

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).