All units
- Support
- Russia
- Mortar
- DLC: Russian guard
2S40 Floks
90Points
- Armor
- 3 / 100
- Firepower
- 21 / 100
- Range
- 21 / 100
- Speed
- 87 / 100
- Stealth
- 33 / 100
- Survivability
- 67 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- High Explosive rounds90Weapon: High Explosive roundspicked in 80% of deployments · 53,588 times
- Extended range140Weapon: Extended rangepicked in 21% of deployments · 13,858 times
On the platform · 14 days
30,489 appearances- Win rate
- 54%
- Pick rate
- 9%
- avg D/R
- 1.09
- Average lifetime
- 10:57
- Survives to the end
- 45%
Lifetime is the median of 65,284 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
12Health
Sides20/20
Rear20/20
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 8 × 2.5 × 3 m
- Weight
- 20 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: High Explosive rounds · arc -15…15° · 60 °/s
2A80-2 120mmMortar
120mm HE×45HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
120mm smoke×15HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 1.1 km
- Speed
- 400 m/s
- Supply per shot
- 20
Turret 3With option: Extended range · arc -15…15° · 60 °/s
2A80-2 120mmMortar
120mm Kitolov-2×60HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.2 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 40
Modifications
Ammunition
High Explosive roundsdefaultArmament: 2A80-2 120mmno extra cost
Extended rangeArmament: 2A80-2 120mm+50
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).