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Unit armory

All units
BT-3F — in-game image
  • Vehicles
  • Russia
  • APC / armored car

BT-3F

55Points

Armor
9 / 100
Firepower
26 / 100
Range
30 / 100
Speed
54 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • AP-23 autocannon + Reactive armor85Weapon: AP-23 autocannon · Upgrade: Reactive armorpicked in 34% of deployments · 34,031 times
  • PKT Machinegun + Default55Weapon: PKT Machinegun · Upgrade: Defaultpicked in 26% of deployments · 25,876 times
  • Kord Heavy machine gun + Reactive armor80Weapon: Kord Heavy machine gun · Upgrade: Reactive armorpicked in 24% of deployments · 24,496 times
  • PKT Machinegun + Reactive armor75Weapon: PKT Machinegun · Upgrade: Reactive armorpicked in 12% of deployments · 12,389 times
  • AP-23 autocannon + Default65Weapon: AP-23 autocannon · Upgrade: Defaultpicked in 3% of deployments · 2,678 times

On the platform · 14 days

30,331 appearances
Win rate
49%
Pick rate
9%
avg D/R
0.03
Average lifetime
04:21
Survives to the end
19%

Lifetime is the median of 90,209 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default10010060604040404014
Reactive armor120400804004040404016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
14
Dimensions
7.1 × 3.3 × 2.3 m
Weight
19 t
Repurchase time
-120 s

Armament

Turret 1With option: PKT Machinegun, Kord Heavy machine gun, AP-23 autocannon · arc -10…10° · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: PKT Machinegun, Kord Heavy machine gun, AP-23 autocannon · arc -10…10° · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: PKT Machinegun · 360° traverse · 75 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: Kord Heavy machine gun · 360° traverse · 75 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 5With option: AP-23 autocannon · 360° traverse · 75 °/s

AP-23Autocannon/Chain gun
  • magazine 50
  • reload 15–20 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 23x115mm×100Kinetic
    Damage
    1.8
    Penetration
    40 → 20
    Range vs ground
    450 m
    Range vs air
    450 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • PKT MachinegundefaultArmament: PKT · Armament: PKT · Armament: PKTno extra cost
  • Kord Heavy machine gunArmament: Kord HMG · Armament: PKT · Armament: PKT+5
  • AP-23 autocannonArmament: AP-23 · Armament: PKT · Armament: PKT+10

Armor package

  • DefaultdefaultFront armor 100 / 100no extra cost
  • Reactive armorFront armor 120 / 400+20

Specializations

Abilities

  • Smoke grenades · Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).