All units
- Vehicles
- Russia
- APC / armored car
BT-3F
55Points
- Armor
- 9 / 100
- Firepower
- 26 / 100
- Range
- 30 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- AP-23 autocannon + Reactive armor85Weapon: AP-23 autocannon · Upgrade: Reactive armorpicked in 34% of deployments · 34,031 times
- PKT Machinegun + Default55Weapon: PKT Machinegun · Upgrade: Defaultpicked in 26% of deployments · 25,876 times
- Kord Heavy machine gun + Reactive armor80Weapon: Kord Heavy machine gun · Upgrade: Reactive armorpicked in 24% of deployments · 24,496 times
- PKT Machinegun + Reactive armor75Weapon: PKT Machinegun · Upgrade: Reactive armorpicked in 12% of deployments · 12,389 times
- AP-23 autocannon + Default65Weapon: AP-23 autocannon · Upgrade: Defaultpicked in 3% of deployments · 2,678 times
On the platform · 14 days
30,331 appearances- Win rate
- 49%
- Pick rate
- 9%
- avg D/R
- 0.03
- Average lifetime
- 04:21
- Survives to the end
- 19%
Lifetime is the median of 90,209 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront100/100
Sides60/60
14Health
Sides60/60
Rear40/40
Top40/40
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 100/100 | 60/60 | 40/40 | 40/40 | 14 |
|---|
| Reactive armor | 120/400 | 80/400 | 40/40 | 40/40 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 14
- Dimensions
- 7.1 × 3.3 × 2.3 m
- Weight
- 19 t
- Repurchase time
- -120 s
Armament
Turret 1With option: PKT Machinegun, Kord Heavy machine gun, AP-23 autocannon · arc -10…10° · 90 °/s
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: PKT Machinegun, Kord Heavy machine gun, AP-23 autocannon · arc -10…10° · 90 °/s
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: PKT Machinegun · 360° traverse · 75 °/s
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: Kord Heavy machine gun · 360° traverse · 75 °/s
Kord HMGHeavy machine gun
12.7x108mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 5With option: AP-23 autocannon · 360° traverse · 75 °/s
AP-23Autocannon/Chain gun
23x115mm×100Kinetic- Damage
- 1.8
- Penetration
- 40 → 20
- Range vs ground
- 450 m
- Range vs air
- 450 m
- Suppression
- 23
- Blast radius
- 2 m
- Speed
- 805 m/s
- Supply per shot
- 0.8
Modifications
Weapon package
PKT MachinegundefaultArmament: PKT · Armament: PKT · Armament: PKTno extra cost
Kord Heavy machine gunArmament: Kord HMG · Armament: PKT · Armament: PKT+5
AP-23 autocannonArmament: AP-23 · Armament: PKT · Armament: PKT+10
Armor package
DefaultdefaultFront armor 100 / 100no extra cost
Reactive armorFront armor 120 / 400+20
Abilities
- Smoke grenades · Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).