All units
- Vehicles
- Russia
- APC / armored car
- DLC: Russian guard
BPM-97
45Points
- Armor
- 2 / 100
- Firepower
- 12 / 100
- Range
- 40 / 100
- Speed
- 69 / 100
- Stealth
- 33 / 100
- Survivability
- 67 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Kord Heavy machine gun45Weapon: Kord Heavy machine gunpicked in 43% of deployments · 75,729 times
- Spitsa module, ATGM65Weapon: Spitsa module, ATGMpicked in 25% of deployments · 44,063 times
- Spitsa module, AGL60Weapon: Spitsa module, AGLpicked in 23% of deployments · 39,913 times
- 2A72 autocannon55Weapon: 2A72 autocannonpicked in 9% of deployments · 15,633 times
On the platform · 14 days
49,172 appearances- Win rate
- 50%
- Pick rate
- 14%
- avg D/R
- 0.23
- Average lifetime
- 03:31
- Survives to the end
- 16%
Lifetime is the median of 142,850 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront20/20
Sides15/15
12Health
Sides15/15
Rear15/15
Top15/15
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 90 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 10
- Dimensions
- 6 × 2.5 × 2.9 m
- Weight
- 11 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Kord Heavy machine gun · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: 2A72 autocannon · 360° traverse · 90 °/s
2А72 30mmAutocannon/Chain gun
30x165mm AP×30Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×70HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Spitsa module, AGL · 360° traverse · 90 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×25Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×50HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
AG-30Grenade launcher
30×29mm×200HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
Turret 4With option: Spitsa module, ATGM · 360° traverse · 90 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×25Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×50HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Konkurs-MAnti-tank missile
9M113M×2HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 280
- Speed
- 200 m/s
- Supply per shot
- 100
Modifications
Weapon package
Kord Heavy machine gundefaultArmament: Kord HMG · Optics 600 m · Ability: Resupply · Name suffix: Kordno extra cost
2A72 autocannonArmament: 2А72 30mm, PKT · Optics 600 m · Ability: Resupply · Name suffix: 2A72 · Own silhouette+10
Spitsa module, AGLArmament: 2А42-30mm, PKT, AG-30 · Optics 700 m · Ability: Resupply · Name suffix: Spitsa · Own silhouette+15
Spitsa module, ATGMArmament: 2А42-30mm, PKT, Konkurs-M · Optics 700 m · Ability: Resupply · Name suffix: Konkurs · Own silhouette+20
Abilities
- Smoke grenadesalways available
- Resupplyalways available
- Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).