All units
80Points
- Armor
- 3 / 100
- Firepower
- 33 / 100
- Range
- 40 / 100
- Speed
- 52 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Akatsiya-M2120Weapon: Akatsiya-M2picked in 71% of deployments · 11,534 times
- Akatsiya-M180Weapon: Akatsiya-M1picked in 29% of deployments · 4,653 times
On the platform · 14 days
6,653 appearances- Win rate
- 47%
- Pick rate
- 2%
- avg D/R
- 0.27
- Average lifetime
- 11:12
- Survives to the end
- 49%
Lifetime is the median of 14,893 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 60 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7 × 3.2 × 3 m
- Weight
- 27.5 t
- Refund time
- +400 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Akatsiya-M1 · 360° traverse · 60 °/s
2A33 152mmHowitzer
152mm smoke×30HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 2 km
- Speed
- 300 m/s
- Supply per shot
- 50
152mm HEAT×10HEAT- Damage
- 14
- Penetration
- 350
- Range vs ground
- 600 m
- Suppression
- 152
- Blast radius
- 22 m
- Speed
- 550 m/s
- Supply per shot
- 24
Turret 4With option: Akatsiya-M2 · 360° traverse · 60 °/s
2A33 152mmHowitzer
152mm HE×30HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2 km
- Suppression
- 304
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 50
152mm HEAT×10HEAT- Damage
- 14
- Penetration
- 350
- Range vs ground
- 600 m
- Suppression
- 152
- Blast radius
- 22 m
- Speed
- 550 m/s
- Supply per shot
- 24
Modifications
Weapon package
Akatsiya-M1defaultArmament: 2A33 152mm · Name suffix: -M1no extra cost
Akatsiya-M2Armament: 2A33 152mm · Name: 2S3M2 Akatsia-M2+40
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).