All units
160Points
- Armor
- 84 / 100
- Firepower
- 83 / 100
- Range
- 90 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 94 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 2x AG-17 grenade launchers + Additional ERA220Weapon: 2x AG-17 grenade launchers · Upgrade: Additional ERApicked in 60% of deployments · 74,088 times
- None + Additional ERA180Weapon: None · Upgrade: Additional ERApicked in 15% of deployments · 18,603 times
- 2x AG-17 grenade launchers + Default200Weapon: 2x AG-17 grenade launchers · Upgrade: Defaultpicked in 13% of deployments · 15,989 times
- None + Default160Weapon: None · Upgrade: Defaultpicked in 13% of deployments · 15,832 times
On the platform · 14 days
55,594 appearances- Win rate
- 50%
- Pick rate
- 16%
- avg D/R
- 1.04
- Average lifetime
- 05:35
- Survives to the end
- 24%
Lifetime is the median of 123,929 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront700/1,200
Sides150/500
17Health
Sides150/500
Rear100/200
Top60/60
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 700/1,200 | 150/500 | 100/200 | 60/60 | 17 |
|---|
| Additional ERA | 700/1,200 | 180/600 | 100/200 | 60/60 | 18 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.3 × 2.7 × 2.2 m
- Weight
- 48 t
Armament
Turret 1With option: None · 360° traverse · 75 °/s
Twin 2А42Autocannon/Chain gun
30x165mm AP×75Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×150HEAT- Damage
- 4.5
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Ataka-TAnti-tank missile
9M120M×4HEAT- Damage
- 11
- Penetration
- 950
- Range vs ground
- 900 m
- Suppression
- 260
- Speed
- 330 m/s
- Supply per shot
- 150
Turret 2With option: 2x AG-17 grenade launchers · 360° traverse · 75 °/s
Twin 2А42Autocannon/Chain gun
30x165mm AP×75Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×150HEAT- Damage
- 4.5
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Ataka-TAnti-tank missile
9M120M×4HEAT- Damage
- 11
- Penetration
- 950
- Range vs ground
- 900 m
- Suppression
- 260
- Speed
- 330 m/s
- Supply per shot
- 150
Turret 3With option: 2x AG-17 grenade launchers · arc -45…45° · 90 °/s
AG-17Grenade launcher
30×29mm×300HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
Turret 4With option: 2x AG-17 grenade launchers · arc -45…45° · 90 °/s
AG-17Grenade launcher
30×29mm×300HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
Modifications
Weapon package
NonedefaultArmament: Twin 2А42, PKT, Ataka-T · No weapon on this mount · No weapon on this mount · Name suffix: -2no extra cost
2x AG-17 grenade launchersArmament: Twin 2А42, PKT, Ataka-T · Armament: AG-17 · Armament: AG-17+40
Armor package
DefaultdefaultFront armor 700 / 1,200no extra cost
Additional ERAFront armor 700 / 1,200+20
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).