All units
80Points
- Armor
- 2 / 100
- Firepower
- 22 / 100
- Range
- 37 / 100
- Speed
- 57 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Hosta80Weapon: Hostapicked in 58% of deployments · 11,936 times
- Gvozdika80Weapon: Gvozdikapicked in 42% of deployments · 8,669 times
On the platform · 14 days
8,115 appearances- Win rate
- 47%
- Pick rate
- 2%
- avg D/R
- 0.24
- Average lifetime
- 08:29
- Survives to the end
- 43%
Lifetime is the median of 18,849 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront20/20
Sides15/15
14Health
Sides15/15
Rear15/15
Top15/15
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7 × 2.8 × 2.4 m
- Weight
- 16 t
- Refund time
- +400 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: Gvozdika · 360° traverse · 60 °/s
2A31 122mmHowitzer
122mm HE×30HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.9 km
- Suppression
- 244
- Blast radius
- 35 m
- Speed
- 405 m/s
- Supply per shot
- 40
122mm HEAT×10HEAT- Damage
- 11
- Penetration
- 450
- Range vs ground
- 600 m
- Suppression
- 120
- Blast radius
- 11 m
- Speed
- 550 m/s
- Supply per shot
- 16
Turret 3With option: Hosta · 360° traverse · 60 °/s
2A80-1 120mmMortar
120mm HE×25HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
120mm smoke×15HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 1.1 km
- Speed
- 400 m/s
- Supply per shot
- 20
Modifications
Weapon package
GvozdikadefaultArmament: 2A31 122mm · Name: 2S1M1 Gvozdikano extra cost
HostaArmament: 2A80-1 120mm · Ability: Smoke grenades · Name: 2S34 Hostano extra cost
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).