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Unit armory

All units
2S1 Gvozdika — in-game image
  • Support
  • Russia
  • Howitzer

2S1 Gvozdika

80Points

Armor
2 / 100
Firepower
22 / 100
Range
37 / 100
Speed
57 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Hosta80Weapon: Hostapicked in 58% of deployments · 11,936 times
  • Gvozdika80Weapon: Gvozdikapicked in 42% of deployments · 8,669 times

On the platform · 14 days

8,115 appearances
Win rate
47%
Pick rate
2%
avg D/R
0.24
Average lifetime
08:29
Survives to the end
43%

Lifetime is the median of 18,849 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious
  • Air-droppable

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7 × 2.8 × 2.4 m
Weight
16 t
Refund time
+400 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Gvozdika · 360° traverse · 60 °/s

2A31 122mmHowitzer
  • magazine 1
  • reload 6–7 s
  • aim 12–15 s
  • 122mm HE×30HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1.9 km
    Suppression
    244
    Blast radius
    35 m
    Speed
    405 m/s
    Supply per shot
    40
    • Artillery
    • ground targets
  • 122mm HEAT×10HEAT
    Damage
    11
    Penetration
    450
    Range vs ground
    600 m
    Suppression
    120
    Blast radius
    11 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: Hosta · 360° traverse · 60 °/s

2A80-1 120mmMortar
  • magazine 1
  • reload 5–6 s
  • aim 4–6 s
  • 120mm HE×25HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1.1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets
  • 120mm smoke×15HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    1.1 km
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • Smoke, radius 50 m
    • ground targets

Modifications

Weapon package

  • GvozdikadefaultArmament: 2A31 122mm · Name: 2S1M1 Gvozdikano extra cost
  • HostaArmament: 2A80-1 120mm · Ability: Smoke grenades · Name: 2S34 Hostano extra cost

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).