All units
- Infantry
- Russia
- Assault infantry
Chernye Berety
110Points
- Armor
- —
- Firepower
- 93 / 100
- Range
- 36 / 100
- Speed
- 100 / 100
- Stealth
- 58 / 100
- Survivability
- 86 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Infantry category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Stand-off110Upgrade: Stand-offpicked in 100% of deployments · 23,074 times
On the platform · 14 days
10,901 appearances- Win rate
- 50%
- Pick rate
- 3%
- avg D/R
- 0.49
- Average lifetime
- 06:44
- Survives to the end
- 31%
Lifetime is the median of 22,970 deployments; refunded units are not counted.
The figures above are for Chernye Berety only. With all variants: 46,850 appearances, 50% won.
Mobility and detection
- On road
- 18 km/h
- Off road
- 18 km/h
- On water
- 9 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 0.57
- Suppression threshold
- 1,000
- Dimensions
- 6 × 6 × 2 m
- Weight
- 1 kg
Armament
Squad12 soldiers
AN-94Assault rifle
5.45x39mm×90Kinetic- Damage
- 3
- Penetration
- 15 → 7
- Range vs ground
- 250 m
- Suppression
- 12
- Speed
- 600 m/s
- Supply per shot
- 0.1
GP-34Grenade launcher
40×102mm×24HEAT- Damage
- 2
- Penetration
- 20
- Range vs ground
- 200 m
- Suppression
- 20
- Blast radius
- 6 m
- Speed
- 250 m/s
- Supply per shot
- 0.5
PKP-MMedium machine gun
7.62x54mm×200Kinetic- Damage
- 2.3
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 45
- Speed
- 600 m/s
- Supply per shot
- 0.1
AGS-30Grenade launcher
30×29mm×90HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
RPG-27Rocket launcher
105mm HEAT×1HEAT- Damage
- 9
- Penetration
- 650
- Range vs ground
- 200 m
- Range vs air
- 75 m
- Suppression
- 420
- Speed
- 350 m/s
- Supply per shot
- 25
AK-74RMOAssault rifle
5.45x39mm×90Kinetic- Damage
- 1.5
- Penetration
- 15 → 7
- Range vs ground
- 250 m
- Suppression
- 12
- Speed
- 600 m/s
- Supply per shot
- 0.1
GP-34Grenade launcher
40×102mm×24HEAT- Damage
- 2
- Penetration
- 20
- Range vs ground
- 200 m
- Suppression
- 20
- Blast radius
- 6 m
- Speed
- 250 m/s
- Supply per shot
- 0.5
SVD-SMarksman rifle
7.62x54mm×30Kinetic- Damage
- 2.7
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 32
- Speed
- 600 m/s
- Supply per shot
- 0.2
RPG-29Rocket launcher
105mm HEAT×6HEAT- Damage
- 9
- Penetration
- 650
- Range vs ground
- 300 m
- Range vs air
- 75 m
- Suppression
- 420
- Speed
- 350 m/s
- Supply per shot
- 25
Modifications
Squad loadout
Stand-offAnother version: Chernye Berety · Name suffix: RPGno extra cost
Close-quartersdefaultAnother version: Chernye Berety RShG · Name suffix: RShGno extra cost
Abilities
- Smoke grenades · Sprintalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).