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Unit armory

All units
Sprut-SD — in-game image
  • Vehicles
  • Russia
  • Tank

Sprut-SD

80Points

Armor
7 / 100
Firepower
43 / 100
Range
80 / 100
Speed
54 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Sprut-SDM + Cage armor135Upgrade: Sprut-SDM · Upgrade: Cage armorpicked in 58% of deployments · 86,271 times
  • Sprut-SD + Cage armor95Upgrade: Sprut-SD · Upgrade: Cage armorpicked in 20% of deployments · 29,814 times
  • Sprut-SD + Default80Upgrade: Sprut-SD · Upgrade: Defaultpicked in 12% of deployments · 17,546 times
  • Sprut-SDM + Default120Upgrade: Sprut-SDM · Upgrade: Defaultpicked in 10% of deployments · 15,148 times

On the platform · 14 days

45,266 appearances
Win rate
51%
Pick rate
13%
avg D/R
1.18
Average lifetime
04:51
Survives to the end
21%

Lifetime is the median of 147,835 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default808030303030303014
Cage armor100200401403030303016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
70 km/h
Off road
55 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious
  • Air-droppable

With option: Cage armor

On road
70 km/h
Off road
55 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7 × 3 × 2.5 m
Weight
18 t
Repurchase time
-90 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Sprut-SD · 360° traverse · 75 °/s

2A75 125mmMain gun
  • magazine 1
  • reload 8–9 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Mango-M×14Kinetic
    Damage
    10
    Penetration
    600 → 375
    Range vs ground
    650 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    650 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE×17HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    650 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M 9M119M×3HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    60
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: Sprut-SDM · 360° traverse · 75 °/s

2A75-1 125mmMain gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Svinets-2×14Kinetic
    Damage
    10
    Penetration
    680 → 425
    Range vs ground
    650 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    650 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE×17HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    650 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M 9M119M×3HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    60
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Modernization

  • Sprut-SDdefaultArmament: 2A75 125mm, PKT · Optics 600 mno extra cost
  • Sprut-SDMArmament: 2A75-1 125mm, PKT · Optics 700 m · Name suffix: M · Own silhouette+40

Armor package

  • DefaultdefaultFront armor 80 / 80 · Speed 70 km/hno extra cost
  • Cage armorFront armor 100 / 200 · Speed 70 km/h+15

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).