All units
80Points
- Armor
- 7 / 100
- Firepower
- 43 / 100
- Range
- 80 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Sprut-SDM + Cage armor135Upgrade: Sprut-SDM · Upgrade: Cage armorpicked in 58% of deployments · 86,271 times
- Sprut-SD + Cage armor95Upgrade: Sprut-SD · Upgrade: Cage armorpicked in 20% of deployments · 29,814 times
- Sprut-SD + Default80Upgrade: Sprut-SD · Upgrade: Defaultpicked in 12% of deployments · 17,546 times
- Sprut-SDM + Default120Upgrade: Sprut-SDM · Upgrade: Defaultpicked in 10% of deployments · 15,148 times
On the platform · 14 days
45,266 appearances- Win rate
- 51%
- Pick rate
- 13%
- avg D/R
- 1.18
- Average lifetime
- 04:51
- Survives to the end
- 21%
Lifetime is the median of 147,835 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront80/80
Sides30/30
14Health
Sides30/30
Rear30/30
Top30/30
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 80/80 | 30/30 | 30/30 | 30/30 | 14 |
|---|
| Cage armor | 100/200 | 40/140 | 30/30 | 30/30 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: Cage armor
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7 × 3 × 2.5 m
- Weight
- 18 t
- Repurchase time
- -90 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: Sprut-SD · 360° traverse · 75 °/s
2A75 125mmMain gun
125mm AP Mango-M×14Kinetic- Damage
- 10
- Penetration
- 600 → 375
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE×17HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 650 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M 9M119M×3HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 60
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Sprut-SDM · 360° traverse · 75 °/s
2A75-1 125mmMain gun
125mm AP Svinets-2×14Kinetic- Damage
- 10
- Penetration
- 680 → 425
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE×17HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 650 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M 9M119M×3HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 60
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Modernization
Sprut-SDdefaultArmament: 2A75 125mm, PKT · Optics 600 mno extra cost
Sprut-SDMArmament: 2A75-1 125mm, PKT · Optics 700 m · Name suffix: M · Own silhouette+40
Armor package
DefaultdefaultFront armor 80 / 80 · Speed 70 km/hno extra cost
Cage armorFront armor 100 / 200 · Speed 70 km/h+15
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).