All units
- Recon
- Russia
- APC / armored car
Typhoon VDV
35Points
- Armor
- 3 / 100
- Firepower
- 8 / 100
- Range
- 11 / 100
- Speed
- 19 / 100
- Stealth
- 33 / 100
- Survivability
- 30 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Kord Heavy machine gun35Weapon: Kord Heavy machine gunpicked in 64% of deployments · 103,061 times
- 2A42 autocannon60Weapon: 2A42 autocannonpicked in 37% of deployments · 59,121 times
On the platform · 14 days
37,735 appearances- Win rate
- 51%
- Pick rate
- 11%
- avg D/R
- 0.06
- Average lifetime
- 03:17
- Survives to the end
- 16%
Lifetime is the median of 115,630 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
12Health
Sides20/20
Rear20/20
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 5
- Dimensions
- 6 × 2.5 × 2.9 m
- Weight
- 12 t
- Repurchase time
- -180 s
Armament
Turret 1With option: Kord Heavy machine gun · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: 2A42 autocannon · 360° traverse · 90 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×25Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×50HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
Kord Heavy machine gundefaultArmament: Kord HMG · Optics 600 m · Ability: Resupply · Own silhouetteno extra cost
2A42 autocannonArmament: 2А42-30mm, PKT · Optics 700 m · Ability: Smoke grenades · Ability: Resupply+25
Abilities
- Smoke grenadesalways available
- Resupplyalways available
- Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).