All units
- Vehicles
- Russia
- Fire support vehicle
Kornet-T
60Points
- Armor
- 9 / 100
- Firepower
- 59 / 100
- Range
- 80 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Khrizantema + Up-Armored100Weapon: Khrizantema · Upgrade: Up-Armoredpicked in 49% of deployments · 17,365 times
- Khrizantema + Default85Weapon: Khrizantema · Upgrade: Defaultpicked in 21% of deployments · 7,546 times
- Kornet-T + Up-Armored75Weapon: Kornet-T · Upgrade: Up-Armoredpicked in 20% of deployments · 6,956 times
- Kornet-T + Default60Weapon: Kornet-T · Upgrade: Defaultpicked in 11% of deployments · 3,793 times
On the platform · 14 days
16,015 appearances- Win rate
- 48%
- Pick rate
- 5%
- avg D/R
- 0.40
- Average lifetime
- 05:02
- Survives to the end
- 24%
Lifetime is the median of 35,475 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront100/100
Sides60/60
14Health
Sides60/60
Rear40/40
Top40/40
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 100/100 | 60/60 | 40/40 | 40/40 | 14 |
|---|
| Up-Armored | 120/400 | 80/400 | 40/40 | 40/40 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.6 × 3 × 2.3 m
- Weight
- 19 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Kornet-T · 360° traverse · 75 °/s
Kornet-TAnti-tank missile
9M133×12HEAT- Damage
- 12
- Penetration
- 1,000
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
9M133F×4HEAT- Damage
- 15
- Penetration
- 80
- Range vs ground
- 800 m
- Suppression
- 300
- Blast radius
- 22 m
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 2With option: Khrizantema · arc -90…90° · 75 °/s
KhrizantemaAnti-tank missile
9M123×10HEAT- Damage
- 12
- Penetration
- 1,100
- Range vs ground
- 850 m
- Suppression
- 300
- Speed
- 330 m/s
- Supply per shot
- 150
9M123F×5HEAT- Damage
- 15
- Penetration
- 80
- Range vs ground
- 850 m
- Suppression
- 300
- Blast radius
- 22 m
- Speed
- 330 m/s
- Supply per shot
- 150
Modifications
Weapon package
Kornet-TdefaultArmament: Kornet-T · Optics 600 m · Name: 9P162 Kornet-Tno extra cost
KhrizantemaArmament: Khrizantema · Optics 700 m · Name: 9P157 Khrizantema · Own silhouette+25
Armor package
DefaultdefaultFront armor 100 / 100no extra cost
Up-ArmoredFront armor 120 / 400+15
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).