All units
90Points
- Armor
- 2 / 100
- Firepower
- 69 / 100
- Range
- 40 / 100
- Speed
- 50 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Default90Upgrade: Defaultpicked in 57% of deployments · 5,612 times
- Cage armor100Upgrade: Cage armorpicked in 44% of deployments · 4,328 times
On the platform · 14 days
6,305 appearances- Win rate
- 53%
- Pick rate
- 2%
- avg D/R
- 1.70
- Average lifetime
- 07:10
- Survives to the end
- 30%
Lifetime is the median of 9,597 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront20/20
Sides15/15
14Health
Sides15/15
Rear15/15
Top15/15
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 20/20 | 15/15 | 15/15 | 15/15 | 14 |
|---|
| Cage armor | 20/120 | 20/120 | 15/15 | 15/15 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: Cage armor
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7 × 2.8 × 2.4 m
- Weight
- 16 t
Armament
Turret 1always fitted · arc 0…0° · 60 °/s
UR-77Mortar
UR-77×2HEAT- Damage
- 35
- Penetration
- 70
- Range vs ground
- 400 m
- Suppression
- 668
- Blast radius
- 65 m
- Speed
- 200 m/s
- Supply per shot
- 500
Modifications
Armor package
DefaultdefaultFront armor 20 / 20 · Speed 65 km/hno extra cost
Cage armorFront armor 20 / 120 · Speed 65 km/h+10
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).