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Unit armory

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BMP-1 — in-game image
  • Vehicles
  • Russia
  • IFV

BMP-1

35Points

Armor
7 / 100
Firepower
24 / 100
Range
50 / 100
Speed
50 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • BMP-1 + Default35Weapon: BMP-1 · Upgrade: Defaultpicked in 53% of deployments · 61,603 times
  • BMP-1PG + Up-Armored60Weapon: BMP-1PG · Upgrade: Up-Armoredpicked in 14% of deployments · 15,881 times
  • BMP-1P + Up-Armored55Weapon: BMP-1P · Upgrade: Up-Armoredpicked in 12% of deployments · 14,478 times
  • BMP-1 + Up-Armored45Weapon: BMP-1 · Upgrade: Up-Armoredpicked in 6% of deployments · 7,053 times
  • BMP-1PG + Default50Weapon: BMP-1PG · Upgrade: Defaultpicked in 5% of deployments · 5,776 times

On the platform · 14 days

18,304 appearances
Win rate
48%
Pick rate
5%
avg D/R
0.17
Average lifetime
04:15
Survives to the end
16%

Lifetime is the median of 103,432 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default808040403030303014
Up-Armored1001806015030130303016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

With option: Up-Armored

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
8
Dimensions
6.7 × 3 × 2.2 m
Weight
15 t
Repurchase time
-120 s

Armament

Turret 1With option: BMP-1 · 360° traverse · 75 °/s

2A28 GromMain gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Fires on the move
  • 73mm HEAT×13HEAT
    Damage
    7
    Penetration
    400
    Range vs ground
    500 m
    Suppression
    73
    Blast radius
    7 m
    Speed
    700 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 73mm HE×27HEAT
    Damage
    7.5
    Penetration
    75
    Range vs ground
    500 m
    Suppression
    73
    Blast radius
    7 m
    Speed
    700 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: BMP-1P · 360° traverse · 75 °/s

2A28 GromMain gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Fires on the move
  • 73mm HEAT×13HEAT
    Damage
    7
    Penetration
    400
    Range vs ground
    500 m
    Suppression
    73
    Blast radius
    7 m
    Speed
    700 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 73mm HE×27HEAT
    Damage
    7.5
    Penetration
    75
    Range vs ground
    500 m
    Suppression
    73
    Blast radius
    7 m
    Speed
    700 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
FagotAnti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • Fagot 9M111-2×4HEAT
    Damage
    10
    Penetration
    450
    Range vs ground
    600 m
    Suppression
    240
    Speed
    150 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 3With option: BMP-1PG · 360° traverse · 75 °/s

2A28 GromMain gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Fires on the move
  • 73mm HEAT×13HEAT
    Damage
    7
    Penetration
    400
    Range vs ground
    500 m
    Suppression
    73
    Blast radius
    7 m
    Speed
    700 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 73mm HE×27HEAT
    Damage
    7.5
    Penetration
    75
    Range vs ground
    500 m
    Suppression
    73
    Blast radius
    7 m
    Speed
    700 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Fagot-MAnti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • Fagot 9M111M×4HEAT
    Damage
    11
    Penetration
    550
    Range vs ground
    650 m
    Suppression
    240
    Speed
    150 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships
AG-17Grenade launcher
  • magazine 29
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 30×29mm×200HEAT
    Damage
    1.5
    Penetration
    30
    Range vs ground
    400 m
    Suppression
    60
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    1.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: BMP-1AM · 360° traverse · 75 °/s

2А72 30mmAutocannon/Chain gun
  • magazine 50
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×30Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×70HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • BMP-1defaultArmament: 2A28 Grom, PKT · Ability: Resupplyno extra cost
  • BMP-1PArmament: 2A28 Grom, PKT, Fagot · Ability: Smoke grenades · Ability: Resupply · Name suffix: P · Own silhouette+10
  • BMP-1PGArmament: 2A28 Grom, PKT, Fagot-M, AG-17 · Ability: Smoke grenades · Ability: Resupply · Name suffix: PG · Own silhouette+15
  • BMP-1AMArmament: 2А72 30mm, PKT · Ability: Smoke grenades · Ability: Resupply · Name suffix: AM · Own silhouette+15

Armor package

  • DefaultdefaultFront armor 80 / 80 · Speed 65 km/hno extra cost
  • Up-ArmoredFront armor 100 / 180 · Speed 65 km/h+10

Specializations

Abilities

  • Smoke grenadesalways available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).