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Unit armory

All units
Diversanty — in-game image
  • Recon
  • Russia
  • Recon team

Diversanty

80Points

Armor
—
Firepower
9 / 100
Range
7 / 100
Speed
3 / 100
Stealth
100 / 100
Survivability
50 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Informers90Upgrade: Informerspicked in 100% of deployments · 57,473 times

On the platform · 14 days

25,027 appearances
Win rate
52%
Pick rate
7%
avg D/R
0.47
Average lifetime
13:53
Survives to the end
48%

Lifetime is the median of 57,249 deployments; refunded units are not counted.

The figures above are for Diversanty only. With all variants: 47,852 appearances, 51% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
1 km
Optics: low altitude
1.3 km
Optics: high altitude
1 km
Stealth
0.33
Suppression threshold
1,000
Dimensions
2 × 2 × 2 m
Weight
1 kg

Armament

Squad4 soldiers

AK-15Assault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 7.62x39mm×100Kinetic
    Damage
    3.1
    Penetration
    15 → 7
    Range vs ground
    200 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
VSSMarksman rifle
  • magazine 10
  • reload 4 s
  • aim 2–3 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 9x39mm×60Kinetic
    Damage
    3.1
    Penetration
    17 → 7
    Range vs ground
    250 m
    Suppression
    32
    Speed
    600 m/s
    Supply per shot
    0.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Squad loadout

  • InformersAnother version: Diversanty · Own silhouette+10
  • AmbushersdefaultAnother version: Diversanty RPG · Own silhouetteno extra cost

Specializations

Abilities

  • Smoke grenades · Laser designation · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).