All units
100Points
- Armor
- 9 / 100
- Firepower
- 29 / 100
- Range
- 21 / 100
- Speed
- 61 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- High Explosive rounds100Weapon: High Explosive roundspicked in 76% of deployments · 15,868 times
- Extended range150Weapon: Extended rangepicked in 24% of deployments · 4,933 times
On the platform · 14 days
9,778 appearances- Win rate
- 53%
- Pick rate
- 3%
- avg D/R
- 1.49
- Average lifetime
- 12:36
- Survives to the end
- 50%
Lifetime is the median of 20,332 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront100/100
Sides60/60
14Health
Sides60/60
Rear40/40
Top40/40
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.6 × 3 × 2.8 m
- Weight
- 19 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: High Explosive rounds · 360° traverse · 60 °/s
2A80 120mmMortar
120mm HE×45HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
120mm smoke×15HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 1.1 km
- Speed
- 400 m/s
- Supply per shot
- 20
120mm HEAT×10HEAT- Damage
- 11
- Penetration
- 600
- Range vs ground
- 600 m
- Suppression
- 120
- Blast radius
- 17 m
- Speed
- 550 m/s
- Supply per shot
- 20
Turret 4With option: Extended range · 360° traverse · 60 °/s
2A80 120mmMortar
120mm Kitolov-2×60HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.2 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 40
120mm HEAT×10HEAT- Damage
- 11
- Penetration
- 600
- Range vs ground
- 600 m
- Suppression
- 120
- Blast radius
- 17 m
- Speed
- 550 m/s
- Supply per shot
- 20
Modifications
Ammunition
High Explosive roundsdefaultArmament: 2A80 120mmno extra cost
Extended rangeArmament: 2A80 120mm+50
Abilities
- Smoke grenades · Laser designationalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).