Skip to content

Unit armory

All units
2S31 Vena — in-game image
  • Support
  • Russia
  • Mortar

2S31 Vena

100Points

Armor
9 / 100
Firepower
29 / 100
Range
21 / 100
Speed
61 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • High Explosive rounds100Weapon: High Explosive roundspicked in 76% of deployments · 15,868 times
  • Extended range150Weapon: Extended rangepicked in 24% of deployments · 4,933 times

On the platform · 14 days

9,778 appearances
Win rate
53%
Pick rate
3%
avg D/R
1.49
Average lifetime
12:36
Survives to the end
50%

Lifetime is the median of 20,332 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.6 × 3 × 2.8 m
Weight
19 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: High Explosive rounds · 360° traverse · 60 °/s

2A80 120mmMortar
  • magazine 1
  • reload 4–5 s
  • aim 4–6 s
  • 120mm HE×45HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1.1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets
  • 120mm smoke×15HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    1.1 km
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • Smoke, radius 50 m
    • ground targets
  • 120mm HEAT×10HEAT
    Damage
    11
    Penetration
    600
    Range vs ground
    600 m
    Suppression
    120
    Blast radius
    17 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: Extended range · 360° traverse · 60 °/s

2A80 120mmMortar
  • magazine 1
  • reload 4–5 s
  • aim 4–6 s
  • 120mm Kitolov-2×60HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1.2 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    40
    • Mortar
    • Laser guided
    • ground targets
  • 120mm HEAT×10HEAT
    Damage
    11
    Penetration
    600
    Range vs ground
    600 m
    Suppression
    120
    Blast radius
    17 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Ammunition

  • High Explosive roundsdefaultArmament: 2A80 120mmno extra cost
  • Extended rangeArmament: 2A80 120mm+50

Specializations

Abilities

  • Smoke grenades · Laser designationalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).