All units
65Points
- Armor
- 9 / 100
- Firepower
- 81 / 100
- Range
- 75 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Sodema + Shtora jammer85Weapon: Sodema · Upgrade: Shtora jammerpicked in 47% of deployments · 42,194 times
- Default + Empty65Weapon: Default · Upgrade: Emptypicked in 30% of deployments · 26,693 times
- Default + Shtora jammer75Weapon: Default · Upgrade: Shtora jammerpicked in 12% of deployments · 10,298 times
- Sodema + Empty75Weapon: Sodema · Upgrade: Emptypicked in 11% of deployments · 10,090 times
On the platform · 14 days
23,028 appearances- Win rate
- 49%
- Pick rate
- 7%
- avg D/R
- 0.16
- Average lifetime
- 04:18
- Survives to the end
- 17%
Lifetime is the median of 87,566 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront100/100
Sides60/60
14Health
Sides60/60
Rear40/40
Top40/40
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 7
- Dimensions
- 6.6 × 3 × 2.3 m
- Weight
- 19 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Default · 360° traverse · 75 °/s
2А70 100 mmMain gun
100mm 3UOF19×40HEAT- Damage
- 10
- Penetration
- 100
- Range vs ground
- 600 m
- Suppression
- 100
- Blast radius
- 15 m
- Speed
- 350 m/s
- Supply per shot
- 16
Arkan 9M117×8HEAT- Damage
- 7.5
- Penetration
- 600
- Range vs ground
- 750 m
- Suppression
- 200
- Speed
- 210 m/s
- Supply per shot
- 50
2А72 30mmAutocannon/Chain gun
30x165mm AP×70Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×100HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×300Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: Default, Sodema · arc -10…10° · 90 °/s
PKTMachine gun
7.62x54mm×300Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Default, Sodema · arc -10…10° · 90 °/s
PKTMachine gun
7.62x54mm×300Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: Sodema · 360° traverse · 75 °/s
2А70 100 mmMain gun
100mm Vishnya×40HEAT- Damage
- 10
- Penetration
- 100
- Range vs ground
- 650 m
- Suppression
- 100
- Blast radius
- 15 m
- Speed
- 350 m/s
- Supply per shot
- 16
Arkan-M 9M117M1×8HEAT- Damage
- 8.5
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 200
- Speed
- 230 m/s
- Supply per shot
- 55
2А72 30mmAutocannon/Chain gun
30x165mm AP×70Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×100HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×300Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
DefaultdefaultArmament: 2А70 100 mm, 2А72 30mm, PKT · Armament: PKT · Armament: PKT · Optics 600 mno extra cost
SodemaArmament: 2А70 100 mm, 2А72 30mm, PKT · Armament: PKT · Armament: PKT · Optics 700 m · Name suffix: Sodema+10
Protection system
EmptydefaultAbility: Smoke grenades, Resupplyno extra cost
Shtora jammerAbility: Smoke grenades, Resupply · Ability: Electronic countermeasures
Reduces incoming missiles' accuracy.+10
Abilities
- Electronic countermeasures
Reduces incoming missiles' accuracy.always available
- Smoke grenades · Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).