All units
- Vehicles
- Russia
- APC / armored car
BTR-RD Robot
50Points
- Armor
- 3 / 100
- Firepower
- 41 / 100
- Range
- 80 / 100
- Speed
- 46 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Kornet-M anti-tank missile60Weapon: Kornet-M anti-tank missilepicked in 61% of deployments · 4,811 times
- Kornet anti-tank missile50Weapon: Kornet anti-tank missilepicked in 39% of deployments · 3,134 times
On the platform · 14 days
3,922 appearances- Win rate
- 49%
- Pick rate
- 1%
- avg D/R
- 0.25
- Average lifetime
- 04:52
- Survives to the end
- 19%
Lifetime is the median of 7,661 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 60 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 10
- Dimensions
- 5.9 × 2.6 × 2 m
- Weight
- 8 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Kornet anti-tank missile, Kornet-M anti-tank missile · arc -30…30° · 90 °/s
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: Kornet anti-tank missile · arc -90…90° · 90 °/s
KornetAnti-tank missile
9M133×4HEAT- Damage
- 12
- Penetration
- 1,000
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 3With option: Kornet anti-tank missile, Kornet-M anti-tank missile · arc -30…30° · 90 °/s
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: Kornet-M anti-tank missile · arc -90…90° · 90 °/s
Kornet-MAnti-tank missile
9M133M-2×4HEAT- Damage
- 13
- Penetration
- 1,200
- Range vs ground
- 900 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Modifications
Weapon package
Kornet anti-tank missiledefaultArmament: PKT · Armament: PKT · Armament: Kornetno extra cost
Kornet-M anti-tank missileArmament: PKT · Armament: PKT · Armament: Kornet-M+10
Abilities
- Smoke grenades · Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).