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Unit armory

All units
T-90M — in-game image
  • Vehicles
  • Russia
  • Tank

T-90M

250Points

Armor
93 / 100
Firepower
55 / 100
Range
80 / 100
Speed
54 / 100
Stealth
33 / 100
Survivability
94 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Kord Heavy machine gun + Arena APS + ERA340Weapon: Kord Heavy machine gun · Upgrade: Arena APS + ERApicked in 51% of deployments · 93,694 times
  • Kord Heavy machine gun + Additional ERA270Weapon: Kord Heavy machine gun · Upgrade: Additional ERApicked in 17% of deployments · 30,529 times
  • PKT Machinegun + Arena APS + ERA335Weapon: PKT Machinegun · Upgrade: Arena APS + ERApicked in 10% of deployments · 18,675 times
  • Kord Heavy machine gun + Arena APS325Weapon: Kord Heavy machine gun · Upgrade: Arena APSpicked in 8% of deployments · 14,088 times
  • PKT Machinegun + Arena APS320Weapon: PKT Machinegun · Upgrade: Arena APSpicked in 5% of deployments · 9,438 times

On the platform · 14 days

79,436 appearances
Win rate
51%
Pick rate
23%
avg D/R
1.33
Average lifetime
06:29
Survives to the end
30%

Lifetime is the median of 182,489 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default8001,3001505001002008010017
Additional ERA8001,3001806001002008010018
Arena APS8001,3001505001002008010017
Arena APS + ERA8001,3001806001002008010018

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.3 × 3.4 × 2.1 m
Weight
48 t
Repurchase time
-60 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×100Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: PKT Machinegun · 360° traverse · 75 °/s

2A46M-5-01Main gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Svinets-1×14Kinetic
    Damage
    10
    Penetration
    720 → 450
    Range vs ground
    700 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    700 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE Telnik×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    700 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M1 9M119M1×3HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    75
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: Kord Heavy machine gun · 360° traverse · 75 °/s

2A46M-5-01Main gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Svinets-1×14Kinetic
    Damage
    10
    Penetration
    720 → 450
    Range vs ground
    700 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    700 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE Telnik×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    700 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M1 9M119M1×3HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    75
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • PKT MachinegundefaultArmament: 2A46M-5-01, PKTno extra cost
  • Kord Heavy machine gunArmament: 2A46M-5-01, PKT+5

Armor package

  • DefaultdefaultFront armor 800 / 1,300no extra cost
  • Additional ERAFront armor 800 / 1,300 · Name suffix: obr. 17+15
  • Arena APSFront armor 800 / 1,300 · Ability: Active protection system · Name suffix: Arena+70
  • Arena APS + ERAFront armor 800 / 1,300 · Ability: Active protection system · Name suffix: Arena+85

Specializations

Abilities

  • Smoke grenadesalways available
  • Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).