All units
250Points
- Armor
- 93 / 100
- Firepower
- 55 / 100
- Range
- 80 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 94 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Kord Heavy machine gun + Arena APS + ERA340Weapon: Kord Heavy machine gun · Upgrade: Arena APS + ERApicked in 51% of deployments · 93,694 times
- Kord Heavy machine gun + Additional ERA270Weapon: Kord Heavy machine gun · Upgrade: Additional ERApicked in 17% of deployments · 30,529 times
- PKT Machinegun + Arena APS + ERA335Weapon: PKT Machinegun · Upgrade: Arena APS + ERApicked in 10% of deployments · 18,675 times
- Kord Heavy machine gun + Arena APS325Weapon: Kord Heavy machine gun · Upgrade: Arena APSpicked in 8% of deployments · 14,088 times
- PKT Machinegun + Arena APS320Weapon: PKT Machinegun · Upgrade: Arena APSpicked in 5% of deployments · 9,438 times
On the platform · 14 days
79,436 appearances- Win rate
- 51%
- Pick rate
- 23%
- avg D/R
- 1.33
- Average lifetime
- 06:29
- Survives to the end
- 30%
Lifetime is the median of 182,489 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront800/1,300
Sides150/500
17Health
Sides150/500
Rear100/200
Top80/100
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 800/1,300 | 150/500 | 100/200 | 80/100 | 17 |
|---|
| Additional ERA | 800/1,300 | 180/600 | 100/200 | 80/100 | 18 |
|---|
| Arena APS | 800/1,300 | 150/500 | 100/200 | 80/100 | 17 |
|---|
| Arena APS + ERA | 800/1,300 | 180/600 | 100/200 | 80/100 | 18 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.3 × 3.4 × 2.1 m
- Weight
- 48 t
- Repurchase time
- -60 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×100Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: PKT Machinegun · 360° traverse · 75 °/s
2A46M-5-01Main gun
125mm AP Svinets-1×14Kinetic- Damage
- 10
- Penetration
- 720 → 450
- Range vs ground
- 700 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 700 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE Telnik×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 700 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M1 9M119M1×3HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 75
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: Kord Heavy machine gun · 360° traverse · 75 °/s
2A46M-5-01Main gun
125mm AP Svinets-1×14Kinetic- Damage
- 10
- Penetration
- 720 → 450
- Range vs ground
- 700 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 700 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE Telnik×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 700 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M1 9M119M1×3HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 75
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
PKT MachinegundefaultArmament: 2A46M-5-01, PKTno extra cost
Kord Heavy machine gunArmament: 2A46M-5-01, PKT+5
Armor package
DefaultdefaultFront armor 800 / 1,300no extra cost
Additional ERAFront armor 800 / 1,300 · Name suffix: obr. 17+15
Arena APSFront armor 800 / 1,300 · Ability: Active protection system · Name suffix: Arena+70
Arena APS + ERAFront armor 800 / 1,300 · Ability: Active protection system · Name suffix: Arena+85
Abilities
- Smoke grenadesalways available
- Active protection systemalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).