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Unit armory

All units
BTR-MDM — in-game image
  • Vehicles
  • Russia
  • APC / armored car

BTR-MDM

55Points

Armor
5 / 100
Firepower
—
Range
—
Speed
54 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • ZU-23-2M + Up-Armored80Weapon: ZU-23-2M · Upgrade: Up-Armoredpicked in 32% of deployments · 32,639 times
  • ZU-23-2M + Igla + Up-Armored110Weapon: ZU-23-2M + Igla · Upgrade: Up-Armoredpicked in 18% of deployments · 17,843 times
  • Default + Up-Armored65Weapon: Default · Upgrade: Up-Armoredpicked in 14% of deployments · 14,505 times
  • Default + Default55Weapon: Default · Upgrade: Defaultpicked in 13% of deployments · 13,133 times
  • ZU-23-2 + Up-Armored75Weapon: ZU-23-2 · Upgrade: Up-Armoredpicked in 12% of deployments · 12,001 times

On the platform · 14 days

34,270 appearances
Win rate
51%
Pick rate
10%
avg D/R
0.19
Average lifetime
04:34
Survives to the end
21%

Lifetime is the median of 92,819 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default606030303030303014
Up-Armored801804014040100303016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
70 km/h
Off road
55 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious
  • Air-droppable

With option: Up-Armored

On road
70 km/h
Off road
55 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
15
Dimensions
6 × 3 × 2.8 m
Weight
13 t
Repurchase time
-120 s

Armament

Turret 1With option: ZU-23-2 · 360° traverse · 75 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: ZU-23-2 · arc -30…30° · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: ZU-23-2 · 360° traverse · 120 °/s

ZU-23-2Anti-aircraft gun
  • magazine 25
  • reload 4 s
  • aim 1–2 s
  • burst 1–3
  • Fires on the move
  • 23x152mm×100HEAT
    Damage
    2.3
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    600 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    600 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 4With option: ZU-23-2M · 360° traverse · 120 °/s

ZU-23-2MAnti-aircraft gun
  • magazine 25
  • reload 4 s
  • aim 1–2 s
  • burst 2–3
  • Fires on the move
  • 23x152mm×100HEAT
    Damage
    2.3
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    650 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    650 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 5With option: ZU-23-2M + Igla · 360° traverse · 120 °/s

ZU-23-2MAnti-aircraft gun
  • magazine 25
  • reload 4 s
  • aim 1–2 s
  • burst 2–3
  • Fires on the move
  • 23x152mm×100HEAT
    Damage
    2.3
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    650 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    650 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships
Igla-SSurface-to-Air missile
  • magazine 2
  • reload 10–12 s
  • aim 1–2 s
  • Fires on the move
  • Igla-S×4HEAT
    Damage
    7
    Penetration
    70
    Range vs air
    1 km
    Suppression
    210
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Modifications

Weapon package

  • DefaultdefaultNo weapon on this mount · Optics 600 m · Name suffix: Rakushkano extra cost
  • ZU-23-2Armament: PKT · Armament: PKT · Armament: ZU-23-2 · Optics 600 m · Name suffix: Skrezhet · Own silhouette+10
  • ZU-23-2MArmament: ZU-23-2M · Optics 600 m · Name suffix: Skrezhet · Own silhouette+15
  • ZU-23-2M + IglaArmament: ZU-23-2M, Igla-S · Optics 600 m · Name suffix: Skrezhet · Own silhouette+45

Armor package

  • DefaultdefaultFront armor 60 / 60 · Speed 70 km/hno extra cost
  • Up-ArmoredFront armor 80 / 180 · Speed 70 km/h+10

Specializations

Abilities

  • Smoke grenades · Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).