All units
- Vehicles
- Russia
- APC / armored car
BTR-MDM
55Points
- Armor
- 5 / 100
- Firepower
- —
- Range
- —
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- ZU-23-2M + Up-Armored80Weapon: ZU-23-2M · Upgrade: Up-Armoredpicked in 32% of deployments · 32,639 times
- ZU-23-2M + Igla + Up-Armored110Weapon: ZU-23-2M + Igla · Upgrade: Up-Armoredpicked in 18% of deployments · 17,843 times
- Default + Up-Armored65Weapon: Default · Upgrade: Up-Armoredpicked in 14% of deployments · 14,505 times
- Default + Default55Weapon: Default · Upgrade: Defaultpicked in 13% of deployments · 13,133 times
- ZU-23-2 + Up-Armored75Weapon: ZU-23-2 · Upgrade: Up-Armoredpicked in 12% of deployments · 12,001 times
On the platform · 14 days
34,270 appearances- Win rate
- 51%
- Pick rate
- 10%
- avg D/R
- 0.19
- Average lifetime
- 04:34
- Survives to the end
- 21%
Lifetime is the median of 92,819 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront60/60
Sides30/30
14Health
Sides30/30
Rear30/30
Top30/30
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 60/60 | 30/30 | 30/30 | 30/30 | 14 |
|---|
| Up-Armored | 80/180 | 40/140 | 40/100 | 30/30 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: Up-Armored
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 15
- Dimensions
- 6 × 3 × 2.8 m
- Weight
- 13 t
- Repurchase time
- -120 s
Armament
Turret 1With option: ZU-23-2 · 360° traverse · 75 °/s
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: ZU-23-2 · arc -30…30° · 90 °/s
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: ZU-23-2 · 360° traverse · 120 °/s
ZU-23-2Anti-aircraft gun
23x152mm×100HEAT- Damage
- 2.3
- Penetration
- 25
- Range vs ground
- 500 m
- Range vs air
- 600 m
- Suppression
- 23
- Blast radius
- 2 m
- Speed
- 600 m/s
- Supply per shot
- 0.8
Turret 4With option: ZU-23-2M · 360° traverse · 120 °/s
ZU-23-2MAnti-aircraft gun
23x152mm×100HEAT- Damage
- 2.3
- Penetration
- 25
- Range vs ground
- 500 m
- Range vs air
- 650 m
- Suppression
- 23
- Blast radius
- 2 m
- Speed
- 650 m/s
- Supply per shot
- 0.8
Turret 5With option: ZU-23-2M + Igla · 360° traverse · 120 °/s
ZU-23-2MAnti-aircraft gun
23x152mm×100HEAT- Damage
- 2.3
- Penetration
- 25
- Range vs ground
- 500 m
- Range vs air
- 650 m
- Suppression
- 23
- Blast radius
- 2 m
- Speed
- 650 m/s
- Supply per shot
- 0.8
Igla-SSurface-to-Air missile
Igla-S×4HEAT- Damage
- 7
- Penetration
- 70
- Range vs air
- 1 km
- Suppression
- 210
- Blast radius
- 15 m
- Speed
- 500 m/s
- Supply per shot
- 50
Modifications
Weapon package
DefaultdefaultNo weapon on this mount · Optics 600 m · Name suffix: Rakushkano extra cost
ZU-23-2Armament: PKT · Armament: PKT · Armament: ZU-23-2 · Optics 600 m · Name suffix: Skrezhet · Own silhouette+10
ZU-23-2MArmament: ZU-23-2M · Optics 600 m · Name suffix: Skrezhet · Own silhouette+15
ZU-23-2M + IglaArmament: ZU-23-2M, Igla-S · Optics 600 m · Name suffix: Skrezhet · Own silhouette+45
Armor package
DefaultdefaultFront armor 60 / 60 · Speed 70 km/hno extra cost
Up-ArmoredFront armor 80 / 180 · Speed 70 km/h+10
Abilities
- Smoke grenades · Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).