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Unit armory

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Su-34 — in-game image
  • Aircraft
  • Russia
  • Fighter

Su-34

145Points

Armor
—
Firepower
13 / 100
Range
70 / 100
Speed
64 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • ECM pods + 2x Kh-31P anti-radiation + 1x FAB-3000 + Empty365Weapon: ECM pods · Weapon: 2x Kh-31P anti-radiation · Weapon: 1x FAB-3000 · Weapon: Emptypicked in 17% of deployments · 28,505 times
  • Empty + 2x Kh-31P anti-radiation + 1x FAB-3000 + Empty335Weapon: Empty · Weapon: 2x Kh-31P anti-radiation · Weapon: 1x FAB-3000 · Weapon: Emptypicked in 16% of deployments · 26,922 times
  • ECM pods + 2x Kh-31P anti-radiation + 1x KAB-1500 smart bomb + Empty345Weapon: ECM pods · Weapon: 2x Kh-31P anti-radiation · Weapon: 1x KAB-1500 smart bomb · Weapon: Emptypicked in 10% of deployments · 17,350 times
  • ECM pods + 2x Kh-31P anti-radiation + 6x ODAB-500 thermobaric + Empty365Weapon: ECM pods · Weapon: 2x Kh-31P anti-radiation · Weapon: 6x ODAB-500 thermobaric · Weapon: Emptypicked in 9% of deployments · 15,623 times
  • Empty + 2x Kh-31P anti-radiation + 6x ODAB-500 thermobaric + Empty335Weapon: Empty · Weapon: 2x Kh-31P anti-radiation · Weapon: 6x ODAB-500 thermobaric · Weapon: Emptypicked in 6% of deployments · 10,686 times

On the platform · 14 days

61,438 appearances
Win rate
53%
Pick rate
18%
avg D/R
3.71
Average lifetime
00:27
Survives to the end
6%

Lifetime is the median of 91,149 deployments; refunded units are not counted.

Mobility and detection

Speed
810 km/h
Turn rate
100 °/s
Time on station
360 s
On afterburner
120 s
  • Afterburner

Flight

Minimum speed
576 km/h
Corner speed
720 km/h
Maximum speed
810 km/h
On afterburner
1,134 km/h
Max roll
90°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Dimensions
24 × 4 × 4 m
Weight
20 t

Armament

Turret 1always fitted · arc -10…10° · 999 °/s

GSh-30-1Plane gun
  • magazine 15
  • aim 0.5 s
  • burst 15
  • Fires on the move
  • 30x165mm×15HEAT
    Damage
    2.3
    Penetration
    40 → 20
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    30
    Blast radius
    17 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • Top attack
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 2With option: 2x R-73 + ECM pods, 2x R-73 + ECM pods, 4x R-73 short range AA, 4x R-73 short range AA · arc 0…0°

R-73Air-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-73×1HEAT
    Damage
    12
    Penetration
    55
    Range vs air
    1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 3With option: 2x R-73, 2x R-77, 2x R-73, 2x R-77, 2x R-77 medium range AA, 2x R-77 medium range AA, 2x R-77 + ECM pods, 2x R-77 + ECM pods · arc 0…0°

R-77-1Air-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • targets at once: 20
  • Fires on the move
  • R-77-1×1HEAT
    Damage
    17
    Penetration
    85
    Range vs air
    3.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    1,150 m/s
    Supply per shot
    375
    • Missile
    • Terminal Guidance
    • aircraft

Turret 4With option: 2x Kh-38M air-to-ground, 2x Kh-38M air-to-ground, 2x Kh-38M air-to-ground, 2x Kh-38M air-to-ground, 2x Kh-38M air-to-ground, 2x Kh-38M air-to-ground · arc 0…0°

Kh-38MAir-to-Ground missile
  • magazine 1
  • reload 5 s
  • aim 1 s
  • Fires on the move
  • Kh-38M×1HEAT
    Damage
    23
    Penetration
    950
    Range vs ground
    1.3 km
    Suppression
    620
    Blast radius
    10 m
    Speed
    750 m/s
    Supply per shot
    875
    • Missile
    • Fire-and-Forget
    • Laser guided
    • ground targets
    • vehicles
    • ships

Turret 5With option: 2x Kh-31P anti-radiation, 2x Kh-31P anti-radiation · arc 0…0°

Kh-31Anti-radiation missile
  • magazine 1
  • reload 5 s
  • aim 1 s
  • Fires on the move
  • Kh-31P×1HEAT
    Damage
    15
    Penetration
    300
    Range vs ground
    3.5 km
    Suppression
    500
    Blast radius
    18 m
    Speed
    650 m/s
    Supply per shot
    750
    • Missile
    • Anti-Radiation
    • Top attack
    • ground targets
    • vehicles
    • ships

Turret 6With option: 2x R-73 short range AA, 2x R-73 short range AA, 4x R-73 short range AA, 4x R-73 short range AA, 2x R-73, 2x R-77, 2x R-73, 2x R-77 · arc 0…0°

R-73Air-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-73×1HEAT
    Damage
    12
    Penetration
    55
    Range vs air
    1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 7With option: 2x FAB-500ShL retarded, 2x FAB-500ShL retarded, 6x FAB-500ShL retarded, 6x FAB-500ShL retarded · arc 0…0°

FAB-500ShLHigh-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • FAB-500×1HEAT
    Damage
    38
    Penetration
    70
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    750
    • High-drag Bomb
    • ground targets

Turret 8With option: 2x ZB-500 incendiary, 2x ZB-500 incendiary, 6x ZB-500 incendiary, 6x ZB-500 incendiary · arc 0…0°

ZB-500High-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • ZB-500×1HEAT
    Damage
    40
    Penetration
    15
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    500
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 9With option: 2x RBK-500 cluster bombs, 2x RBK-500 cluster bombs, 6x RBK-500 cluster, 6x RBK-500 cluster · arc 0…0°

RBK-500High-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • RBK-500×1HEAT
    Damage
    5
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    625
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 10With option: 2x ODAB-500 thermobaric, 2x ODAB-500 thermobaric, 6x ODAB-500 thermobaric, 6x ODAB-500 thermobaric · arc 0…0°

ODAB-500Free-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • ODAB-500×1HEAT
    Damage
    75
    Penetration
    15
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    75 m
    Supply per shot
    1,250
    • Bomb
    • Top attack
    • ground targets

Turret 11With option: 4x FAB-250, 4x FAB-250 · arc 0…0°

FAB-250Free-fall bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • FAB-250 250kg×2HEAT
    Damage
    28
    Penetration
    50
    Range vs ground
    1 km
    Suppression
    500
    Blast radius
    50 m
    Supply per shot
    225
    • Bomb
    • ground targets

Turret 12With option: 4x FAB-500ShL retarded, 4x FAB-500ShL retarded, 6x FAB-500ShL retarded, 6x FAB-500ShL retarded · arc 0…0°

FAB-500ShLHigh-drag bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • FAB-500×2HEAT
    Damage
    38
    Penetration
    70
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    750
    • High-drag Bomb
    • ground targets

Turret 13With option: 4x ZB-500 incendiary, 4x ZB-500 incendiary, 6x ZB-500 incendiary, 6x ZB-500 incendiary · arc 0…0°

ZB-500High-drag bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • ZB-500×2HEAT
    Damage
    40
    Penetration
    15
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    500
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 14With option: 4x RBK-500 cluster bombs, 4x RBK-500 cluster bombs, 6x RBK-500 cluster, 6x RBK-500 cluster · arc 0…0°

RBK-500High-drag bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • RBK-500×2HEAT
    Damage
    5
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    625
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 15With option: 4x ODAB-500 thermobaric, 4x ODAB-500 thermobaric, 6x ODAB-500 thermobaric, 6x ODAB-500 thermobaric · arc 0…0°

ODAB-500Free-fall bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • ODAB-500×2HEAT
    Damage
    75
    Penetration
    15
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    75 m
    Supply per shot
    1,250
    • Bomb
    • Top attack
    • ground targets

Turret 16With option: 12x FAB-250, 12x FAB-250, 18x FAB-250, 18x FAB-250 · arc 0…0°

FAB-250Free-fall bomb
  • magazine 6
  • reload 1 s
  • Fires on the move
  • FAB-250 250kg×6HEAT
    Damage
    28
    Penetration
    50
    Range vs ground
    1 km
    Suppression
    500
    Blast radius
    50 m
    Supply per shot
    225
    • Bomb
    • ground targets

Turret 17With option: 2x KAB-500 smart bombs, 2x KAB-500 smart bombs, 2x KAB-500 smart bombs, 2x KAB-500 smart bombs, 4x KAB-500 smart bombs, 4x KAB-500 smart bombs, 4x KAB-500 smart bombs, 4x KAB-500 smart bombs · arc 0…0°

KAB-500Smart bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • KAB-500 500kg×1HEAT
    Damage
    38
    Penetration
    70
    Range vs ground
    1.5 km
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    1,125
    • Bomb
    • Laser guided
    • ground targets

Turret 18With option: 2x Kh-59MK cruise missiles, 2x Kh-59MK cruise missiles, 1x Kh-59MK cruise missile · arc 0…0°

Kh-59MKCruise missile
  • magazine 1
  • reload 5 s
  • aim 1 s
  • Fires on the move
  • Kh-59MK×1HEAT
    Damage
    8.5
    Penetration
    400
    Range vs ground
    5 km
    Suppression
    1,000
    Blast radius
    65 m
    Speed
    300 m/s
    Supply per shot
    1,250
    • Cruise missile
    • Top attack
    • ground targets

Turret 19With option: 1x KAB-1500 smart bomb, 2x KAB-1500 smart bombs, 2x KAB-1500 smart bombs · arc 0…0°

KAB-1500Smart bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • KAB-1500 1500kg×1HEAT
    Damage
    82
    Penetration
    100
    Range vs ground
    1.5 km
    Suppression
    668
    Blast radius
    90 m
    Supply per shot
    1,875
    • Bomb
    • Laser guided
    • ground targets

Turret 20With option: 18x FAB-250, 18x FAB-250 · arc 0…0°

FAB-250Free-fall bomb
  • magazine 3
  • reload 1 s
  • Fires on the move
  • FAB-250 250kg×3HEAT
    Damage
    28
    Penetration
    50
    Range vs ground
    1 km
    Suppression
    500
    Blast radius
    50 m
    Supply per shot
    225
    • Bomb
    • ground targets

Turret 21With option: 1x FAB-3000 · arc 0…0°

FAB-3000Free-fall bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • FAB-3000 3000kg×1HEAT
    Damage
    110
    Penetration
    150
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    110 m
    Supply per shot
    2,500
    • Bomb
    • ground targets

Modifications

Fuselage

  • 2x Kh-38M air-to-grounddefaultArmament: Kh-38M · Armament: Kh-38M · No weapon on this mount · No weapon on this mount+60
  • 1x Kh-59MK cruise missileNo weapon on this mount · No weapon on this mount · Armament: Kh-59MK · No weapon on this mount+80
  • 18x FAB-250Armament: FAB-250 · Armament: FAB-250 · Armament: FAB-250 · Armament: FAB-250+90
  • 6x ZB-500 incendiaryArmament: ZB-500 · Armament: ZB-500 · Armament: ZB-500 · Armament: ZB-500+90
  • 6x RBK-500 clusterArmament: RBK-500 · Armament: RBK-500 · Armament: RBK-500 · Armament: RBK-500+120
  • 6x FAB-500ShL retardedArmament: FAB-500ShL · Armament: FAB-500ShL · Armament: FAB-500ShL · Armament: FAB-500ShL+120
  • 6x ODAB-500 thermobaricArmament: ODAB-500 · Armament: ODAB-500 · Armament: ODAB-500 · Armament: ODAB-500+120
  • 4x KAB-500 smart bombsArmament: KAB-500 · Armament: KAB-500 · Armament: KAB-500 · Armament: KAB-500+140
  • 1x KAB-1500 smart bombNo weapon on this mount · No weapon on this mount · Armament: KAB-1500 · No weapon on this mount+100
  • 1x FAB-3000No weapon on this mount · No weapon on this mount · Armament: FAB-3000 · No weapon on this mount+120

Inner pylons

  • 2x ZB-500 incendiaryArmament: ZB-500 · Armament: ZB-500+40
  • 2x RBK-500 cluster bombsArmament: RBK-500 · Armament: RBK-500+60
  • 2x FAB-500ShL retardedArmament: FAB-500ShL · Armament: FAB-500ShL+60
  • 2x ODAB-500 thermobaricArmament: ODAB-500 · Armament: ODAB-500+70
  • 12x FAB-250Armament: FAB-250 · Armament: FAB-250+75
  • 2x Kh-38M air-to-groundArmament: Kh-38M · Armament: Kh-38M+60
  • 2x Kh-31P anti-radiationdefaultArmament: Kh-31 · Armament: Kh-31+70
  • 2x KAB-500 smart bombsArmament: KAB-500 · Armament: KAB-500+90
  • 2x KAB-1500 smart bombsArmament: KAB-1500 · Armament: KAB-1500+160
  • 2x Kh-59MK cruise missilesArmament: Kh-59MK · Armament: Kh-59MK+130

Middle pylons

  • EmptyNo weapon on this mount · No weapon on this mountno extra cost
  • 2x R-77 medium range AAdefaultArmament: R-77-1 · Armament: R-77-1+35
  • 2x Kh-38M air-to-groundArmament: Kh-38M · Armament: Kh-38M+60
  • 4x ZB-500 incendiaryArmament: ZB-500 · Armament: ZB-500+70
  • 4x RBK-500 cluster bombsArmament: RBK-500 · Armament: RBK-500+100
  • 4x FAB-500ShL retardedArmament: FAB-500ShL · Armament: FAB-500ShL+100
  • 4x FAB-250Armament: FAB-250 · Armament: FAB-250+40
  • 4x ODAB-500 thermobaricArmament: ODAB-500 · Armament: ODAB-500+100
  • 2x KAB-500 smart bombsArmament: KAB-500 · Armament: KAB-500+90

Outer pylons

  • EmptyNo weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.no extra cost
  • ECM podsNo weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+30
  • 2x R-73 short range AANo weapon on this mount · No weapon on this mount · Armament: R-73 · Armament: R-73 · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+25
  • 4x R-73 short range AAArmament: R-73 · Armament: R-73 · Armament: R-73 · Armament: R-73 · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+40
  • 2x R-73 + ECM podsdefaultArmament: R-73 · Armament: R-73 · No weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+65
  • 2x R-73, 2x R-77Armament: R-77-1 · Armament: R-77-1 · Armament: R-73 · Armament: R-73 · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+50
  • 2x R-77 + ECM podsArmament: R-77-1 · Armament: R-77-1 · No weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+65

Specializations

Abilities

  • Laser designationalways available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).