All units
- Recon
- Russia
- Fire support vehicle
UAZ Kozlik
45Points
- Armor
- 1 / 100
- Firepower
- 17 / 100
- Range
- 11 / 100
- Speed
- 24 / 100
- Stealth
- 42 / 100
- Survivability
- 20 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- KPVT Heavy machine gun45Weapon: KPVT Heavy machine gunpicked in 39% of deployments · 23,183 times
- Fagot-M ATGM45Weapon: Fagot-M ATGMpicked in 34% of deployments · 20,150 times
- SPG-9 recoiless rifle45Weapon: SPG-9 recoiless riflepicked in 27% of deployments · 15,782 times
On the platform · 14 days
18,483 appearances- Win rate
- 51%
- Pick rate
- 5%
- avg D/R
- 0.04
- Average lifetime
- 02:57
- Survives to the end
- 14%
Lifetime is the median of 43,380 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
8Health
Sides10/10
Rear10/10
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 130 km/h
- Off road
- 65 km/h
- Reverse
- 30 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Infantry seats
- 4
- Dimensions
- 3.8 × 1.7 × 2 m
- Weight
- 2.5 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · arc -45…45° · 90 °/s
PKPMachine gun
7.62x54mm×100Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: KPVT Heavy machine gun · 360° traverse · 90 °/s
KPVTHeavy machine gun
14.5x114mm×100Kinetic- Damage
- 1.3
- Penetration
- 60 → 30
- Range vs ground
- 400 m
- Suppression
- 30
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: SPG-9 recoiless rifle · 360° traverse · 90 °/s
SPG-9MRocket launcher
PG-9V×6HEAT- Damage
- 7
- Penetration
- 300
- Range vs ground
- 500 m
- Suppression
- 292
- Speed
- 700 m/s
- Supply per shot
- 25
OG-9V×12HEAT- Damage
- 7.5
- Penetration
- 40
- Range vs ground
- 500 m
- Suppression
- 36
- Blast radius
- 7 m
- Speed
- 700 m/s
- Supply per shot
- 25
Turret 4With option: Fagot-M ATGM · 360° traverse · 90 °/s
Fagot-MAnti-tank missile
Fagot 9M111M×6HEAT- Damage
- 11
- Penetration
- 550
- Range vs ground
- 650 m
- Suppression
- 240
- Speed
- 150 m/s
- Supply per shot
- 100
Modifications
Weapon package
KPVT Heavy machine gundefaultArmament: KPVT · Optics 700 mno extra cost
SPG-9 recoiless rifleArmament: SPG-9M · Optics 700 m · Own silhouetteno extra cost
Fagot-M ATGMArmament: Fagot-M · Optics 875 m · Own silhouetteno extra cost
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).