All units
- Vehicles
- Russia
- Fire support vehicle
Shturm-S
45Points
- Armor
- 2 / 100
- Firepower
- 25 / 100
- Range
- 80 / 100
- Speed
- 50 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Shturm-SM60Weapon: Shturm-SMpicked in 35% of deployments · 8,296 times
- Shturm-SM + Default60Weapon: Shturm-SM · Upgrade: Defaultpicked in 26% of deployments · 6,271 times
- Shturm-SM + Up-Armored70Weapon: Shturm-SM · Upgrade: Up-Armoredpicked in 19% of deployments · 4,518 times
- Shturm-S + Default45Weapon: Shturm-S · Upgrade: Defaultpicked in 14% of deployments · 3,451 times
- Shturm-S45Weapon: Shturm-Spicked in 3% of deployments · 754 times
On the platform · 14 days
8,966 appearances- Win rate
- 46%
- Pick rate
- 3%
- avg D/R
- 0.05
- Average lifetime
- 04:39
- Survives to the end
- 22%
Lifetime is the median of 23,802 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront20/20
Sides15/15
14Health
Sides15/15
Rear15/15
Top15/15
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 20/20 | 15/15 | 15/15 | 15/15 | 14 |
|---|
| Up-Armored | 30/150 | 20/120 | 20/70 | 15/15 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: Up-Armored
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.4 × 2.8 × 2 m
- Weight
- 11 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Shturm-S · 360° traverse · 90 °/s
KokonAnti-tank missile
9M114M×8HEAT- Damage
- 10
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 280 m/s
- Supply per shot
- 100
9M114F×4HEAT- Damage
- 13
- Penetration
- 70
- Range vs ground
- 800 m
- Suppression
- 260
- Blast radius
- 19 m
- Speed
- 280 m/s
- Supply per shot
- 100
Turret 2With option: Shturm-SM · 360° traverse · 90 °/s
AtakaAnti-tank missile
Ataka-M 9M120M×8HEAT- Damage
- 11
- Penetration
- 950
- Range vs ground
- 900 m
- Suppression
- 260
- Speed
- 330 m/s
- Supply per shot
- 150
Ataka-M 9M120F×4HEAT- Damage
- 13
- Penetration
- 70
- Range vs ground
- 900 m
- Suppression
- 260
- Blast radius
- 19 m
- Speed
- 330 m/s
- Supply per shot
- 150
Modifications
Weapon package
Shturm-SdefaultArmament: Kokon · Optics 600 mno extra cost
Shturm-SMArmament: Ataka · Optics 700 m · Name suffix: M+15
Armor package
DefaultdefaultFront armor 20 / 20 · Speed 65 km/hno extra cost
Up-ArmoredFront armor 30 / 150 · Speed 65 km/h+10
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).