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Unit armory

All units
BRDM-2M — in-game image
  • Recon
  • Russia
  • Fire support vehicle

BRDM-2M

45Points

Armor
3 / 100
Firepower
17 / 100
Range
11 / 100
Speed
19 / 100
Stealth
42 / 100
Survivability
30 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Kord HMG + AGS-17 + Up-Armored + Smoke + Default60Weapon: Kord HMG + AGS-17 · Upgrade: Up-Armored + Smoke · Upgrade: Defaultpicked in 41% of deployments · 8,074 times
  • KPVB autocannon + AGS-17 + Up-Armored + Smoke + Optronic system75Weapon: KPVB autocannon + AGS-17 · Upgrade: Up-Armored + Smoke · Upgrade: Optronic systempicked in 33% of deployments · 6,627 times
  • KPVT Heavy machine gun + Default + Default45Weapon: KPVT Heavy machine gun · Upgrade: Default · Upgrade: Defaultpicked in 10% of deployments · 2,027 times
  • KPVT Heavy machine gun + Default + Optronic system55Weapon: KPVT Heavy machine gun · Upgrade: Default · Upgrade: Optronic systempicked in 4% of deployments · 834 times
  • KPVT Heavy machine gun + Up-Armored + Smoke + Optronic system65Weapon: KPVT Heavy machine gun · Upgrade: Up-Armored + Smoke · Upgrade: Optronic systempicked in 3% of deployments · 645 times

On the platform · 14 days

6,277 appearances
Win rate
44%
Pick rate
2%
avg D/R
0.13
Average lifetime
03:24
Survives to the end
15%

Lifetime is the median of 18,906 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303020202020202012
Up-Armored + Smoke606040403030202014

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Amphibious

With option: Up-Armored + Smoke

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
4
Dimensions
5.7 × 2.3 × 2.4 m
Weight
7 t
Repurchase time
-120 s

Armament

Turret 1always fitted · arc -120…120° · 60 °/s

GradMLRS
  • magazine 40
  • aim 20–24 s

Turret 2With option: KPVT Heavy machine gun · 360° traverse · 90 °/s

KPVTHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 14.5x114mm×100Kinetic
    Damage
    1.3
    Penetration
    60 → 30
    Range vs ground
    400 m
    Suppression
    30
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: Kord HMG + AGS-17 · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
AG-17Grenade launcher
  • magazine 29
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 30×29mm×200HEAT
    Damage
    1.5
    Penetration
    30
    Range vs ground
    400 m
    Suppression
    60
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    1.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: KPVB autocannon + AGS-17 · 360° traverse · 90 °/s

KPVBAutocannon/Chain gun
  • magazine 30
  • reload 15–20 s
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 23x115mm×125Kinetic
    Damage
    1.8
    Penetration
    40 → 20
    Range vs ground
    450 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
AG-17Grenade launcher
  • magazine 29
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 30×29mm×200HEAT
    Damage
    1.5
    Penetration
    30
    Range vs ground
    400 m
    Suppression
    60
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    1.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Weapon package

  • KPVT Heavy machine gundefaultArmament: KPVT, PKTno extra cost
  • Kord HMG + AGS-17Armament: Kord HMG, PKT, AG-17+5
  • KPVB autocannon + AGS-17Armament: KPVB, PKT, AG-17+10

Sensors

  • DefaultdefaultOptics 875 mno extra cost
  • Optronic systemOptics 1,000 m+10

Armor package

  • DefaultdefaultFront armor 30 / 30 · Speed 100 km/hno extra cost
  • Up-Armored + SmokeFront armor 60 / 60 · Speed 100 km/h · Ability: Smoke grenades · Name suffix: B Bekas+10

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).