All units
35Points
- Armor
- 3 / 100
- Firepower
- 53 / 100
- Range
- 50 / 100
- Speed
- 46 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- No ATGM + Default35Weapon: No ATGM · Upgrade: Defaultpicked in 29% of deployments · 29,784 times
- BMD-2M + Smoke pods55Weapon: BMD-2M · Upgrade: Smoke podspicked in 27% of deployments · 27,251 times
- Konkurs-M ATGM + Smoke pods50Weapon: Konkurs-M ATGM · Upgrade: Smoke podspicked in 21% of deployments · 20,918 times
- BMD-2M + Default45Weapon: BMD-2M · Upgrade: Defaultpicked in 13% of deployments · 12,884 times
- Konkurs-M ATGM + Default40Weapon: Konkurs-M ATGM · Upgrade: Defaultpicked in 8% of deployments · 8,341 times
On the platform · 14 days
20,151 appearances- Win rate
- 49%
- Pick rate
- 6%
- avg D/R
- 0.09
- Average lifetime
- 04:14
- Survives to the end
- 16%
Lifetime is the median of 96,536 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 60 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 5
- Dimensions
- 5.4 × 2.4 × 2.2 m
- Weight
- 8.5 t
- Repurchase time
- -120 s
Armament
Turret 1With option: No ATGM · 360° traverse · 75 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×25Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×50HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: No ATGM, BMD-2M, Konkurs-M ATGM · arc -30…30° · 90 °/s
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Konkurs-M ATGM · 360° traverse · 75 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×25Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×50HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Konkurs-MAnti-tank missile
9M113M×4HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 280
- Speed
- 200 m/s
- Supply per shot
- 100
Turret 4With option: BMD-2M · 360° traverse · 75 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×25Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×50HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Kornet-MAnti-tank missile
9M133M-2×2HEAT- Damage
- 13
- Penetration
- 1,200
- Range vs ground
- 900 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Modifications
Weapon package
No ATGMdefaultArmament: 2А42-30mm, PKT · Armament: PKT · Optics 600 mno extra cost
Konkurs-M ATGMArmament: 2А42-30mm, PKT, Konkurs-M · Armament: PKT · Optics 600 m · Name suffix: Konkurs · Own silhouette+5
BMD-2MArmament: 2А42-30mm, PKT, Kornet-M · Armament: PKT · Optics 700 m · Name suffix: M · Own silhouette+10
Smoke launchers
DefaultdefaultAbility: Resupplyno extra cost
Smoke podsAbility: Smoke grenades · Ability: Resupply+10
Abilities
- Smoke grenadesalways available
- Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).