All units
- Vehicles
- Russia
- Fire support vehicle
BMOP Toros
40Points
- Armor
- 3 / 100
- Firepower
- 20 / 100
- Range
- 60 / 100
- Speed
- 50 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Rapira AT gun + Default40Weapon: Rapira AT gun · Upgrade: Defaultpicked in 28% of deployments · 9,641 times
- Up-Armored + S-60 57mm gun70Upgrade: Up-Armored · Weapon: S-60 57mm gunpicked in 22% of deployments · 7,806 times
- 2A72, Kornet ATGM + Up-Armored70Weapon: 2A72, Kornet ATGM · Upgrade: Up-Armoredpicked in 20% of deployments · 6,930 times
- Rapira AT gun + Up-Armored45Weapon: Rapira AT gun · Upgrade: Up-Armoredpicked in 13% of deployments · 4,546 times
- Default + S-60 57mm gun65Upgrade: Default · Weapon: S-60 57mm gunpicked in 7% of deployments · 2,441 times
On the platform · 14 days
10,646 appearances- Win rate
- 46%
- Pick rate
- 3%
- avg D/R
- 0.09
- Average lifetime
- 04:22
- Survives to the end
- 18%
Lifetime is the median of 34,636 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides15/15
14Health
Sides15/15
Rear15/15
Top15/15
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 30/30 | 15/15 | 15/15 | 15/15 | 14 |
|---|
| Up-Armored | 30/30 | 20/20 | 15/15 | 15/15 | 15 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7 × 2.8 × 2.3 m
- Weight
- 12 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Rapira AT gun · arc -10…10° · 75 °/s
2A29 Rapira 100mmMain gun
3BM34 AP Valschik×10Kinetic- Damage
- 8.5
- Penetration
- 560 → 350
- Range vs ground
- 600 m
- Suppression
- 100
- Speed
- 1,050 m/s
- Supply per shot
- 20
3BK16M HEAT×6HEAT- Damage
- 9.5
- Penetration
- 400
- Range vs ground
- 600 m
- Suppression
- 100
- Blast radius
- 10 m
- Speed
- 550 m/s
- Supply per shot
- 16
100mm HE×24HEAT- Damage
- 10
- Penetration
- 100
- Range vs ground
- 600 m
- Suppression
- 100
- Blast radius
- 10 m
- Speed
- 550 m/s
- Supply per shot
- 16
Turret 2With option: 2A42 autocannon, AG-17 · 360° traverse · 75 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×25Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×50HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
AG-17Grenade launcher
30×29mm×300HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
Turret 3With option: 2A72, Kornet ATGM · 360° traverse · 75 °/s
2А72 30mmAutocannon/Chain gun
30x165mm AP×30Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×70HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
KornetAnti-tank missile
9M133×4HEAT- Damage
- 12
- Penetration
- 1,000
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 4With option: S-60 57mm gun · 360° traverse · 75 °/s
S-60 57mmAutocannon/Chain gun
57x348mm×20Kinetic- Damage
- 2.9
- Penetration
- 240 → 120
- Range vs ground
- 550 m
- Suppression
- 57
- Speed
- 900 m/s
- Supply per shot
- 2
57x348mm×80HEAT- Damage
- 4.3
- Penetration
- 60
- Range vs ground
- 550 m
- Range vs air
- 700 m
- Suppression
- 57
- Blast radius
- 8 m
- Speed
- 640 m/s
- Supply per shot
- 2
Modifications
Weapon package
Rapira AT gundefaultArmament: 2A29 Rapira 100mm · Name suffix: Rapira · Own silhouetteno extra cost
S-60 57mm gunArmament: S-60 57mm · Name suffix: -57 · Own silhouette+25
2A42 autocannon, AG-17Armament: 2А42-30mm, PKT, AG-17 · Ability: Smoke grenades+10
2A72, Kornet ATGMArmament: 2А72 30mm, PKT, Kornet · Ability: Smoke grenades+25
Armor package
DefaultdefaultFront armor 30 / 30no extra cost
Up-ArmoredFront armor 30 / 30+5
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).