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Unit armory

All units
BMOP Toros — in-game image
  • Vehicles
  • Russia
  • Fire support vehicle

BMOP Toros

40Points

Armor
3 / 100
Firepower
20 / 100
Range
60 / 100
Speed
50 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Rapira AT gun + Default40Weapon: Rapira AT gun · Upgrade: Defaultpicked in 28% of deployments · 9,641 times
  • Up-Armored + S-60 57mm gun70Upgrade: Up-Armored · Weapon: S-60 57mm gunpicked in 22% of deployments · 7,806 times
  • 2A72, Kornet ATGM + Up-Armored70Weapon: 2A72, Kornet ATGM · Upgrade: Up-Armoredpicked in 20% of deployments · 6,930 times
  • Rapira AT gun + Up-Armored45Weapon: Rapira AT gun · Upgrade: Up-Armoredpicked in 13% of deployments · 4,546 times
  • Default + S-60 57mm gun65Upgrade: Default · Weapon: S-60 57mm gunpicked in 7% of deployments · 2,441 times

On the platform · 14 days

10,646 appearances
Win rate
46%
Pick rate
3%
avg D/R
0.09
Average lifetime
04:22
Survives to the end
18%

Lifetime is the median of 34,636 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303015151515151514
Up-Armored303020201515151515

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7 × 2.8 × 2.3 m
Weight
12 t
Repurchase time
-120 s

Armament

Turret 1With option: Rapira AT gun · arc -10…10° · 75 °/s

2A29 Rapira 100mmMain gun
  • magazine 1
  • reload 5–6 s
  • aim 1.5–2.5 s
  • 3BM34 AP Valschik×10Kinetic
    Damage
    8.5
    Penetration
    560 → 350
    Range vs ground
    600 m
    Suppression
    100
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 3BK16M HEAT×6HEAT
    Damage
    9.5
    Penetration
    400
    Range vs ground
    600 m
    Suppression
    100
    Blast radius
    10 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 100mm HE×24HEAT
    Damage
    10
    Penetration
    100
    Range vs ground
    600 m
    Suppression
    100
    Blast radius
    10 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 2With option: 2A42 autocannon, AG-17 · 360° traverse · 75 °/s

2А42-30mmAutocannon/Chain gun
  • magazine 34
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×25Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×50HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
AG-17Grenade launcher
  • magazine 29
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 30×29mm×300HEAT
    Damage
    1.5
    Penetration
    30
    Range vs ground
    400 m
    Suppression
    60
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    1.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: 2A72, Kornet ATGM · 360° traverse · 75 °/s

2А72 30mmAutocannon/Chain gun
  • magazine 50
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×30Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×70HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
KornetAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • burst 2
  • 9M133×4HEAT
    Damage
    12
    Penetration
    1,000
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 4With option: S-60 57mm gun · 360° traverse · 75 °/s

S-60 57mmAutocannon/Chain gun
  • magazine 20
  • reload 5–7 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 57x348mm×20Kinetic
    Damage
    2.9
    Penetration
    240 → 120
    Range vs ground
    550 m
    Suppression
    57
    Speed
    900 m/s
    Supply per shot
    2
    • Direct shot
    • vehicles
    • ships
  • 57x348mm×80HEAT
    Damage
    4.3
    Penetration
    60
    Range vs ground
    550 m
    Range vs air
    700 m
    Suppression
    57
    Blast radius
    8 m
    Speed
    640 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • Rapira AT gundefaultArmament: 2A29 Rapira 100mm · Name suffix: Rapira · Own silhouetteno extra cost
  • S-60 57mm gunArmament: S-60 57mm · Name suffix: -57 · Own silhouette+25
  • 2A42 autocannon, AG-17Armament: 2А42-30mm, PKT, AG-17 · Ability: Smoke grenades+10
  • 2A72, Kornet ATGMArmament: 2А72 30mm, PKT, Kornet · Ability: Smoke grenades+25

Armor package

  • DefaultdefaultFront armor 30 / 30no extra cost
  • Up-ArmoredFront armor 30 / 30+5

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).