All units45 Points
Armor 5 / 100
Firepower 12 / 100
Range 40 / 100
Speed 77 / 100
Stealth 33 / 100
Survivability 78 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category. Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Vehicles category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts Bumerang-BM module + Up-armored + Afghanit APS 130 Weapon: Bumerang-BM module · Upgrade: Up-armored + Afghanit APS picked in 37% of deployments · 85,118 times Kord Heavy machine gun + Default 45 Weapon: Kord Heavy machine gun · Upgrade: Default picked in 34% of deployments · 76,780 times Bumerang-BM module + Up-Armored 100 Weapon: Bumerang-BM module · Upgrade: Up-Armored picked in 14% of deployments · 31,503 times Bumerang-BM module + Default 90 Weapon: Bumerang-BM module · Upgrade: Default picked in 4% of deployments · 8,516 times Kord Heavy machine gun + Up-Armored 55 Weapon: Kord Heavy machine gun · Upgrade: Up-Armored picked in 3% of deployments · 7,833 times
On the platform · 14 days 44,095 appearances
Win rate 50%
Pick rate 13%
avg D/R 0.13
Average lifetime 03:46
Survives to the end 17% Lifetime is the median of 199,301 deployments; refunded units are not counted.
Armor Kinetic / HEAT Front 60 / 60
Sides 40 / 40
14 Health
Sides 40 / 40
Rear 30 / 30
Top 30 / 30
Armor variants Package Front Sides Rear Top Health Default 60 / 60 40 / 40 30 / 30 30 / 30 14 Up-Armored 100 / 100 60 / 60 40 / 40 30 / 30 16 Up-armored + Afghanit APS 100 / 100 60 / 60 40 / 40 30 / 30 16 Afghanit active protection 60 / 60 40 / 40 30 / 30 30 / 30 14
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
On road 100 km/h
Off road 50 km/h
Reverse 25 km/h
On water 20 km/h
Turn rate 80 °/s
Acceleration 10 Detection and survivability
Optics: ground 600 m
Optics: low altitude 800 m
Optics: high altitude 1 km
Stealth 1
Suppression threshold 1,000
Infantry seats 8
Dimensions 8.8 × 3.2 × 3.1 m
Weight 28.5 t
Repurchase time -120 s Armament Turret 1With option: Kord Heavy machine gun · 360° traverse · 90 °/s Kord HMG Heavy machine gun 12.7x108mm ×200 Kinetic
Damage 1
Penetration 40 → 20
Range vs ground 400 m
Suppression 26
Speed 600 m/s
Supply per shot 0.1 Turret 2With option: Bumerang-BM module · 360° traverse · 90 °/s 2А42-30mm Autocannon/Chain gun 30x165mm AP ×40 Kinetic
Damage 1.5
Penetration 100 → 50
Range vs ground 500 m
Suppression 30
Speed 640 m/s
Supply per shot 1.2 30x165mm HE ×85 HEAT
Damage 3
Penetration 30
Range vs ground 500 m
Range vs air 500 m
Suppression 30
Blast radius 2 m
Speed 640 m/s
Supply per shot 1.2 PKT Machine gun 7.62x54mm ×400 Kinetic
Damage 0.8
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Kornet-M Anti-tank missile 9M133M-2 ×4 HEAT
Damage 13
Penetration 1,200
Range vs ground 900 m
Suppression 300
Speed 200 m/s
Supply per shot 150 Modifications Weapon package Kord Heavy machine gundefault Armament: Kord HMG · Optics 600 m · Ability: Resupply · Ability: Smoke grenades · Name: K-16 Bumerang · Own silhouette no extra cost Bumerang-BM module Armament: 2А42-30mm, PKT, Kornet-M · Optics 700 m · Ability: Resupply · Ability: Smoke grenades · Name: K-17 Bumerang +45 Armor package Defaultdefault Front armor 60 / 60 no extra cost Up-Armored Front armor 100 / 100 +10 Afghanit active protection Front armor 60 / 60 · Ability: Active protection system +30 Up-armored + Afghanit APS Front armor 100 / 100 · Ability: Active protection system +40 Abilities Smoke grenades always available Active protection system always available Resupply always available Resupply always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).