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Unit armory

All units
K16 Bumerang — in-game image
  • Vehicles
  • Russia
  • IFV

K16 Bumerang

45Points

Armor
5 / 100
Firepower
12 / 100
Range
40 / 100
Speed
77 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Bumerang-BM module + Up-armored + Afghanit APS130Weapon: Bumerang-BM module · Upgrade: Up-armored + Afghanit APSpicked in 37% of deployments · 85,118 times
  • Kord Heavy machine gun + Default45Weapon: Kord Heavy machine gun · Upgrade: Defaultpicked in 34% of deployments · 76,780 times
  • Bumerang-BM module + Up-Armored100Weapon: Bumerang-BM module · Upgrade: Up-Armoredpicked in 14% of deployments · 31,503 times
  • Bumerang-BM module + Default90Weapon: Bumerang-BM module · Upgrade: Defaultpicked in 4% of deployments · 8,516 times
  • Kord Heavy machine gun + Up-Armored55Weapon: Kord Heavy machine gun · Upgrade: Up-Armoredpicked in 3% of deployments · 7,833 times

On the platform · 14 days

44,095 appearances
Win rate
50%
Pick rate
13%
avg D/R
0.13
Average lifetime
03:46
Survives to the end
17%

Lifetime is the median of 199,301 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default606040403030303014
Up-Armored10010060604040303016
Up-armored + Afghanit APS10010060604040303016
Afghanit active protection606040403030303014

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
8
Dimensions
8.8 × 3.2 × 3.1 m
Weight
28.5 t
Repurchase time
-120 s

Armament

Turret 1With option: Kord Heavy machine gun · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Bumerang-BM module · 360° traverse · 90 °/s

2А42-30mmAutocannon/Chain gun
  • magazine 34
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×40Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×85HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Kornet-MAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • burst 2
  • 9M133M-2×4HEAT
    Damage
    13
    Penetration
    1,200
    Range vs ground
    900 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Modifications

Weapon package

  • Kord Heavy machine gundefaultArmament: Kord HMG · Optics 600 m · Ability: Resupply · Ability: Smoke grenades · Name: K-16 Bumerang · Own silhouetteno extra cost
  • Bumerang-BM moduleArmament: 2А42-30mm, PKT, Kornet-M · Optics 700 m · Ability: Resupply · Ability: Smoke grenades · Name: K-17 Bumerang+45

Armor package

  • DefaultdefaultFront armor 60 / 60no extra cost
  • Up-ArmoredFront armor 100 / 100+10
  • Afghanit active protectionFront armor 60 / 60 · Ability: Active protection system+30
  • Up-armored + Afghanit APSFront armor 100 / 100 · Ability: Active protection system+40

Specializations

Abilities

  • Smoke grenadesalways available
  • Active protection systemalways available
  • Resupplyalways available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).