All units
- Vehicles
- Russia
- Fire support vehicle
Kornet-D1
100Points
- Armor
- 7 / 100
- Firepower
- 59 / 100
- Range
- 90 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 2x4 Kornet ATGM + Up-Armored135Weapon: 2x4 Kornet ATGM · Upgrade: Up-Armoredpicked in 37% of deployments · 13,168 times
- 1x Kornet-M + Optics + Up-Armored115Weapon: 1x Kornet-M + Optics · Upgrade: Up-Armoredpicked in 30% of deployments · 10,390 times
- 1x Kornet-M + Optics + Default100Weapon: 1x Kornet-M + Optics · Upgrade: Defaultpicked in 20% of deployments · 6,990 times
- 2x4 Kornet ATGM + Default120Weapon: 2x4 Kornet ATGM · Upgrade: Defaultpicked in 13% of deployments · 4,710 times
On the platform · 14 days
17,589 appearances- Win rate
- 49%
- Pick rate
- 5%
- avg D/R
- 0.40
- Average lifetime
- 04:57
- Survives to the end
- 24%
Lifetime is the median of 35,021 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront80/80
Sides30/30
14Health
Sides30/30
Rear30/30
Top30/30
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 80/80 | 30/30 | 30/30 | 30/30 | 14 |
|---|
| Up-Armored | 80/180 | 40/140 | 40/100 | 30/30 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: Up-Armored
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6 × 3 × 2.5 m
- Weight
- 13.5 t
- Repurchase time
- -120 s
Armament
Turret 1With option: 1x Kornet-M + Optics · 360° traverse · 75 °/s
Kornet-MAnti-tank missile
9M133M-2×8HEAT- Damage
- 13
- Penetration
- 1,200
- Range vs ground
- 900 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
9M133FM-2×4HEAT- Damage
- 15
- Penetration
- 80
- Range vs ground
- 900 m
- Suppression
- 300
- Blast radius
- 22 m
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 2With option: 2x4 Kornet ATGM · arc -45…45° · 75 °/s
KornetAnti-tank missile
9M133×6HEAT- Damage
- 12
- Penetration
- 1,000
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
9M133F×2HEAT- Damage
- 15
- Penetration
- 80
- Range vs ground
- 800 m
- Suppression
- 300
- Blast radius
- 22 m
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 3With option: 2x4 Kornet ATGM · arc -45…45° · 75 °/s
KornetAnti-tank missile
9M133×6HEAT- Damage
- 12
- Penetration
- 1,000
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
9M133F×2HEAT- Damage
- 15
- Penetration
- 80
- Range vs ground
- 800 m
- Suppression
- 300
- Blast radius
- 22 m
- Speed
- 200 m/s
- Supply per shot
- 150
Modifications
Weapon package
1x Kornet-M + OpticsdefaultArmament: Kornet-M · No weapon on this mount · Optics 700 mno extra cost
2x4 Kornet ATGMArmament: Kornet · Armament: Kornet · Optics 600 m · Own silhouette+20
Armor package
DefaultdefaultFront armor 80 / 80 · Speed 70 km/hno extra cost
Up-ArmoredFront armor 80 / 180 · Speed 70 km/h+15
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).