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Unit armory

All units
Kornet-D1 — in-game image
  • Vehicles
  • Russia
  • Fire support vehicle

Kornet-D1

100Points

Armor
7 / 100
Firepower
59 / 100
Range
90 / 100
Speed
54 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2x4 Kornet ATGM + Up-Armored135Weapon: 2x4 Kornet ATGM · Upgrade: Up-Armoredpicked in 37% of deployments · 13,168 times
  • 1x Kornet-M + Optics + Up-Armored115Weapon: 1x Kornet-M + Optics · Upgrade: Up-Armoredpicked in 30% of deployments · 10,390 times
  • 1x Kornet-M + Optics + Default100Weapon: 1x Kornet-M + Optics · Upgrade: Defaultpicked in 20% of deployments · 6,990 times
  • 2x4 Kornet ATGM + Default120Weapon: 2x4 Kornet ATGM · Upgrade: Defaultpicked in 13% of deployments · 4,710 times

On the platform · 14 days

17,589 appearances
Win rate
49%
Pick rate
5%
avg D/R
0.40
Average lifetime
04:57
Survives to the end
24%

Lifetime is the median of 35,021 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default808030303030303014
Up-Armored801804014040100303016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
70 km/h
Off road
55 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious
  • Air-droppable

With option: Up-Armored

On road
70 km/h
Off road
55 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6 × 3 × 2.5 m
Weight
13.5 t
Repurchase time
-120 s

Armament

Turret 1With option: 1x Kornet-M + Optics · 360° traverse · 75 °/s

Kornet-MAnti-tank missile
  • magazine 4
  • reload 15–20 s
  • aim 1–2 s
  • burst 2
  • 9M133M-2×8HEAT
    Damage
    13
    Penetration
    1,200
    Range vs ground
    900 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships
  • 9M133FM-2×4HEAT
    Damage
    15
    Penetration
    80
    Range vs ground
    900 m
    Suppression
    300
    Blast radius
    22 m
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 2With option: 2x4 Kornet ATGM · arc -45…45° · 75 °/s

KornetAnti-tank missile
  • magazine 4
  • reload 15–20 s
  • aim 1–2 s
  • burst 2
  • 9M133×6HEAT
    Damage
    12
    Penetration
    1,000
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships
  • 9M133F×2HEAT
    Damage
    15
    Penetration
    80
    Range vs ground
    800 m
    Suppression
    300
    Blast radius
    22 m
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: 2x4 Kornet ATGM · arc -45…45° · 75 °/s

KornetAnti-tank missile
  • magazine 4
  • reload 15–20 s
  • aim 1–2 s
  • burst 2
  • 9M133×6HEAT
    Damage
    12
    Penetration
    1,000
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships
  • 9M133F×2HEAT
    Damage
    15
    Penetration
    80
    Range vs ground
    800 m
    Suppression
    300
    Blast radius
    22 m
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Weapon package

  • 1x Kornet-M + OpticsdefaultArmament: Kornet-M · No weapon on this mount · Optics 700 mno extra cost
  • 2x4 Kornet ATGMArmament: Kornet · Armament: Kornet · Optics 600 m · Own silhouette+20

Armor package

  • DefaultdefaultFront armor 80 / 80 · Speed 70 km/hno extra cost
  • Up-ArmoredFront armor 80 / 180 · Speed 70 km/h+15

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).