All units
275Points
- Armor
- 1 / 100
- Firepower
- 31 / 100
- Range
- 55 / 100
- Speed
- 52 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Guided, HE warheads300Weapon: Guided, HE warheadspicked in 54% of deployments · 43,501 times
- High Explosive warheads275Weapon: High Explosive warheadspicked in 23% of deployments · 18,036 times
- Guided, cluster300Weapon: Guided, clusterpicked in 17% of deployments · 13,338 times
- Cluster warheads275Weapon: Cluster warheadspicked in 7% of deployments · 5,166 times
On the platform · 14 days
45,152 appearances- Win rate
- 51%
- Pick rate
- 13%
- avg D/R
- 1.95
- Average lifetime
- 16:11
- Survives to the end
- 67%
Lifetime is the median of 67,848 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront15/15
Sides15/15
10Health
Sides15/15
Rear15/15
Top15/15
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 15/15 | 15/15 | 15/15 | 15/15 | 10 |
|---|
| Guided, HE warheads, Guided, cluster | 15/15 | 15/15 | 15/15 | 15/15 | 10 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 60 km/h
- Off road
- 30 km/h
- Reverse
- 15 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 12 × 3.1 × 3.3 m
- Weight
- 44 t
- Refund time
- +600 s
- Repurchase time
- +360 s
Armament
Turret 1With option: High Explosive warheads · arc -120…120° · 60 °/s
SmerchMLRS
300mm HE×12HEAT- Damage
- 22
- Penetration
- 125
- Range vs ground
- 2.8 km
- Suppression
- 600
- Blast radius
- 75 m
- Speed
- 280 m/s
- Supply per shot
- 125
Turret 2With option: Cluster warheads · arc -120…120° · 60 °/s
SmerchMLRS
300mm Cluster×12HEAT- Damage
- 5
- Penetration
- 200
- Range vs ground
- 2.8 km
- Suppression
- 300
- Blast radius
- 75 m
- Speed
- 280 m/s
- Supply per shot
- 125
Turret 3With option: Guided, HE warheads · arc -120…120° · 60 °/s
Tornado-SMLRS
300mm HE×12HEAT- Damage
- 22
- Penetration
- 125
- Range vs ground
- 3.1 km
- Suppression
- 600
- Blast radius
- 75 m
- Speed
- 280 m/s
- Supply per shot
- 165
Turret 4With option: Guided, cluster · arc -120…120° · 60 °/s
Tornado-SMLRS
300mm Cluster×12HEAT- Damage
- 5
- Penetration
- 200
- Range vs ground
- 3.1 km
- Suppression
- 300
- Blast radius
- 75 m
- Speed
- 280 m/s
- Supply per shot
- 165
Modifications
Ammunition
High Explosive warheadsdefaultArmament: Smerch · Front armor 15 / 15no extra cost
Cluster warheadsArmament: Smerch · Front armor 15 / 15no extra cost
Guided, HE warheadsArmament: Tornado-S · Front armor 15 / 15 · Name: 9K515 Tornado-S+25
Guided, clusterArmament: Tornado-S · Front armor 15 / 15 · Name: 9K515 Tornado-S+25
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).