All units
240Points
- Armor
- 73 / 100
- Firepower
- 46 / 100
- Range
- 80 / 100
- Speed
- 46 / 100
- Stealth
- 33 / 100
- Survivability
- 89 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- T-72B3AM obr. 16 + Upgraded engine300Upgrade: T-72B3AM obr. 16 · Upgrade: Upgraded enginepicked in 61% of deployments · 56,309 times
- T-72B3A + Upgraded engine255Upgrade: T-72B3A · Upgrade: Upgraded enginepicked in 12% of deployments · 10,750 times
- T-72B3AM obr. 16 + Stock engine285Upgrade: T-72B3AM obr. 16 · Upgrade: Stock enginepicked in 10% of deployments · 9,258 times
- T-72B3AM + Upgraded engine290Upgrade: T-72B3AM · Upgrade: Upgraded enginepicked in 8% of deployments · 7,501 times
- T-72B3A + Stock engine240Upgrade: T-72B3A · Upgrade: Stock enginepicked in 6% of deployments · 5,248 times
On the platform · 14 days
38,696 appearances- Win rate
- 51%
- Pick rate
- 11%
- avg D/R
- 5.43
- Average lifetime
- 06:49
- Survives to the end
- 30%
Lifetime is the median of 92,003 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront650/1,000
Sides120/250
16Health
Sides120/250
Rear100/100
Top80/100
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 650/1,000 | 120/250 | 100/100 | 80/100 | 16 |
|---|
| T-72B3AM | 700/1,100 | 150/450 | 100/150 | 80/100 | 17 |
|---|
| T-72B3AM obr. 16 | 700/1,100 | 180/500 | 100/150 | 80/100 | 18 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 60 km/h
- Off road
- 45 km/h
- Reverse
- 15 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: Upgraded engine
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.3 × 3.4 × 2.1 m
- Weight
- 47.5 t
- Repurchase time
- -60 s
Armament
Turret 1With option: T-72B3A · 360° traverse · 75 °/s
2A46M-5-01Main gun
125mm AP Svinets×14Kinetic- Damage
- 10
- Penetration
- 640 → 400
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 650 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M 9M119M×3HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 60
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: T-72B3A, T-72B3AM, T-72B3AM obr. 16 · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: T-72B3AM, T-72B3AM obr. 16 · 360° traverse · 75 °/s
2A46M-5-01Main gun
125mm AP Svinets-2×14Kinetic- Damage
- 10
- Penetration
- 680 → 425
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 650 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M 9M119M×3HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 60
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Modernization
T-72B3AdefaultArmament: 2A46M-5-01, PKT · Armament: Kord HMG · Front armor 650 / 1,000 · Name: T-72B3A · Swappable turretno extra cost
T-72B3AMArmament: 2A46M-5-01, PKT · Armament: Kord HMG · Front armor 700 / 1,100 · Name: T-72B3AM · Swappable turret+35
T-72B3AM obr. 16Armament: 2A46M-5-01, PKT · Armament: Kord HMG · Front armor 700 / 1,100 · Name: T-72B3AM obr. 16 · Swappable turret+45
Engine package
Stock enginedefaultSpeed 60 km/hno extra cost
Upgraded engineSpeed 70 km/h+15
Abilities
- Smoke grenades · Active protection systemalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).