All units
- Recon
- Russia
- Fire support vehicle
BRM-3K
70Points
- Armor
- 9 / 100
- Firepower
- 31 / 100
- Range
- 14 / 100
- Speed
- 13 / 100
- Stealth
- 42 / 100
- Survivability
- 35 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 57mm gun, Ataka ATGM + Reactive armor155Weapon: 57mm gun, Ataka ATGM · Upgrade: Reactive armorpicked in 50% of deployments · 23,572 times
- 2A90 57mm gun + Reactive armor140Weapon: 2A90 57mm gun · Upgrade: Reactive armorpicked in 31% of deployments · 14,472 times
- 2A72 autocannon + Default80Weapon: 2A72 autocannon · Upgrade: Defaultpicked in 8% of deployments · 3,534 times
- PRP-5 turret + Default70Weapon: PRP-5 turret · Upgrade: Defaultpicked in 3% of deployments · 1,551 times
- 2A72 autocannon + Reactive armor100Weapon: 2A72 autocannon · Upgrade: Reactive armorpicked in 3% of deployments · 1,160 times
On the platform · 14 days
19,425 appearances- Win rate
- 48%
- Pick rate
- 6%
- avg D/R
- 0.11
- Average lifetime
- 04:41
- Survives to the end
- 22%
Lifetime is the median of 46,639 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront100/100
Sides60/60
14Health
Sides60/60
Rear40/40
Top40/40
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 100/100 | 60/60 | 40/40 | 40/40 | 14 |
|---|
| Reactive armor | 120/400 | 80/400 | 40/40 | 40/40 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Dimensions
- 6.6 × 3 × 2.3 m
- Weight
- 19 t
- Repurchase time
- -90 s
Armament
Turret 1With option: 2A72 autocannon · 360° traverse · 75 °/s
2А72 30mmAutocannon/Chain gun
30x165mm AP×70Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×130HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: 2A90 57mm gun · 360° traverse · 75 °/s
2А90 57mmAutocannon/Chain gun
57x348mm×25Kinetic- Damage
- 2.9
- Penetration
- 180 → 120
- Range vs ground
- 550 m
- Suppression
- 57
- Speed
- 900 m/s
- Supply per shot
- 1.2
57x348mm×55HEAT- Damage
- 4.3
- Penetration
- 60
- Range vs ground
- 550 m
- Range vs air
- 550 m
- Suppression
- 57
- Blast radius
- 8 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: PRP-5 turret · 360° traverse · 75 °/s
Kord HMGHeavy machine gun
12.7x108mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: 57mm gun, Ataka ATGM · 360° traverse · 75 °/s
2А90 57mmAutocannon/Chain gun
57x348mm×25Kinetic- Damage
- 2.9
- Penetration
- 180 → 120
- Range vs ground
- 550 m
- Suppression
- 57
- Speed
- 900 m/s
- Supply per shot
- 1.2
57x348mm×55HEAT- Damage
- 4.3
- Penetration
- 60
- Range vs ground
- 550 m
- Range vs air
- 550 m
- Suppression
- 57
- Blast radius
- 8 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
AtakaAnti-tank missile
9M120M×2HEAT- Damage
- 11
- Penetration
- 950
- Range vs ground
- 900 m
- Suppression
- 260
- Speed
- 330 m/s
- Supply per shot
- 150
Modifications
Weapon package
PRP-5 turretArmament: Kord HMG · Optics 1,200 m · Ability: Smoke grenades · Ability: Laser designation · Stealth 0.67 · Name: PRP-5G · Own silhouetteno extra cost
2A72 autocannondefaultArmament: 2А72 30mm, PKT · Optics 1,000 m · Ability: Smoke grenades · Ability: Laser designation · Stealth 1+10
2A90 57mm gunArmament: 2А90 57mm, PKT · Optics 875 m · Ability: Smoke grenades · Stealth 1 · Name suffix: -57 · Own silhouette+50
57mm gun, Ataka ATGMArmament: 2А90 57mm, PKT, Ataka · Optics 875 m · Ability: Smoke grenades · Stealth 1 · Name suffix: -57 · Own silhouette+65
Armor package
DefaultdefaultFront armor 100 / 100no extra cost
Reactive armorFront armor 120 / 400+20
Abilities
- Smoke grenadesalways available
- Laser designationalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).