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Unit armory

All units
BRM-3K — in-game image
  • Recon
  • Russia
  • Fire support vehicle

BRM-3K

70Points

Armor
9 / 100
Firepower
31 / 100
Range
14 / 100
Speed
13 / 100
Stealth
42 / 100
Survivability
35 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 57mm gun, Ataka ATGM + Reactive armor155Weapon: 57mm gun, Ataka ATGM · Upgrade: Reactive armorpicked in 50% of deployments · 23,572 times
  • 2A90 57mm gun + Reactive armor140Weapon: 2A90 57mm gun · Upgrade: Reactive armorpicked in 31% of deployments · 14,472 times
  • 2A72 autocannon + Default80Weapon: 2A72 autocannon · Upgrade: Defaultpicked in 8% of deployments · 3,534 times
  • PRP-5 turret + Default70Weapon: PRP-5 turret · Upgrade: Defaultpicked in 3% of deployments · 1,551 times
  • 2A72 autocannon + Reactive armor100Weapon: 2A72 autocannon · Upgrade: Reactive armorpicked in 3% of deployments · 1,160 times

On the platform · 14 days

19,425 appearances
Win rate
48%
Pick rate
6%
avg D/R
0.11
Average lifetime
04:41
Survives to the end
22%

Lifetime is the median of 46,639 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default10010060604040404014
Reactive armor120400804004040404016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Dimensions
6.6 × 3 × 2.3 m
Weight
19 t
Repurchase time
-90 s

Armament

Turret 1With option: 2A72 autocannon · 360° traverse · 75 °/s

2А72 30mmAutocannon/Chain gun
  • magazine 50
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×70Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×130HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: 2A90 57mm gun · 360° traverse · 75 °/s

2А90 57mmAutocannon/Chain gun
  • magazine 80
  • reload 3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 57x348mm×25Kinetic
    Damage
    2.9
    Penetration
    180 → 120
    Range vs ground
    550 m
    Suppression
    57
    Speed
    900 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 57x348mm×55HEAT
    Damage
    4.3
    Penetration
    60
    Range vs ground
    550 m
    Range vs air
    550 m
    Suppression
    57
    Blast radius
    8 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: PRP-5 turret · 360° traverse · 75 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: 57mm gun, Ataka ATGM · 360° traverse · 75 °/s

2А90 57mmAutocannon/Chain gun
  • magazine 80
  • reload 3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 57x348mm×25Kinetic
    Damage
    2.9
    Penetration
    180 → 120
    Range vs ground
    550 m
    Suppression
    57
    Speed
    900 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 57x348mm×55HEAT
    Damage
    4.3
    Penetration
    60
    Range vs ground
    550 m
    Range vs air
    550 m
    Suppression
    57
    Blast radius
    8 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
AtakaAnti-tank missile
  • magazine 2
  • aim 1–2 s
  • Fires on the move
  • 9M120M×2HEAT
    Damage
    11
    Penetration
    950
    Range vs ground
    900 m
    Suppression
    260
    Speed
    330 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Modifications

Weapon package

  • PRP-5 turretArmament: Kord HMG · Optics 1,200 m · Ability: Smoke grenades · Ability: Laser designation · Stealth 0.67 · Name: PRP-5G · Own silhouetteno extra cost
  • 2A72 autocannondefaultArmament: 2А72 30mm, PKT · Optics 1,000 m · Ability: Smoke grenades · Ability: Laser designation · Stealth 1+10
  • 2A90 57mm gunArmament: 2А90 57mm, PKT · Optics 875 m · Ability: Smoke grenades · Stealth 1 · Name suffix: -57 · Own silhouette+50
  • 57mm gun, Ataka ATGMArmament: 2А90 57mm, PKT, Ataka · Optics 875 m · Ability: Smoke grenades · Stealth 1 · Name suffix: -57 · Own silhouette+65

Armor package

  • DefaultdefaultFront armor 100 / 100no extra cost
  • Reactive armorFront armor 120 / 400+20

Specializations

Abilities

  • Smoke grenadesalways available
  • Laser designationalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).