All units
140Points
- Armor
- 4 / 100
- Firepower
- 26 / 100
- Range
- 24 / 100
- Speed
- 43 / 100
- Stealth
- 33 / 100
- Survivability
- 100 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Extended range140Weapon: Extended rangepicked in 57% of deployments · 1,224 times
- Cluster rounds140Weapon: Cluster roundspicked in 43% of deployments · 924 times
On the platform · 14 days
944 appearances- Win rate
- 51%
- Pick rate
- 0%
- avg D/R
- 1.29
- Average lifetime
- 11:39
- Survives to the end
- 43%
Lifetime is the median of 2,082 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront40/40
Sides20/20
18Health
Sides20/20
Rear20/20
Top20/20
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 50 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 25 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 15 × 3.3 × 3 m
- Weight
- 40 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Extended range · 360° traverse · 60 °/s
2A80 120mmMortar
120mm HE-RAP×80HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.2 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
120mm Kitolov-2×25HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.2 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 40
Turret 4With option: Cluster rounds · 360° traverse · 60 °/s
2A80 120mmMortar
120mm Cluster×105HEAT- Damage
- 3
- Penetration
- 200
- Range vs ground
- 1.2 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
Modifications
Ammunition
Extended rangedefaultArmament: 2A80 120mmno extra cost
Cluster roundsArmament: 2A80 120mmno extra cost
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).