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Unit armory

All units
MDP-01 Termit — in-game image
  • Recon
  • Russia
  • Scout helicopter
  • DLC: Russian guard

MDP-01 Termit

50Points

Armor
—
Firepower
11 / 100
Range
20 / 100
Speed
22 / 100
Stealth
83 / 100
Survivability
15 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 3x S-8L guided rockets55Weapon: 3x S-8L guided rocketspicked in 61% of deployments · 201,027 times
  • 2x Igla-S anti-aircraft65Weapon: 2x Igla-S anti-aircraftpicked in 17% of deployments · 56,288 times
  • 2x Kornet-M ATGM65Weapon: 2x Kornet-M ATGMpicked in 13% of deployments · 42,447 times
  • Empty50Weapon: Emptypicked in 10% of deployments · 31,485 times

On the platform · 14 days

118,004 appearances
Win rate
53%
Pick rate
34%
avg D/R
0.42
Average lifetime
05:11
Survives to the end
25%

Lifetime is the median of 327,120 deployments; refunded units are not counted.

Mobility and detection

On road
120 km/h
Off road
120 km/h
Turn rate
80 °/s
Acceleration
20

Detection and survivability

Optics: ground
1 km
Optics: low altitude
1.3 km
Optics: high altitude
1 km
Stealth
0.4
Dimensions
5 × 1 × 2 m
Weight
400 kg

Armament

Turret 1With option: 3x S-8L guided rockets · arc 0…0°

S-8LRocket pod
  • magazine 3
  • reload 1–3 s
  • aim 1–2 s
  • Fires on the move
  • 80mm S-8L×3HEAT
    Damage
    8
    Penetration
    400
    Range vs ground
    700 m
    Suppression
    160
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 2With option: 2x Kornet-M ATGM · arc 0…0°

Kornet-MAnti-tank missile
  • magazine 2
  • aim 1–2 s
  • Fires on the move
  • 9M133M-2×2HEAT
    Damage
    13
    Penetration
    1,200
    Range vs ground
    900 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 3With option: 2x Igla-S anti-aircraft · arc 0…0°

Igla-SAir-to-Air missile
  • magazine 2
  • reload 20–30 s
  • aim 1–2 s
  • Fires on the move
  • Igla-S×2HEAT
    Damage
    7
    Penetration
    70
    Range vs air
    1 km
    Suppression
    210
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Modifications

Centerline

  • EmptyNo weapon on this mountno extra cost
  • 3x S-8L guided rocketsdefaultArmament: S-8L+5
  • 2x Kornet-M ATGMArmament: Kornet-M+15
  • 2x Igla-S anti-aircraftArmament: Igla-S+15

Specializations

Abilities

  • Laser designationalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).