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Unit armory

All units
Tu-142 — in-game image
  • Aircraft
  • Russia
  • Strategic bomber

Tu-142

100Points

Armor
—
Firepower
6 / 100
Range
100 / 100
Speed
50 / 100
Stealth
33 / 100
Survivability
100 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 8x Kh-35U cruise missiles450Weapon: 8x Kh-35U cruise missilespicked in 63% of deployments · 15,430 times
  • 1x FAB-3000200Weapon: 1x FAB-3000picked in 18% of deployments · 4,452 times
  • 6x FAB-1500250Weapon: 6x FAB-1500picked in 13% of deployments · 3,222 times
  • 32x FAB-250200Weapon: 32x FAB-250picked in 5% of deployments · 1,307 times

On the platform · 14 days

11,957 appearances
Win rate
47%
Pick rate
4%
avg D/R
0.52
Average lifetime
00:38
Survives to the end
10%

Lifetime is the median of 10,855 deployments; refunded units are not counted.

Mobility and detection

Speed
630 km/h
Turn rate
60 °/s
Time on station
900 s
On afterburner
300 s

Flight

Minimum speed
442.8 km/h
Corner speed
550.8 km/h
Maximum speed
630 km/h
On afterburner
630 km/h
Max roll
60°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Dimensions
45 × 15 × 6 m
Weight
175 t

Armament

Turret 1always fitted · arc 0…0°

RBK-250High-drag bomb
  • magazine 32
  • reload 1 s
  • Fires on the move
  • RBK-250 250kg×32HEAT
    Damage
    4
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    500
    Blast radius
    50 m
    Supply per shot
    375
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 2always fitted · arc -15…15° · 90 °/s

GSh-23LPlane gun
  • magazine 250
  • aim 1 s
  • burst 2–5
  • Fires on the move
  • 23x115mm×100HEAT
    Damage
    1.8
    Penetration
    23
    Range vs air
    500 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • aircraft
GSh-23LPlane gun
  • magazine 250
  • aim 1 s
  • burst 2–5
  • Fires on the move
  • 23x115mm×100HEAT
    Damage
    1.8
    Penetration
    23
    Range vs air
    500 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • aircraft

Turret 3With option: 8x Kh-35U cruise missiles · arc 0…0°

Kh-35UCruise missile
  • magazine 8
  • reload 5 s
  • aim 1 s
  • Fires on the move
  • Kh-35U×8HEAT
    Damage
    60
    Penetration
    175
    Range vs ground
    5 km
    Suppression
    668
    Blast radius
    35 m
    Speed
    300 m/s
    Supply per shot
    875
    • Cruise missile
    • ground targets

Turret 4With option: 32x FAB-250 · arc 0…0°

FAB-250Free-fall bomb
  • magazine 32
  • reload 1 s
  • Fires on the move
  • FAB-250 250kg×32HEAT
    Damage
    28
    Penetration
    50
    Range vs ground
    1 km
    Suppression
    500
    Blast radius
    50 m
    Supply per shot
    225
    • Bomb
    • ground targets

Turret 5With option: 6x FAB-1500 · arc 0…0°

FAB-1500Free-fall bomb
  • magazine 8
  • reload 1 s
  • Fires on the move
  • FAB-1500 1500kg×6HEAT
    Damage
    82
    Penetration
    100
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    90 m
    Supply per shot
    1,250
    • Bomb
    • ground targets

Turret 6With option: 1x FAB-3000 · arc 0…0°

FAB-3000Free-fall bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • FAB-3000 3000kg×1HEAT
    Damage
    110
    Penetration
    150
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    110 m
    Supply per shot
    2,500
    • Bomb
    • ground targets

Modifications

Bomb bay

  • 32x FAB-250Armament: FAB-250+100
  • 6x FAB-1500Armament: FAB-1500+150
  • 1x FAB-3000Armament: FAB-3000+100
  • 8x Kh-35U cruise missilesdefaultArmament: Kh-35U+350

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).