All units
- Support
- Russia
- Short-range air defense
Osa-AKM
110Points
- Armor
- 1 / 100
- Firepower
- 21 / 100
- Range
- 21 / 100
- Speed
- 61 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Osa-AKM1, stabilized140Weapon: Osa-AKM1, stabilizedpicked in 88% of deployments · 47,032 times
- Osa-AKM, static110Weapon: Osa-AKM, staticpicked in 12% of deployments · 6,617 times
On the platform · 14 days
22,988 appearances- Win rate
- 49%
- Pick rate
- 7%
- avg D/R
- 0.06
- Average lifetime
- 07:08
- Survives to the end
- 31%
Lifetime is the median of 52,554 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
10Health
Sides10/10
Rear10/10
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 35 km/h
- Reverse
- 15 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 1.6 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 8.8 × 2.6 × 3.6 m
- Weight
- 17.5 t
- Repurchase time
- -180 s
Armament
Turret 1With option: Osa-AKM, static · 360° traverse · 360 °/s
9M33Surface-to-Air missile
9M33M3×6HEAT- Damage
- 15
- Penetration
- 150
- Range vs air
- 1.1 km
- Suppression
- 414
- Blast radius
- 30 m
- Speed
- 500 m/s
- Supply per shot
- 75
Turret 2With option: Osa-AKM1, stabilized · 360° traverse · 360 °/s
9M33Surface-to-Air missile
9M33M3×6HEAT- Damage
- 15
- Penetration
- 150
- Range vs air
- 1.1 km
- Suppression
- 414
- Blast radius
- 30 m
- Speed
- 550 m/s
- Supply per shot
- 85
Modifications
Weapon package
Osa-AKM, staticdefaultArmament: 9M33 · Optics 500 m · Ability: Radarno extra cost
Osa-AKM1, stabilizedArmament: 9M33 · Optics 600 m · Ability: Radar · Name suffix: 1+30
Abilities
- Radaralways available
- Radaralways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).