Skip to content

Unit armory

All units
T-62M — in-game image
  • Vehicles
  • Russia
  • Tank
  • DLC: Russian guard

T-62M

100Points

Armor
40 / 100
Firepower
68 / 100
Range
60 / 100
Speed
38 / 100
Stealth
33 / 100
Survivability
89 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • T-62M obr. 22 + T-62MV Obr.22 + Upgraded engine140Weapon: T-62M obr. 22 · Upgrade: T-62MV Obr.22 · Upgrade: Upgraded enginepicked in 35% of deployments · 55,823 times
  • T-62M1 no missile + T-62MV Obr.22 + Upgraded engine125Weapon: T-62M1 no missile · Upgrade: T-62MV Obr.22 · Upgrade: Upgraded enginepicked in 29% of deployments · 44,933 times
  • T-62M1 no missile + T-62MV Obr.22 + Stock engine110Weapon: T-62M1 no missile · Upgrade: T-62MV Obr.22 · Upgrade: Stock enginepicked in 9% of deployments · 14,350 times
  • T-62M obr. 22 + T-62MV Obr.22 + Stock engine125Weapon: T-62M obr. 22 · Upgrade: T-62MV Obr.22 · Upgrade: Stock enginepicked in 8% of deployments · 12,306 times
  • Arkan missiles + T-62MV Obr.22 + Upgraded engine130Weapon: Arkan missiles · Upgrade: T-62MV Obr.22 · Upgrade: Upgraded enginepicked in 5% of deployments · 8,529 times

On the platform · 14 days

49,868 appearances
Win rate
51%
Pick rate
14%
avg D/R
1.04
Average lifetime
05:42
Survives to the end
24%

Lifetime is the median of 156,766 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default400500100150100100606016
T-62MV300500100250100100606017
T-62MV Obr.22400700100250100200608018

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
50 km/h
Off road
45 km/h
Reverse
15 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

With option: Upgraded engine

On road
60 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.3 × 3.4 × 2.1 m
Weight
40 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: T-62M1 no missile · 360° traverse · 75 °/s

2A20 115mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Fires on the move
  • 3BM36 AP Kamerger×16Kinetic
    Damage
    9
    Penetration
    520 → 325
    Range vs ground
    600 m
    Suppression
    115
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 115mm HEAT×8HEAT
    Damage
    10
    Penetration
    500
    Range vs ground
    600 m
    Suppression
    115
    Blast radius
    10 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 115mm HE×16HEAT
    Damage
    12
    Penetration
    115
    Range vs ground
    600 m
    Suppression
    115
    Blast radius
    10 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×500Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 5With option: Arkan missiles · 360° traverse · 75 °/s

2A20 115mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Fires on the move
  • 3BM36 AP Kamerger×16Kinetic
    Damage
    9
    Penetration
    520 → 325
    Range vs ground
    600 m
    Suppression
    115
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 115mm HEAT×7HEAT
    Damage
    10
    Penetration
    500
    Range vs ground
    600 m
    Suppression
    115
    Blast radius
    10 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 115mm HE×16HEAT
    Damage
    12
    Penetration
    115
    Range vs ground
    600 m
    Suppression
    115
    Blast radius
    10 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Arkan 9M117×3HEAT
    Damage
    7.5
    Penetration
    600
    Range vs ground
    750 m
    Suppression
    200
    Speed
    210 m/s
    Supply per shot
    50
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×500Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 6With option: T-62M obr. 22 · 360° traverse · 75 °/s

2A20 115mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Fires on the move
  • 3BM36 AP Kamerger×16Kinetic
    Damage
    9
    Penetration
    520 → 325
    Range vs ground
    650 m
    Suppression
    115
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 115mm HEAT×7HEAT
    Damage
    10
    Penetration
    500
    Range vs ground
    650 m
    Suppression
    115
    Blast radius
    10 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 115mm HE×16HEAT
    Damage
    12
    Penetration
    115
    Range vs ground
    650 m
    Suppression
    115
    Blast radius
    10 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Arkan-M 9M117M1×3HEAT
    Damage
    8.5
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    200
    Speed
    230 m/s
    Supply per shot
    55
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×500Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • T-62M1 no missiledefaultArmament: 2A20 115mm, PKT · Optics 600 m · Name suffix: 1no extra cost
  • Arkan missilesArmament: 2A20 115mm, PKT · Optics 600 m+5
  • T-62M obr. 22Armament: 2A20 115mm, PKT · Optics 700 m · Name suffix: Obr.22+15

Armor package

  • T-62MdefaultFront armor 400 / 500 · Name: T-62Mno extra cost
  • T-62MVFront armor 300 / 500 · Name: T-62MVno extra cost
  • T-62MV Obr.22Front armor 400 / 700 · Name: T-62MV+10

Engine package

  • Stock enginedefaultSpeed 50 km/hno extra cost
  • Upgraded engineSpeed 60 km/h+15

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).