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Unit armory

All units
Ka-52K Katran — in-game image
  • Helicopters
  • Russia
  • Attack helicopter

Ka-52K Katran

135Points

Armor
—
Firepower
22 / 100
Range
57 / 100
Speed
54 / 100
Stealth
42 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 40x S-8 rockets + 8x Hermes-A ATGM275Weapon: 40x S-8 rockets · Weapon: 8x Hermes-A ATGMpicked in 22% of deployments · 17,691 times
  • 10x S-13 rockets + 8x Hermes-A ATGM275Weapon: 10x S-13 rockets · Weapon: 8x Hermes-A ATGMpicked in 15% of deployments · 12,296 times
  • 2x Kh-35U cruise missiles + 2x GSh-23L gun pods260Weapon: 2x Kh-35U cruise missiles · Weapon: 2x GSh-23L gun podspicked in 12% of deployments · 9,425 times
  • 40x S-8 rockets + 2x Kh-35U cruise missiles265Weapon: 40x S-8 rockets · Weapon: 2x Kh-35U cruise missilespicked in 10% of deployments · 8,067 times
  • 40x S-8 rockets + 2x Kh-31P anti-radiation245Weapon: 40x S-8 rockets · Weapon: 2x Kh-31P anti-radiationpicked in 7% of deployments · 6,011 times

On the platform · 14 days

41,220 appearances
Win rate
49%
Pick rate
12%
avg D/R
1.52
Average lifetime
04:39
Survives to the end
34%

Lifetime is the median of 72,064 deployments; refunded units are not counted.

Mobility and detection

On road
270 km/h
Off road
270 km/h
Turn rate
60 °/s
Acceleration
16

Detection and survivability

Optics: ground
1.2 km
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Dimensions
15 × 2.2 × 3 m
Weight
9.8 t
Refund time
+300 s
Repurchase time
-60 s

Armament

Turret 1always fitted · arc -2…10° · 60 °/s

2А42-30mmAutocannon/Chain gun
  • magazine 34
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×35Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×80HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: 40x S-8 rockets, 40x S-8 rockets · arc 0…0°

S-8Rocket pod
  • magazine 20
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    600 m
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: 40x S-8 rockets, 40x S-8 rockets · arc 0…0°

S-8Rocket pod
  • magazine 20
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    600 m
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: 10x S-13 rockets, 10x S-13 rockets · arc 0…0°

S-13Rocket pod
  • magazine 5
  • reload 1–3 s
  • aim 1–2 s
  • burst 1–5
  • Fires on the move
  • 130mm S-13×5HEAT
    Damage
    6.5
    Penetration
    130
    Range vs ground
    650 m
    Suppression
    244
    Blast radius
    24 m
    Speed
    450 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 5With option: 12x Ataka ATGM, 12x Ataka ATGM · arc 0…0°

AtakaAnti-tank missile
  • magazine 6
  • aim 1–2 s
  • Fires on the move
  • 9M120M×6HEAT
    Damage
    11
    Penetration
    950
    Range vs ground
    900 m
    Suppression
    260
    Speed
    330 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 6With option: 8x Hermes-A ATGM, 8x Hermes-A ATGM · arc 0…0°

Hermes-AAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • targets at once: 2
  • Fires on the move
  • Hermes-A×4HEAT
    Damage
    11
    Penetration
    1,000
    Range vs ground
    1 km
    Suppression
    260
    Speed
    330 m/s
    Supply per shot
    150
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • ships

Turret 7With option: 2x Kh-31P anti-radiation, 2x Kh-31P anti-radiation · arc 0…0°

Kh-31Anti-radiation missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • Kh-31P×1HEAT
    Damage
    15
    Penetration
    300
    Range vs ground
    1.8 km
    Suppression
    500
    Blast radius
    18 m
    Speed
    600 m/s
    Supply per shot
    300
    • Missile
    • Anti-Radiation
    • Top attack
    • ground targets
    • vehicles
    • ships

Turret 8With option: 10x S-13 rockets, 10x S-13 rockets · arc 0…0°

S-13Rocket pod
  • magazine 5
  • reload 1–3 s
  • aim 1–2 s
  • burst 1–5
  • Fires on the move
  • 130mm S-13×5HEAT
    Damage
    6.5
    Penetration
    130
    Range vs ground
    650 m
    Suppression
    244
    Blast radius
    24 m
    Speed
    450 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 9With option: 2x Kh-35U cruise missiles, 2x Kh-35U cruise missiles · arc 0…0°

Kh-35UCruise missile
  • magazine 1
  • reload 5 s
  • aim 5–6 s
  • Fires on the move
  • Kh-35U×1HEAT
    Damage
    60
    Penetration
    175
    Range vs ground
    3 km
    Suppression
    668
    Blast radius
    35 m
    Speed
    300 m/s
    Supply per shot
    750
    • Cruise missile
    • ground targets

Turret 10With option: 2x GSh-23L gun pods, 2x GSh-23L gun pods · arc -10…10° · 999 °/s

GSh-23LGun pod
  • magazine 25
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 23x115mm×25Kinetic
    Damage
    1.8
    Penetration
    40 → 20
    Range vs ground
    450 m
    Range vs air
    450 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Inner pylons

  • 2x GSh-23L gun podsArmament: GSh-23L · Armament: GSh-23L · No weapon on this mount · No weapon on this mount+25
  • 40x S-8 rocketsdefaultArmament: S-8 · Armament: S-8+30
  • 10x S-13 rocketsArmament: S-13 · Armament: S-13 · No weapon on this mount · No weapon on this mount+30

Outer pylons

  • EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
  • 10x S-13 rocketsArmament: S-13 · Armament: S-13+30
  • 40x S-8 rocketsArmament: S-8 · Armament: S-8+30
  • 2x Kh-31P anti-radiationArmament: Kh-31 · Armament: Kh-31+80
  • 12x Ataka ATGMArmament: Ataka · Armament: Ataka+70
  • 8x Hermes-A ATGMArmament: Hermes-A · Armament: Hermes-A+110
  • 2x Kh-35U cruise missilesArmament: Kh-35U · Armament: Kh-35U+100

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).