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Unit armory

All units
A222 Bereg — in-game image
  • Support
  • Russia
  • Howitzer

A222 Bereg

80Points

Armor
1 / 100
Firepower
14 / 100
Range
43 / 100
Speed
52 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Multipurpose150Weapon: Multipurposepicked in 38% of deployments · 10,979 times
  • Howitzer150Weapon: Howitzerpicked in 33% of deployments · 9,782 times
  • SPAAG80Weapon: SPAAGpicked in 29% of deployments · 8,520 times

On the platform · 14 days

10,963 appearances
Win rate
51%
Pick rate
3%
avg D/R
0.26
Average lifetime
10:32
Survives to the end
44%

Lifetime is the median of 27,826 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
60 km/h
Off road
30 km/h
Reverse
15 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
12 × 3.1 × 3.8 m
Weight
44 t
Refund time
+400 s

Armament

Turret 1With option: Howitzer · 360° traverse · 90 °/s

AK130Howitzer
  • magazine 1
  • reload 5–6 s
  • aim 12–15 s
  • 130mm HE×40HEAT
    Damage
    10
    Penetration
    65
    Range vs ground
    2.2 km
    Suppression
    260
    Blast radius
    40 m
    Speed
    405 m/s
    Supply per shot
    40
    • Artillery
    • ground targets

Turret 2With option: SPAAG · 360° traverse · 90 °/s

AK130Anti-aircraft gun
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • 130mm AA×40HEAT
    Damage
    13
    Penetration
    130
    Range vs ground
    700 m
    Range vs air
    1.2 km
    Suppression
    260
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 3With option: Multipurpose · 360° traverse · 90 °/s

AK130Howitzer
  • magazine 1
  • reload 5–6 s
  • aim 12–15 s
  • 130mm HE×30HEAT
    Damage
    10
    Penetration
    65
    Range vs ground
    2.2 km
    Suppression
    260
    Blast radius
    40 m
    Speed
    405 m/s
    Supply per shot
    40
    • Artillery
    • ground targets
  • 130mm AA×10HEAT
    Damage
    13
    Penetration
    130
    Range vs ground
    700 m
    Range vs air
    1.2 km
    Suppression
    260
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Modifications

Ammunition

  • SPAAGArmament: AK130no extra cost
  • HowitzerdefaultArmament: AK130+70
  • MultipurposeArmament: AK130+70

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).