All units
80Points
- Armor
- 1 / 100
- Firepower
- 14 / 100
- Range
- 43 / 100
- Speed
- 52 / 100
- Stealth
- 33 / 100
- Survivability
- 67 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Multipurpose150Weapon: Multipurposepicked in 38% of deployments · 10,979 times
- Howitzer150Weapon: Howitzerpicked in 33% of deployments · 9,782 times
- SPAAG80Weapon: SPAAGpicked in 29% of deployments · 8,520 times
On the platform · 14 days
10,963 appearances- Win rate
- 51%
- Pick rate
- 3%
- avg D/R
- 0.26
- Average lifetime
- 10:32
- Survives to the end
- 44%
Lifetime is the median of 27,826 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront15/15
Sides15/15
12Health
Sides15/15
Rear15/15
Top15/15
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 60 km/h
- Off road
- 30 km/h
- Reverse
- 15 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 1.6 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 12 × 3.1 × 3.8 m
- Weight
- 44 t
- Refund time
- +400 s
Armament
Turret 1With option: Howitzer · 360° traverse · 90 °/s
AK130Howitzer
130mm HE×40HEAT- Damage
- 10
- Penetration
- 65
- Range vs ground
- 2.2 km
- Suppression
- 260
- Blast radius
- 40 m
- Speed
- 405 m/s
- Supply per shot
- 40
Turret 2With option: SPAAG · 360° traverse · 90 °/s
AK130Anti-aircraft gun
130mm AA×40HEAT- Damage
- 13
- Penetration
- 130
- Range vs ground
- 700 m
- Range vs air
- 1.2 km
- Suppression
- 260
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Turret 3With option: Multipurpose · 360° traverse · 90 °/s
AK130Howitzer
130mm HE×30HEAT- Damage
- 10
- Penetration
- 65
- Range vs ground
- 2.2 km
- Suppression
- 260
- Blast radius
- 40 m
- Speed
- 405 m/s
- Supply per shot
- 40
130mm AA×10HEAT- Damage
- 13
- Penetration
- 130
- Range vs ground
- 700 m
- Range vs air
- 1.2 km
- Suppression
- 260
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Modifications
Ammunition
SPAAGArmament: AK130no extra cost
HowitzerdefaultArmament: AK130+70
MultipurposeArmament: AK130+70
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).