All units
- Support
- Russia
- Tactical missile
9K720 Iskander
250Points
- Armor
- 1 / 100
- Firepower
- 100 / 100
- Range
- 100 / 100
- Speed
- 61 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 2x Ballistic missiles, HE250Weapon: 2x Ballistic missiles, HEpicked in 47% of deployments · 24,085 times
- 4x cruise missiles325Weapon: 4x cruise missilespicked in 35% of deployments · 17,980 times
- 2x Cruise missiles250Weapon: 2x Cruise missilespicked in 14% of deployments · 6,931 times
- 2x Ballistic missiles, cluster250Weapon: 2x Ballistic missiles, clusterpicked in 4% of deployments · 1,785 times
On the platform · 14 days
22,752 appearances- Win rate
- 48%
- Pick rate
- 7%
- avg D/R
- 0.72
- Average lifetime
- 19:44
- Survives to the end
- 76%
Lifetime is the median of 31,606 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront15/15
Sides15/15
10Health
Sides15/15
Rear15/15
Top15/15
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 35 km/h
- Reverse
- 15 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 12.5 × 3.1 × 3.2 m
- Weight
- 44 t
- Refund time
- +600 s
- Repurchase time
- +360 s
Armament
Turret 1With option: 2x Ballistic missiles, HE · arc 0…0°
Iskander-MBallistic missile
9M723-1F×2HEAT- Damage
- 70
- Penetration
- 250
- Range vs ground
- 5 km
- Suppression
- 1,000
- Blast radius
- 50 m
- Speed
- 800 m/s
- Supply per shot
- 1,000
Turret 2With option: 2x Cruise missiles · arc 0…0°
Iskander-KCruise missile
9M728×2HEAT- Damage
- 70
- Penetration
- 250
- Range vs ground
- 5 km
- Suppression
- 668
- Blast radius
- 50 m
- Speed
- 300 m/s
- Supply per shot
- 1,000
Turret 3With option: 4x cruise missiles · arc 0…0°
Iskander-KCruise missile
9M728×4HEAT- Damage
- 70
- Penetration
- 250
- Range vs ground
- 5 km
- Suppression
- 668
- Blast radius
- 50 m
- Speed
- 300 m/s
- Supply per shot
- 1,000
Turret 4With option: 2x Ballistic missiles, cluster · arc 0…0°
Iskander-MBallistic missile
9M723-1K5×2HEAT- Damage
- 20
- Penetration
- 400
- Range vs ground
- 5 km
- Suppression
- 1,000
- Blast radius
- 55 m
- Speed
- 800 m/s
- Supply per shot
- 1,000
Modifications
Weapon package
2x Ballistic missiles, HEdefaultArmament: Iskander-M · Name suffix: -Mno extra cost
2x Ballistic missiles, clusterArmament: Iskander-M · Name suffix: -Mno extra cost
2x Cruise missilesArmament: Iskander-K · Name suffix: -Kno extra cost
4x cruise missilesArmament: Iskander-K+75
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).