All units
50Points
- Armor
- 7 / 100
- Firepower
- 66 / 100
- Range
- 80 / 100
- Speed
- 50 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Berezhok turret + Up-Armored85Weapon: Berezhok turret · Upgrade: Up-Armoredpicked in 39% of deployments · 34,160 times
- BMP-2G turret + Up-Armored70Weapon: BMP-2G turret · Upgrade: Up-Armoredpicked in 23% of deployments · 20,517 times
- Konkurs-M ATGM + Default55Weapon: Konkurs-M ATGM · Upgrade: Defaultpicked in 19% of deployments · 16,434 times
- Konkurs-M ATGM + Up-Armored65Weapon: Konkurs-M ATGM · Upgrade: Up-Armoredpicked in 8% of deployments · 6,885 times
- Berezhok turret + Default75Weapon: Berezhok turret · Upgrade: Defaultpicked in 6% of deployments · 4,860 times
On the platform · 14 days
18,269 appearances- Win rate
- 48%
- Pick rate
- 5%
- avg D/R
- 0.76
- Average lifetime
- 04:30
- Survives to the end
- 17%
Lifetime is the median of 86,209 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront80/80
Sides40/40
14Health
Sides40/40
Rear30/30
Top30/30
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 80/80 | 40/40 | 30/30 | 30/30 | 14 |
|---|
| Up-Armored | 100/180 | 60/150 | 40/150 | 30/30 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 7
- Dimensions
- 6.7 × 3 × 2.2 m
- Weight
- 15 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Konkurs-M ATGM · 360° traverse · 75 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×40Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×85HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Konkurs-MAnti-tank missile
9M113M×4HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 280
- Speed
- 200 m/s
- Supply per shot
- 100
Turret 2With option: BMP-2G turret · 360° traverse · 75 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×40Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×85HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Konkurs-MAnti-tank missile
9M113M×4HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 280
- Speed
- 200 m/s
- Supply per shot
- 100
AG-17Grenade launcher
30×29mm×200HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
Turret 3With option: Berezhok turret · 360° traverse · 75 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×40Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×85HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
KornetAnti-tank missile
9M133×4HEAT- Damage
- 12
- Penetration
- 1,000
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
AG-30Grenade launcher
30×29mm×200HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
Turret 4With option: No ATGM · 360° traverse · 75 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×40Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×85HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
No ATGMArmament: 2А42-30mm, PKT · Optics 600 m · Name suffix: Reserveno extra cost
Konkurs-M ATGMdefaultArmament: 2А42-30mm, PKT, Konkurs-M · Optics 600 m · Own silhouette+5
BMP-2G turretArmament: 2А42-30mm, PKT, Konkurs-M, AG-17 · Optics 600 m · Name suffix: G · Own silhouette+10
Berezhok turretArmament: 2А42-30mm, PKT, Kornet, AG-30 · Optics 700 m · Name suffix: M · Own silhouette+25
Armor package
DefaultdefaultFront armor 80 / 80no extra cost
Up-ArmoredFront armor 100 / 180+10
Abilities
- Smoke grenades · Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).